Sigul Signal by Bloodbane
You play as Sagro, raider tasked to collect Siguls (golden bulbs). However, his task won't be easy cause the bulbs send signal to attract flies which attack Sagro. Shoot the flies to kill them or shoot balls to distract them. How long can you survive?
Control scheme:
Numpad keys = Move around and aim shots.
X = Shoots shot.
Z = Jumps.
C = Shoots distraction ball.
Enter = Confirm/Pause the game.
F8 = Take a screenshot.
Features:
Can move and shoot in 8 directions.
Distraction balls to distract flies.
Screenshots

Enjoy this endless run n gun n collect game!
| Original URL | https://ldjam.com/events/ludum-dare/59/sigul-signal |
Ratings
| Overall | 657th | 3.214⭐ | 30🧑⚖️ |
| Fun | 544th | 3.214⭐ | 30🧑⚖️ |
| Innovation | 703th | 2.857⭐ | 30🧑⚖️ |
| Theme | 752th | 2.793⭐ | 31🧑⚖️ |
| Graphics | 538th | 3.518⭐ | 30🧑⚖️ |
| Humor | 334th | 3.036⭐ | 30🧑⚖️ |
| Mood | 557th | 3.411⭐ | 30🧑⚖️ |
| Given | 47🗳️ | 36🗨️ |
But I enjoyed this take on a basic platformer shooter.
Thank you for your game, you did a great job!
I quite like the music and the clean and coherent visuals.
No matter how hard I tried, these insects really want me dead!
And, when jumping, the character starts the jump without moving from the spot on the X-axis. When trying to run from the insects, this jump gave them an advantage.
Anyway, keep up the good work!
The actual game, though, I didn't get a lot out of. It's pretty basic gameplay, and the one unique mechanic (the lures) is cool and helps with crowd control, but doesn't amount to all that much. The movement is also a bit clunky, slowing you down whenever you shoot or land from a jump. I was glad for the controller support because D-pad really fit the retro vibe, but it was awkward to have to manually redo all the binds to make that work.
I love the aesthetic though! Keep it up :)
The controls are a bit complicated. I have trouble jumping while moving and controlling my character in the air. But I still managed to get a score of 17!
Anyway, well done, I had a lot of fun playing it! :D
Controls / cooldown felt a bit odd at first but it's manageable once used to and reminds some old games. For some reason i couldn't shoot up at first game ; i then had to extract it twice because running it a second time in first folder show "openbor" screen; didn't know that game engine, cool !
Not sure i understood if red signals just indicate the bulbs location or did i miss something ?
Cool game!
https://youtu.be/cssYRQrrcCQ
Respect for trying to mix it up with the controls a bit, though it took a bit of getting used to. Gameplay was smooth and responsive and the game ran well. The aesthetic and setting are really interesting too!
Almost has a quasi-Contra style game feel. With some tightening up here and there, it could be very interesting.
Thank you for sharing! Looking forward to see what you will do with it from here!
They seem like multiple onion heads? I think it's quite interesting, hahaha. If the guidance performance could be stronger, it would be even better.
If I had to criticize something, I'd say that not being able to change direction after jumping is a drawback. If you want to jump over an enemy, that's bad. You just jump upwards and the enemy hits you. If this feature was implemented, I couldn't activate it. I lost several times because of that. If it wasn't implemented, it's something to consider. For this type of game, escaping quickly is vital.
Congratulations!