Samband by Ava Skoog
The ldjam.com resolution is a bit weird, so I recommend itch.io (also has native builds, and fullscreen).

Is there anybody out there?

ℹ️ About
Tune in with the slider to find something in the noise. Then respond using the five buttons.
🔈 Sound
Although pretty much everything is also indicated visually, this is very much a sound-based game. Headphones recommended!
In fact, it should work as an audio-only game as long as you're able to tell the tones apart. An extra challenge, perhaps?
🚥 Flashing lights
It's not super intense, but adding a warning here to be safe. There's also moving grain on top of everything.
📱 Mobile support-ish
This may or may not work in a mobile browser using touch on itch.io, since it's web-based and mouse-only. The fullscreen button didn't work for me however.
🕹 Controls
You can use mouse/touch only. You can also use number keys for the buttons, and arrow keys or scroll for the slider.
🎭 Credits
- Me
- Free font Old Newspaper Types by Manfred Klein
- Free font Yellowtail by Astigmatic
- Free font Noto Sans
- Voice Karen from GNUstep speech engine (
saycommand) - Apple Loops
| Link | https://oahda.itch.io/samband |
| Link | https://oahda.itch.io/samband |
| Link | https://oahda.itch.io/samband |
| Link | https://oahda.itch.io/samband |
| Original URL | https://ldjam.com/events/ludum-dare/59/samband |
Ratings
| Overall | 266th | 3.804⭐ | 25🧑⚖️ |
| Fun | 291th | 3.587⭐ | 25🧑⚖️ |
| Innovation | 279th | 3.609⭐ | 25🧑⚖️ |
| Theme | 157th | 4.174⭐ | 25🧑⚖️ |
| Graphics | 289th | 4⭐ | 25🧑⚖️ |
| Audio | 37th | 4.239⭐ | 25🧑⚖️ |
| Humor | 362th | 2.913⭐ | 25🧑⚖️ |
| Mood | 214th | 3.978⭐ | 25🧑⚖️ |
| Given | 25🗳️ | 33🗨️ |
it's such a lovely, claustrophobic, lonely mood, thank you for making it!
Play-through:
https://youtu.be/Ml_TgF8HUio
However, I've played around with the radio but for the life of me I can not understand what am I supposed to do. The red button lights up so I pressed it several times before realizing I am technically able to press others too when it does. But that didn't change anything - I was only hearing static each time ;_; Now I am looking through the comments about people writing down stuff but I am at the stage where I have no clue WHY I even would do that and WHAT would I write :'D
I see there is a video in one of the comments but I really would love to try it myself, so any clue/ walkthrough would be appreciated :')
I was kinda hoping you'd write stuff down and make the game as analogue as I tried to make it look, so I'm glad it happened!
@local-minimum: Thanks for the video! I did intend for "figuring out what the objective even is" to be a part of the game, but you might be right that some more feedback like a different pointer would've been good. As for the name, it can have a couple of meanings including *contact*, *connection*, and *correlation*, so I thought it was a nice fit :)
@kanity, hopefully this clue is enough: make sure you really try *every* button in response to the red one, and one of them should do something~
As far as graphics and sound effects go, they are truly amazing. I had the impression that I was working with some old-fashioned electronic device for communicating with ghosts. In terms of imagination, this game is top-notch. A good mental exercise: hopefully this game will turn us into better thinkers. Lord knows, I have a long way to go in that respect.
Still working on *Ảo*? Or any other projects, for that matter? Just curious.

Glad it helped with the thinking! Always working on Ảo on and off, yeah. Mostly writing lately. But nothing to show yet.
Really fun game with a nice concept :)
Sometimes a more focused and polished experience ends up being far more effective, and I think this game achieves exactly that.
Great work! :radio: