We're Breaking Up by RobotChimp

[raw]
made by RobotChimp for Ludum Dare 59 (JAM)

Godot<em>v4.6.1-stable</em>win64_uRxPgmc8cX.png

You're driving down a long stretch of road in the middle of the night.

Your phone won't stop ringing and your signal won't stop breaking. Try your best to understand people (or animals?) over the phone. Don't forget to keep your eyes on the road.

A short chaotic visual novel experience. Windows download is on the itch page.

ALL ART CREATED LABORIOUSLY BY PASSALONG !

cryptozoologist - chunky writing - robotchimpz, passalong, spookybees

Ratings

Overall 25th 4.273⭐ 35🧑‍⚖️
Fun 54th 4.091⭐ 35🧑‍⚖️
Innovation 46th 4.136⭐ 35🧑‍⚖️
Theme 279th 3.985⭐ 35🧑‍⚖️
Graphics 36th 4.574⭐ 36🧑‍⚖️
Humor 34th 4.242⭐ 35🧑‍⚖️
Mood 42th 4.364⭐ 35🧑‍⚖️
Given 18🗳️ 41🗨️

Feedback

4farandbeyond
Apr 21st · 01:45 UTC
This caught me off guard. I like the humour. Got Sister, Pen Salesman and Girlfriend in the first run, then Pen Salesman, Coworker, and Skiier. Great Job!
PokeyDem
Apr 21st · 01:48 UTC
Really well-made game. Love the graphics and overall vibe. I feels like the car is a bit too unresponsive, but besides that, I enjoyed it a lot
rta228
Apr 21st · 01:51 UTC
Ngl this brings me only the best memories from No. I am not a human. Probably cause the art style.
It would be a shame not to play this. And it won't be.
LDJam user 428646
Apr 21st · 01:55 UTC
This was amazing! The art is incredible, and I had so much fun trying to read the convos while dodging all the random obstacles. I don't have anything negative to say about this one, it's just a great, unique experience! Good job!
GreenRadiation
Apr 21st · 02:04 UTC
OMG, this is super fun. A really cool visual novel implementation. What does the soda can do? Can you interact with it? Generally, should I try pressing anything other than the steering wheel and dialogue options? There are so many buttons everywhere and it's unclear whether they're pressable.
Anyway, the game is really fun, great job!
LDJam user 317693
Apr 21st · 02:07 UTC
@4farandbeyond lol, thank you!!!

@pokeydem Thank you! I'll keep the feedback in mind. Would you be able to clarify on what felt unresponsive with it?

@rta228 The art style was partially inspired by 'No, I am not a human'! Thank you!

@tolviere Thank you!!!

@greenradiation the beer can is just a distracting visual, maybe it's played too often... you don't have to worry about anything other than the wheel and dialogue options. Thank you!
PokeyDem
Apr 21st · 02:15 UTC
@robotchimp I mean, maybe it's just me, but I feel like the car's reaction time after you turning the wheel is a bit long
LDJam user 424535
Apr 21st · 04:10 UTC
STYLE! INNOVATION! FAN! LOVE YOU DUDE!!
LDJam user 317693
Apr 21st · 09:41 UTC
@pokeydem Gotcha gotcha, again thanks for the feedback, either way!

@toshiy THANK YOU!!! <3
Ekopeko
Apr 21st · 11:06 UTC
incredible game, really worthwhile
7moons
Apr 21st · 11:06 UTC
That was an incredible experience. Really fun and fresh, and it looks AMAZING, loved the artstyle.
Jamope_
Apr 21st · 11:09 UTC
Incredibly creative! I really loved it, very nice jam!!
Kate_arty
Apr 21st · 11:10 UTC
It was a bit hard for me to drive and read the messages, so I hit almost all the deer.
The game is really cool! I loved everything. You managed to create a unique atmosphere.
Kenoshka
Apr 21st · 11:13 UTC
cool art, fun usage of steering wheel with mouse.
Juutis
Apr 21st · 11:32 UTC
Holy crap that was awesome! :grin: Very chaotic and very fun! It's even got great replayability with all the different callers. Honestly I don't have any negative feedback for you guys. It was such a sweet and polished experience.

