{"author_link":"\/users\/fernando-tonon-de-rossi","author_name":"Fernando Tonon de Rossi","author_uid":1105488,"comments":[],"format":"md","images":["ld59\/wayback-placeholder.png"],"links":[{"url":"https:\/\/clayground.mistergc.dev\/webdojo\/#clay-version=latest&clay-src=https:\/\/raw.githubusercontent.com\/fernandotonon\/LD-59-Axon-Signals\/main\/qml\/main.qml","text":"game"},{"url":"https:\/\/github.com\/fernandotonon\/LD-59-Axon-Signals","text":"Link"},{"url":"https:\/\/qtmesh.dev\/fernandotonon\/ld-59-axon-signals","text":"3D assets quality report"}],"metadata":{"g_key":"73454","g_author":"1105488","g_event":"LD59","g_eventkey":"113","g_subevent":"JAM","g_urlkey":"311135","g_title":"Axon Signals","g_status":"WAYBACK","g_place":"99999","g_commentcount":"0","g_site2_node_id":"429737","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"429737","n_urlkey":"311135","n_parent":"424249","n_path":"\/events\/ludum-dare\/59\/axon-signals","n_slug":"axon-signals","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"105488","n_created":"1776627549","n_modified":"1779333791","n_version":"1353089","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":9,"_trust":3,"author":105488,"body":"# \ud83e\udde0 Axon Signals\n\n**Theme: Signal**\n\n> Think fast. Send the signal. Save your brain.\n\n![axon-signals-cover.png](\/\/\/raw\/01c\/91\/z\/70281.png)\n\n---\n\n## \ud83c\udfae What is Axon Signals?\n\n**Axon Signals** is a puzzle\/strategy game inspired by how real neurons transmit signals.\n\nYour goal is simple:\n\n\ud83d\udc49 **Design the optimal neural pathway so a signal can reach the brain in time.**\n\nBut there's a catch:\n\n- Signals **fade over distance**\n- Nodes of Ranvier **regenerate the signal** (but cost ATP \u26a1)\n- Myelin **protects and preserves the signal**\n- Too many nodes \u2192 energy failure  \n- Too few nodes \u2192 signal dies  \n\nFind the balance. Save the reaction.\n\n---\n\n## \ud83e\udde9 Gameplay\n\nEach level is a real-life situation where your brain must react quickly:\n\n- \ud83c\udf66 Hear the ice cream truck before it drives away  \n- \ud83d\udd25 Pull your hand away from a hot pan  \n- \ud83e\uddb6 Avoid stepping on a nail  \n- \u26be React to a fast baseball  \n- \ud83e\udd22 Smell spoiled food before it\u2019s too late  \n\nYou choose and configure neural paths:\n\n- Optimize **myelin coverage**\n- Balance **node spacing**\n- Manage **signal strength and ATP**\n\nThen press:\n\n\ud83d\udc49 **Send Signal**\n\n\u2026and watch the wave travel across your neuron.\n\n---\n\n## \ud83e\udde0 Inspired by Real Neuroscience\n\nThis game is based on **saltatory conduction**:\n\n- Signals travel quickly through **myelinated axons**\n- They are regenerated at **nodes of Ranvier**\n- Energy (ATP) is required to restore ion balance\n\n\ud83d\udca1 The game simplifies the science to make it fun \u2014 but stays conceptually accurate.\n\n---\n\n## \u2728 Features\n\n- \u26a1 Signal propagation simulation  \n- \ud83e\udde0 Strategy-based path optimization  \n- \ud83c\udfaf Multiple paths per level  \n- \ud83d\udcca Strength & ATP resource management  \n- \ud83c\udfa8 Sci-fi bio-electric visual style  \n- \ud83c\udf93 Optional learning mode (\"Did you know?