DeadWindow by koalabear

[raw]
made by koalabear for Ludum Dare 59 (COMPO)

Signal. Shoot. Survive.

Use your pulse signal to tag the swarm, clear the waves, and advance to the next level. Jump into Endless mode and see how long you can last.

Controls

  • Move: WASD or Arrow Keys

  • Aim: Mouse

  • Shoot: Left Mouse Button

  • Signal pulse: Right Mouse Button

  • Pause: Esc or Space

Available on web or windows download

Thanks for playing !

Screenshot 2026-04-19 230841.png

Screenshot 2026-04-19 230921.png

Screenshot 2026-04-19 230946.png

Ratings

Given 0🗳️ 0🗨️

Feedback

ejunegao
Apr 20th · 07:25 UTC
The art, music and sfx are done super well! It's satisfying to see the little monsters' corpses lying around.

Gameplay wise, when I play, I felt like wanting something like an area attack because I thought it was interesting how the shots don't damage the enemies but attact them, and signal shot in an area. But without any area attack upgrade, it was unwise to do so because I could only shoot one at a time anyways.
NE-Aquilon
Apr 20th · 13:24 UTC
Very solid game. But I think it slightly unbalanced:

-- I understand why enemies move through walls, but with their speed it's hard to counter them, especially the boss. Maybe walls should slow down enemies?

-- I think signal should knock down already unshielded enemies at least for a small time window.

-- Not a big issue, but I wish to have some kind of laser sight maybe for better aim.
LDJam user 243193
Apr 29th · 14:17 UTC
Nice top down shooting game. I wish the main gun could kill enemies without requiring weakening signal and the signal stunned enemies instead.
qmdev
May 01st · 16:40 UTC
The enemies look like cute bacteria, funny
Bernhard
May 06th · 08:21 UTC
Did it! Nice game!! Impressive compo submission for sure!

![deadwindow.jpg](///raw/71d/4/z/73228.jpg)