Also, I'm never going to the woods again fearing the deer will find me.
Portalis
Apr 21st · 15:11 UTC
Great job! It's actually an indie hit, and I expect the killer-driver angle to become the main mechanic
HagamosVideojuegos
Apr 21st · 15:27 UTC
I loved the feel of the game from the very first moment; I really enjoyed the aesthetics and the sense of movement.

The only challenging point for me was following the conversations while dodging with the mouse (even more so since I use a trackball), so at times it felt like I had to choose between reading and reacting.

The way you’ve integrated the loss of coverage mechanic is really interesting, although as I mentioned before, I found it hard to follow the dialogue—especially while losing signal—but of course that’s part of the mechanic, and overall I think it works fantastically.

You’ve done an excellent job!
dagon
Apr 21st · 15:55 UTC
Amazing visuals!
gKthegkpchannel
Apr 21st · 19:49 UTC
funny game
Guilhermev
Apr 21st · 20:36 UTC
Really great game idea. I’d love to see an expanded version of this, with all kinds of distractions and a full story!
Gamayun.Games
Apr 21st · 21:25 UTC
such chaotic. much wow! my dog got upset...i definitely need to replay!
this is an incredible interpretation of the theme, very original. i especially like how the controls are easy to understand and hard to master :D
the visuals are also top-notch!
thank you for the experience :)
DarSor
Apr 21st · 23:59 UTC
wow! the graphics are just stunning!
(my English is not that good, so I immediately failed, lol)
NonDev
Apr 22nd · 17:10 UTC
Had a blast. Never have I wanted to throw a phone out of a moving car so much. I really liked the signal strength dropping characters and making it even harder to understand what was going on - I mostly ended up just trying to see how far I could get without hitting anything.

Really great submission!
Dylan Shumway
Apr 24th · 01:00 UTC
This was soooooo smooth to play. The give-and-take on the wheel controls feels so good to just coast with, and the fact that you constantly have to readjust after clicking a response kept me on my toes (in a good way!) The aesthetics are also fantastic and I love the touch of you blinking/drifting-off at the start of every run. Bravo! :smiley_cat:
Gabrijel
Apr 25th · 13:29 UTC
I like how it just drops you in, no warning, no explanation. From all the crashing I started imagining things on the road, and my dog calling me. Very fun game!
IRKAR
Apr 25th · 18:28 UTC
I love this art style and how is game is so polish also great animations and very cool hand mechanic. Great job!![Screenshot_20260425_212558.png](///raw/25b/76/z/72b61.png)
Gecko64
Apr 26th · 14:55 UTC
Absolutely loved it, the artstyle, the game idea, everything. One of the best games I've played in this jam. Very good job :)
skiddings
Apr 27th · 22:08 UTC
The spirit of Enviro-bear lives on!
Looks great, all very silly
Tobius
Apr 30th · 02:56 UTC
Excellent game, loved the design, simple mechanics, and great writing.

One improvement would be a little better visual hitbox for the car, I found it was kind of tough to tell where you would hit things even when paying full attention to it.
Vary
Apr 30th · 03:06 UTC
ohh this is great. LOVE the art, the limited color palette works extremely well, and the driving felt really nice and responsive. There's a great balance between avoiding obstacles and trying to keep up with the convos, in several cases had to just guess what the right response is supposed to be. The girlfriend one cracked me up. Really nice job!

(hey how'd you make the road look like that? is it 2d or 3d?)

![Screenshot 2026-04-29 220631.jpg](///raw/02e/84/z/72f6b.jpg)
LDJam user 317693
Apr 30th · 12:28 UTC
thank you to everyone who played! Appreciate all the really nice comments and feedback.

@vary the road is 3D! It's just repeating pieces with a shader to add that little visual curve.