Speed by Niphram

[raw]
made by Niphram for LD34 (COMPO)
Speed - inspired by the movie
Drive your bus around the city, try not to die and live as long as you can.

Use A and D to steer your vehicle, pressing both at the same time to brake a bit.

1) If you crash into something -> You die.
2) If you drive slower than 50 -> You die.
3) If you run out of gas -> Well, you get slower, refer to rule 2.


Well, this was my first LD, my first time using LibGDX and my first time creating a game.
I think it went quite well. :)


Completed in maybe 12 hours of work.
All assets were created in this time.

Written in Java.
Using LibGDX, sfrx, GIMP and Tiled.

Have fun!

Ratings

Coolness 65% 3
Overall 3.03 658
Audio 2.29 605
Fun 3.24 412
Graphics 2.85 624
Humor 2.48 425
Innovation 2.63 765
Mood 2.50 764
Theme 3.58 599

Feedback

Eshford
14. Dec 2015 · 10:50 UTC
Very crazy handling in this game, haha! But it's actually not so bad, good job!
_benhumphries
14. Dec 2015 · 11:02 UTC
I clicked when I saw the first screenshot. I liked the basis for the game, however it was hard to handle the bus -- like really hard. Other than that it was fun! I got frustrated a couple of times cause I got going too fast!
Provocator
14. Dec 2015 · 11:13 UTC
Very fast! It seems that the brakes were broken :D
doitle
14. Dec 2015 · 11:14 UTC
Man that bus can turn on a dime. Good use of the theme. I like how fast it is, really ramps up the intensity. Collision detection seems a bit off though. Your bus goes quite a ways into the buildings before it explodes.
ThaRemo
14. Dec 2015 · 11:25 UTC
Nice game! The steering gets really sensitive after a while :p
It could use some music, but other than that it's a solid game.
🎤 Niphram
14. Dec 2015 · 11:34 UTC
For the collision: it detects if the center of the bus is colliding, since i did not know how to rotate rectangles in LibGDX :S But thanks for the feedback!
Rogod
14. Dec 2015 · 11:36 UTC
In a way I kind of like this, but in others I kind of don't. I get that it's only using 2 buttons for controls, but I feel this would have been a lot more playable if the roads didn't have any deadends - if I could continuously drive around the streets it would be quite fun. Also being a bit further zoomed out would be preferable, maybe as the vehicle gets faster, the camera goes up.
The sound art art style were lacking, but it felt nice to be in a world that had some variety - you could very easily have just made a gridded street pattern and had fuel cans everywhere.
But it's playable, and responsive, and at the end of the day, not a "bad" game.
🎤 Niphram
14. Dec 2015 · 11:55 UTC
@Rogod thanks for the feedback, if I find the time, I may implement a few more things!
Akhera
14. Dec 2015 · 12:25 UTC
I like the theme, but the controls are way too sensitive. It's almost impossible to keep the bus on a road.
cicanci
14. Dec 2015 · 12:33 UTC
Fun to play, nice job! I think that the controls are a little bid sensitive too, but it's still good.
daandruff
14. Dec 2015 · 12:34 UTC
The handling got ridiculous but I guess thats part of the difficulty in the game. I liked the idéa but would have liked a something more than hiscore as a goal.
mar3k
14. Dec 2015 · 15:26 UTC
Hardcore controls, I like that :D
Tutti Ankka
14. Dec 2015 · 15:33 UTC
Pretty fun game! Controls were too sensitive, but i got used to them after a while!
pkenney
14. Dec 2015 · 18:36 UTC
Game was fun, and it was clear how to play and what to do.

My best score was 26,243, which is staying alive quite some time. Unfortunately the winning strategy, at least the one that worked for me, was to get fuel and then spend it driving in circles by holding down the arrow key. This was the only time I felt safe, and I broke out of that to go find fuel only.

When I didn't do that, I did have fun screaming around the city at 80mph in a twitchy bus!

I would recommend that this game is so fast paced that the restart should skip going back to the title screen and just INSTANTLY replay, although it's a tiny thing.

Nice work for your first LD compo and on such a short time budget.

If I were to work on this some more I would experiment with two changes. First some camera work. I might zoom out at higher speed, and I would definitely at least try offsetting the center so the player sees more of what's ahead than behind. Second I would experiment with a ramp-up time on the responsiveness of the steering control. So like it starts 20% as responsive, say, and then over the course of 250ms it ramps from 20 to 100% responsiveness. This can be a good compromise where it feels fast but takes the edge off the twitchiness.
madjackmcmad
14. Dec 2015 · 20:04 UTC
I liked finding fuel, then driving in a circle until I ran out, filling up immediately and hunting down the next one. A grim world of Bus Survival!
Dooskington
14. Dec 2015 · 20:16 UTC
Not bad at all for your first game! Keep it up!
Capitals
14. Dec 2015 · 23:31 UTC
Fun concept. However it lacks things to do, and as such gets boring after a while. Once you come of the road it lacks the challenge. Good Luck!
Micah Goodhue
15. Dec 2015 · 02:28 UTC
Handling is too sensitive, but I enjoyed it! Good job!
Headmade
15. Dec 2015 · 20:18 UTC
Nice little game especially considering the tight time limit.
I agree with everything pkenney said, that is some quality feedback I have nothing to add to. I would like to emphasize his point of lacking objective though. I didn't know what the goal was either.
sP0CkEr2
22. Dec 2015 · 06:21 UTC
nice game but the controls were very frustrating - it turned too fast - nice job