\" facts)  \n- \ud83c\udfac Final cinematic ending with a fully activated brain  \n\n---\n\n## \ud83e\uddea Tech & Tools\n\n### \ud83e\udde9 Built with Clayground Web Dojo\n\nThis game runs entirely in the browser using:\n\n\ud83d\udc49 **Clayground Web Dojo (Qt\/QML in the browser)**\n\n- Real-time iteration\n- Declarative UI\n- Smooth animations\n- Rapid prototyping during the jam\n\n---\n\n### \ud83e\uddec 3D Assets with QtMesh Cloud\n\n3D elements (like neurons, ions, and brain visualization) were:\n\n- Processed using **QtMeshEditor**\n- Validated using **QtMesh Cloud**\n\n\ud83d\udc49 This allowed fast iteration and reliable asset integration during the jam.\n\n---\n\n## \ud83c\udfa7 Audio\n\n- Procedural and lightweight sci-fi sound effects  \n- Ambient background to match the neural theme  \n\n---\n\n## \ud83c\udfaf Controls\n\n- Click segments to toggle **myelin**\n- Select a path\n- Press **Send Signal**\n- Optimize until the brain activates\n\n---\n\n## \ud83c\udfc1 Goal\n\nReach the brain with enough signal strength before it's too late.\n\n---\n\n## \ud83d\udca1 Why this game?\n\nThe Ludum Dare theme **\"Signal\"** inspired us to explore:\n\n\ud83d\udc49 *What if the signal is inside you?*\n\nInstead of radios or antennas, we focused on:\n\n- biological signals  \n- decision-making under pressure  \n- invisible systems that keep us alive  \n\n---\n\n## \ud83d\ude80 Final Thoughts\n\nThis project was built during Ludum Dare with a focus on:\n\n- clarity  \n- originality  \n- and making science feel fun  \n\n---\n\n\ud83e\udde0 *Your brain is counting on you.*\n\n## \ud83e\uddec QtMesh Cloud Analysis\n\n3D assets used in this project were validated with **QtMesh Cloud**.\n\n\ud83d\udc49 View full report:\n![Screenshot From 2026-04-19 15-51-37.png](\/\/\/raw\/01c\/91\/z\/7027c.png)","comments":0,"created":"2026-04-19T19:39:09Z","files":[],"files-timestamp":0,"grade":{"grade-01":3,"grade-02":3,"grade-03":3,"grade-04":3,"grade-05":3,"grade-07":3,"grade-08":3},"id":429737,"love":0,"magic":{"cool":78.446454055274,"feedback":0,"given":1,"grade":3,"grade-01-average":3,"grade-02-average":2,"grade-03-average":3,"grade-04-average":3.5,"grade-05-average":2,"grade-07-average":2,"grade-08-average":2,"smart":-42.264973081037},"meta":{"author":[105488],"cover":"\/\/\/content\/01c\/91\/z\/70274.png","grade-06-out":"1","link-01":"https:\/\/clayground.mistergc.dev\/webdojo\/#clay-version=latest&clay-src=https:\/\/raw.githubusercontent.com\/fernandotonon\/LD-59-Axon-Signals\/main\/qml\/main.qml","link-01-name":"game","link-01-tag":[42336],"link-02":"https:\/\/github.com\/fernandotonon\/LD-59-Axon-Signals","link-02-tag":[42332],"link-03":"https:\/\/qtmesh.dev\/fernandotonon\/ld-59-axon-signals","link-03-name":"3D assets quality report","link-03-tag":[42336]},"meta-timestamp":"2026-05-21T03:23:11Z","modified":"2026-05-21T03:23:11Z","name":"Axon Signals","node-timestamp":"2026-04-19T19:58:31Z","parent":424249,"parents":[1,5,9,424249],"path":"\/events\/ludum-dare\/59\/axon-signals","published":"2026-04-19T19:54:58Z","scope":"public","slug":"axon-signals","subsubtype":"jam","subtype":"game","type":"item","version":1353089},"text":"# \ud83e\udde0 Axon Signals\n\n**Theme: Signal**\n\n> Think fast. Send the signal. Save your brain.\n\n![axon-signals-cover.png](\/\/\/raw\/01c\/91\/z\/70281.png)\n\n---\n\n## \ud83c\udfae What is Axon Signals?\n\n**Axon Signals** is a puzzle\/strategy game inspired by how real neurons transmit signals.\n\nYour goal is simple:\n\n\ud83d\udc49 **Design the optimal neural pathway so a signal can reach the brain in time.