Thunder On by Lia-Sae
WARNING: This game includes one occurrence of bright flashing light. Epileptic people, take care.
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You are a lightning bolt.
You must touch the ground.
Press left and right to choose your path.
Descending costs energy.
Avoid the clouds, they drain you.
If you run out, try a new path.
A bolt needs branches after all.
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Thunder On is a Jam entry for Ludum Dare #34. You are a ball of thunder picking a path through the clouds, hoping to find the ground. You lose energy as you go, and if you run out you need to find a different path. The previous one is indicated, so you can learn from your mistakes.
Guaranteed 100% Art Free(TM), but includes two mesh generators, simplex noise and binary trees.
Made in Unity Personal Edition
Made solo in 48h, but with Creative Commons sounds. Hence, a Jam game!
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EDIT 18/12: Postmortem now available! http://ludumdare.com/compo/2015/12/18/post-mortem-thunder-on/
========
You are a lightning bolt.
You must touch the ground.
Press left and right to choose your path.
Descending costs energy.
Avoid the clouds, they drain you.
If you run out, try a new path.
A bolt needs branches after all.
========
Thunder On is a Jam entry for Ludum Dare #34. You are a ball of thunder picking a path through the clouds, hoping to find the ground. You lose energy as you go, and if you run out you need to find a different path. The previous one is indicated, so you can learn from your mistakes.
Guaranteed 100% Art Free(TM), but includes two mesh generators, simplex noise and binary trees.
Made in Unity Personal Edition
Made solo in 48h, but with Creative Commons sounds. Hence, a Jam game!
========
EDIT 18/12: Postmortem now available! http://ludumdare.com/compo/2015/12/18/post-mortem-thunder-on/
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 2.70 | 993 |
| Fun(Jam) | 2.16 | 1061 |
| Graphics(Jam) | 2.68 | 863 |
| Innovation(Jam) | 3.34 | 363 |
| Mood(Jam) | 3.00 | 679 |
| Theme(Jam) | 3.56 | 626 |
Overall it was quite simple, but making it to the ground and watching the lighting strike is satisfying.
@BubuIIC: Yes, there is, but due to poor tweaking and randomness it seems pretty rare. Try to run into every pink cloud on the way down! :)
would love to see more games like this which are more about "play" than "achievement"
I really liked the satisfying flash and thunder at the end, but I did not realize the camera was pointing down until I read the comments. Maybe show little lights like from a city near the ground. No need for actual lanterns, just the lightbulbs, small and hard to see at first, getting larger and more bright the lower you get. Maybe organized in lines as if along a road or two. These could also serve to tell the player how high they still are.
I hadn't thought of going back up part of the way, that is a very very interesting idea.
The left/right controls are very limited, yes: my old-ish initial idea for this concept was more freeform. Restraining it to the two buttons is what gave me the idea for the binary tree-based implementation and made prototyping possible! We'll see what I do with it later on.
Indicating the path as you're tracing it wasn't possible with the dead-down camera angle I picked (it'd look glitchy with the near plane). But now that I think about it, maybe a slightly tilted angle would contribute to a better feel and allow for that trail behind you.
All in all excellent feedback once again, lots of good ideas, lots of things I could do :)
I do like the idea though. Nice and simple, but no real challenge really.