Speed by Niphram
Speed - inspired by the movie
Drive your bus around the city, try not to die and live as long as you can.
Use A and D to steer your vehicle, pressing both at the same time to brake a bit.
1) If you crash into something -> You die.
2) If you drive slower than 50 -> You die.
3) If you run out of gas -> Well, you get slower, refer to rule 2.
Well, this was my first LD, my first time using LibGDX and my first time creating a game.
I think it went quite well. :)
Completed in maybe 12 hours of work.
All assets were created in this time.
Written in Java.
Using LibGDX, sfrx, GIMP and Tiled.
Have fun!
Drive your bus around the city, try not to die and live as long as you can.
Use A and D to steer your vehicle, pressing both at the same time to brake a bit.
1) If you crash into something -> You die.
2) If you drive slower than 50 -> You die.
3) If you run out of gas -> Well, you get slower, refer to rule 2.
Well, this was my first LD, my first time using LibGDX and my first time creating a game.
I think it went quite well. :)
Completed in maybe 12 hours of work.
All assets were created in this time.
Written in Java.
Using LibGDX, sfrx, GIMP and Tiled.
Have fun!
Ratings
| Coolness | 65% | 3 |
| Overall | 3.03 | 658 |
| Audio | 2.29 | 605 |
| Fun | 3.24 | 412 |
| Graphics | 2.85 | 624 |
| Humor | 2.48 | 425 |
| Innovation | 2.63 | 765 |
| Mood | 2.50 | 764 |
| Theme | 3.58 | 599 |
It could use some music, but other than that it's a solid game.
The sound art art style were lacking, but it felt nice to be in a world that had some variety - you could very easily have just made a gridded street pattern and had fuel cans everywhere.
But it's playable, and responsive, and at the end of the day, not a "bad" game.
My best score was 26,243, which is staying alive quite some time. Unfortunately the winning strategy, at least the one that worked for me, was to get fuel and then spend it driving in circles by holding down the arrow key. This was the only time I felt safe, and I broke out of that to go find fuel only.
When I didn't do that, I did have fun screaming around the city at 80mph in a twitchy bus!
I would recommend that this game is so fast paced that the restart should skip going back to the title screen and just INSTANTLY replay, although it's a tiny thing.
Nice work for your first LD compo and on such a short time budget.
If I were to work on this some more I would experiment with two changes. First some camera work. I might zoom out at higher speed, and I would definitely at least try offsetting the center so the player sees more of what's ahead than behind. Second I would experiment with a ramp-up time on the responsiveness of the steering control. So like it starts 20% as responsive, say, and then over the course of 250ms it ramps from 20 to 100% responsiveness. This can be a good compromise where it feels fast but takes the edge off the twitchiness.
I agree with everything pkenney said, that is some quality feedback I have nothing to add to. I would like to emphasize his point of lacking objective though. I didn't know what the goal was either.