rescue signal by OldDog
try this on line:https://bananadog1218.itch.io/rescuesignal
how to play:
1 wasd for move
2 left mouse for mining
This is a fast-paced resource collection incremental game where players take on the role of a rescue team, venturing underground to track down distress signals from survivors while collecting ore to upgrade their gear.






| Link | https://bananadog1218.itch.io/rescuesignal |
| Original URL | https://ldjam.com/events/ludum-dare/59/rescue-signal |
Ratings
| Overall | 240th | 3.833⭐ | 35🧑⚖️ |
| Fun | 56th | 4.078⭐ | 34🧑⚖️ |
| Innovation | 636th | 3⭐ | 35🧑⚖️ |
| Theme | 663th | 3.188⭐ | 34🧑⚖️ |
| Graphics | 650th | 3.182⭐ | 35🧑⚖️ |
| Audio | 335th | 3.516⭐ | 34🧑⚖️ |
| Humor | 456th | 2.679⭐ | 30🧑⚖️ |
| Mood | 401th | 3.667⭐ | 32🧑⚖️ |
| Given | 28🗳️ | 37🗨️ |

But the upgrade UI is a little buggy with the tooltip panel blocking the cursor, you might need to make the tooltip ignore raycast.
Multiple sound effects played at the same time could be improved. It's a bit noisy but that kind of made the massive destruction cool.
not the best match of theme though, and sounds become deafening after unlocking wide range and beam
Damage numbers' size needs to make smaller cuz in midgame and later it just hiding character and nearby ores.
I got through 3 levels trying to max everything up and then decided I had to stop. I felt like I was in a fight for the rest of my day, and I was losing.
It really is addicting, and satisfying, and the sense of progression felt great. Amazing work!
This was a lot of fun and I played a long time. The core action is super repetitive but it's crunchy and really satisfying so that's okay. The art, the sound, the juice, all working together to make that simple act feel good. And as you add laser and other abilities there's also some variety.
And of course the bigger layer of tech tree upgrades and earning to save to increase your ability to earn and ratcheting up and up... it's a really compelling wrapper for the underlying core action. And it was paced out really nicely.
I liked that the jump from level 1 to 2 was a lot bigger than the subsequent jumps. That gave me time to enjoy learning the game and seeing what was what. Since it was all new I didn't need it to move faster. But then as I got later into the game I was very glad the pace picked up.
You clearly know what you're doing with this style of game! What a great way to take a nice tight core and make the player want to really dig into it.
I played to the second-to-last level before I had to call it, but I spent a while with this one.
Nice entry.
The only thing I wish was a faster progression for the player., also I did find a bug where you could continue playing after the oxygen ran out, I was able to get a few more extra ores before backing to the upgrade area lol.
Also, ear rape.
But heck, this game is fun!

Very cool progression! It could be that I found the upgrade to level 2 too late, because I was basically overpowered in the first level and then it felt bad to basically fall back to the beginning. But overall I had a lot of fun with this (and played way too long :smile:)! I like how you teased the signals at the beginning and the player has to level up to be able to reach them. Great work!
It feels great to play and has a solid progression mechanic.
The game has a lot of potential.