Signal Interference by Phoenix Fireflower

Signal Interference is a deckbuilding auto-battler where you join the resistance. Use cards to jam the enemy signals while preventing the enemy from doing the same to you. Don't forget to use exploits to give yourself the upper hand.
Played with the mouse only. No AI tools were used to create this game.
Some gameplay tips and notes: - After swapping cards with the enemy, the cards will not go to the deck of their original owner until the end of combat. This means the enemy will remain in possession of the card you've swapped until the battle is over. - You can re-arrange your cards by dragging them. This is primarily used for the Amplify card, which amplifies the effect of adjacent cards. I planned to create more cards that rely on positioning, but ran out of time. - Cards attack the signal (health) of the opponent, not the cards on the other side.
| Link | https://phoenix-fireflower.itch.io/signal-interference |
| Link | https://github.com/lommers001/Signal-Interference |
| Original URL | https://ldjam.com/events/ludum-dare/59/signal-interference |
Ratings
| Overall | 120th | 3.57⭐ | 45🧑⚖️ |
| Fun | 89th | 3.581⭐ | 45🧑⚖️ |
| Innovation | 205th | 3.047⭐ | 45🧑⚖️ |
| Theme | 203th | 3.291⭐ | 45🧑⚖️ |
| Graphics | 58th | 3.93⭐ | 45🧑⚖️ |
| Audio | 38th | 3.895⭐ | 45🧑⚖️ |
| Humor | 113th | 2.782⭐ | 41🧑⚖️ |
| Mood | 156th | 3.43⭐ | 45🧑⚖️ |
| Given | 22🗳️ | 66🗨️ |
But the idea has potential, like any system game. The visuals are also cool, and I enjoyed playing it.
Sorry for my bad English, it's not my main language.
I liked being able to reorder the cards, but there wasn't much to do with that.
This is an excellent compo.

i didn't quite understand the purpose of energy. and at first, it wasn't obvious that the cards hit the entire deck, not the card in front of them.
i don't know if this is how it's supposed to work, but the "copycat" buff copies the card that was originally in that position. i swapped the cards and thought it would copy the current card, but it copied the card that was in the starting position. i hope i explained it well.
great game, good job!
i think we had a bug with the copy left card power, it summoned another card that was definitely not the one on the left.
Well done good game
So yeah, super fun card battler! Figuring out the best strategy was super fun! For me expedite did the hard carry, I upgraded all my scramblers to double, always had one to expedite each turn, and if I also drew an amplify, good night tyranny. I liked how many unique upgrades there were, plus all the different card types, I thought they were great. Like selecting between upgrades was hard because all of them sounded really useful, that's awesome when upgrades feel that way. Lots of depth in the design with charge cards and defense as well (and of course space for tactics like mine). The presentation is cool, the monochrome colors go well with the hacker/matrix vibes I think. BGM is a bop as well, I think it's got a nice cyber vibe to it. Super cool game, very well done!
Mechanically, it is pretty interesting too! Though I'd agree with some of the previous comments that at this point rearranging the card isn't as important, I can see that changing very easily if you are planning to continue working on this project.
One small bug I found - if after the battle you choose to upgrade your card, if you hover over the card list and use scroll wheel, it will detect that as a click and upgrade the hovered card without actually clicking on it.

Overall, that is one impressive compo entry, with an amazing level of polish. Well done!