Black Forest by zbrogdom

This game is not fully finished — I ran out of time during the compo.
Humanity has discovered ancient relay stations scattered across the galaxy, left behind by a long-lost civilization. After years of research, we have finally learned how to communicate with these mysterious transmitters.
Your goal is to explore the network of relay stations and uncover new ones, gradually expanding your reach across space. By doing so, you can locate habitable planetary systems and earn points.
However, you are not alone. Unknown alien probes roam the galaxy. Emitting signals may reveal your position, and if the probes manage to trace your transmissions back to Earth… it’s game over.
Controls Mouse + WASD
| Link | https://gumofc.itch.io/black-forest |
| Link | https://github.com/mofcpl/black-forest |
| Original URL | https://ldjam.com/events/ludum-dare/59/black-forest |
Ratings
| Overall | 273th | 2.76⭐ | 27🧑⚖️ |
| Fun | 277th | 2.438⭐ | 26🧑⚖️ |
| Innovation | 188th | 3.18⭐ | 27🧑⚖️ |
| Theme | 30th | 4.292⭐ | 26🧑⚖️ |
| Graphics | 268th | 2.587⭐ | 25🧑⚖️ |
| Audio | 237th | 1.333⭐ | 17🧑⚖️ |
| Humor | 215th | 1.4⭐ | 17🧑⚖️ |
| Mood | 237th | 2.868⭐ | 21🧑⚖️ |
| Given | 31🗳️ | 18🗨️ |
But i don't quite understand how the ennemy probes are detecting anything, and i don't know what we can do to confront them, or at least act in a way to not attract them.
Also, there's a little bug where you can farm for score just by pinging repeatedly on a transponder just next to a habitable planet, you can get arbitrarily high scores from that.
There is definitely something interesting in there, a lot potential, congrats!
It’s a shame there isn’t a bit of background music, but I suppose you didn’t have enough time.
They are invisible until triggered by a radio signal (the circle). After that, nearby planetary systems can detect them at a shorter range using their radar (shorter than the radio signal range). If a probe is close enough to a system, you can spot it before sending a radio signal and avoid activating it.
Once activated, they move randomly from system to system and are also attracted to radio signals. Redirecting signals back was supposed to be a way to deal with them, but it’s not working as intended.
All of this should have been explained in the game, but I ran out of time. I plan to release a post-compo version with the full idea implemented.
Thanks for reporting the bug — fixed!
Very cool take on the theme, love it!
Good job :slight_smile: