Beacons by Last Angle
Headphones recommended!
Make your way around the haunted maze while looking out for a signal from one of the beacons you have to collect. Evade the enemies lurking around the corners, luckily they quickly give up the chase when they loose sight of you! Collect all beacons to open the exit, and escape the maze!
Controls: Wasd/arrow keys to move
Mouse to aim flashlight/look ahead if you move it further away.
~About the making of~
It's been a while since I've done a gamejam (or any gamedev/programming really), it was nice to get back at it!
Originally I wanted to have each beacon give the player a specific skill or weapon, and have different types of enemies, that you could only defeat with the maching skill or weapon. But I ran out of time, and kinda liked shaking off the enemies, so I went with that.
I also was considering making different levels with different maze sizes, but since the maze is procedurally generated it's already different enough each playthrough. Because the generation is random (and knocks out some random extra walls to create some loops you can use to shake off the enemies) the difficulty can also vary quite a bit. It's not ideal, but in this timeframe i couldn't come up with a good solution for this.




| Link | https://lastanglestudio.itch.io/beacons |
| Link | https://lastanglestudio.itch.io/beacons |
| Original URL | https://ldjam.com/events/ludum-dare/59/beacons |
Ratings
| Overall | 205th | 3.229⭐ | 26🧑⚖️ |
| Fun | 214th | 3⭐ | 26🧑⚖️ |
| Innovation | 250th | 2.813⭐ | 26🧑⚖️ |
| Theme | 168th | 3.563⭐ | 26🧑⚖️ |
| Graphics | 205th | 3.146⭐ | 26🧑⚖️ |
| Audio | 140th | 3.292⭐ | 26🧑⚖️ |
| Mood | 94th | 3.667⭐ | 26🧑⚖️ |
| Given | 29🗳️ | 27🗨️ |
The sound mechanics were great, to the point that i feel like you could have leaned into them more heavily (i.e. making enemies invisible until they spot you or not being able to see beacons through walls. i feel like navigating only with sound already work pretty good, especially with headphones). Enemies chasing you felt okay, but would probably be one of the first things i'd like to expand on: The way they worked currently they didn't feel very threatening and it did not feel like a lot of skill was required to outrun them (unless you ran into a dead end). There are ofc. lots of ways one could do that potentially (one of the first things that came to my mind was maybe giving them a lunge). Still had fun overall, i really feel the navigating t a maze with the help of sound idea has lots of potential, creative use of the theme!
@tolviere Thanks so much for your kind words! I doubt you will be the only one who doesn't see the beacons as the goal. Do you have any advise in making it more obvious you need to collect them?
But I always appreciate a randomly generated maze and the sound design was good!
It's also been a while since I joined a game jam. Welcome back, and keep making games!
Nice work.
combination of the lighting and sound effects is superb, and the atmosphere is also very well created, being quite tense. A delightful game.