**\n\nBut there's a catch:\n\n- Signals **fade over distance**\n- Nodes of Ranvier **regenerate the signal** (but cost ATP \u26a1)\n- Myelin **protects and preserves the signal**\n- Too many nodes \u2192 energy failure  \n- Too few nodes \u2192 signal dies  \n\nFind the balance. Save the reaction.\n\n---\n\n## \ud83e\udde9 Gameplay\n\nEach level is a real-life situation where your brain must react quickly:\n\n- \ud83c\udf66 Hear the ice cream truck before it drives away  \n- \ud83d\udd25 Pull your hand away from a hot pan  \n- \ud83e\uddb6 Avoid stepping on a nail  \n- \u26be React to a fast baseball  \n- \ud83e\udd22 Smell spoiled food before it\u2019s too late  \n\nYou choose and configure neural paths:\n\n- Optimize **myelin coverage**\n- Balance **node spacing**\n- Manage **signal strength and ATP**\n\nThen press:\n\n\ud83d\udc49 **Send Signal**\n\n\u2026and watch the wave travel across your neuron.\n\n---\n\n## \ud83e\udde0 Inspired by Real Neuroscience\n\nThis game is based on **saltatory conduction**:\n\n- Signals travel quickly through **myelinated axons**\n- They are regenerated at **nodes of Ranvier**\n- Energy (ATP) is required to restore ion balance\n\n\ud83d\udca1 The game simplifies the science to make it fun \u2014 but stays conceptually accurate.\n\n---\n\n## \u2728 Features\n\n- \u26a1 Signal propagation simulation  \n- \ud83e\udde0 Strategy-based path optimization  \n- \ud83c\udfaf Multiple paths per level  \n- \ud83d\udcca Strength & ATP resource management  \n- \ud83c\udfa8 Sci-fi bio-electric visual style  \n- \ud83c\udf93 Optional learning mode (\"Did you know?\" facts)  \n- \ud83c\udfac Final cinematic ending with a fully activated brain  \n\n---\n\n## \ud83e\uddea Tech & Tools\n\n### \ud83e\udde9 Built with Clayground Web Dojo\n\nThis game runs entirely in the browser using:\n\n\ud83d\udc49 **Clayground Web Dojo (Qt\/QML in the browser)**\n\n- Real-time iteration\n- Declarative UI\n- Smooth animations\n- Rapid prototyping during the jam\n\n---\n\n### \ud83e\uddec 3D Assets with QtMesh Cloud\n\n3D elements (like neurons, ions, and brain visualization) were:\n\n- Processed using **QtMeshEditor**\n- Validated using **QtMesh Cloud**\n\n\ud83d\udc49 This allowed fast iteration and reliable asset integration during the jam.\n\n---\n\n## \ud83c\udfa7 Audio\n\n- Procedural and lightweight sci-fi sound effects  \n- Ambient background to match the neural theme  \n\n---\n\n## \ud83c\udfaf Controls\n\n- Click segments to toggle **myelin**\n- Select a path\n- Press **Send Signal**\n- Optimize until the brain activates\n\n---\n\n## \ud83c\udfc1 Goal\n\nReach the brain with enough signal strength before it's too late.\n\n---\n\n## \ud83d\udca1 Why this game?\n\nThe Ludum Dare theme **\"Signal\"** inspired us to explore:\n\n\ud83d\udc49 *What if the signal is inside you?*\n\nInstead of radios or antennas, we focused on:\n\n- biological signals  \n- decision-making under pressure  \n- invisible systems that keep us alive  \n\n---\n\n## \ud83d\ude80 Final Thoughts\n\nThis project was built during Ludum Dare with a focus on:\n\n- clarity  \n- originality  \n- and making science feel fun  \n\n---\n\n\ud83e\udde0 *Your brain is counting on you.*\n\n## \ud83e\uddec QtMesh Cloud Analysis\n\n3D assets used in this project were validated with **QtMesh Cloud**.\n\n\ud83d\udc49 View full report:\n![Screenshot From 2026-04-19 15-51-37.png](\/\/\/raw\/01c\/91\/z\/7027c.png)","title":"Axon 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