NanoBit by Weeping Rupee
- Nanobit is a game about staying small. When you take damage you grow bigger, which could keep you from progressing in the level.
- Gather the five keys and enter the door to finish the level.
- It doesn't say it in game, but it does work with a controller. Honestly this game was made to be played with a D-pad on an Xbox controller. The keyboard controls work but I really suggest plugging in your Xbox controls for this one.
- The yellow pools will shrink you if you are too big.
- This game turned out to be pretty dang difficult in a super meat boy sort of way. There's a pretty steep learning curve but I hope you stick with it :)
- The game probably starts off too difficult. If you're having trouble with the first set of falling spikes, try teasing out the first two by jumping toward them then moving back to the ledge. Then, you can run past the third spike safely.
Update:
I changed some of the damage variables to ease up the difficulty a bit. I also, upon request, made the download a .zip folder instead of an installer.
- Gather the five keys and enter the door to finish the level.
- It doesn't say it in game, but it does work with a controller. Honestly this game was made to be played with a D-pad on an Xbox controller. The keyboard controls work but I really suggest plugging in your Xbox controls for this one.
- The yellow pools will shrink you if you are too big.
- This game turned out to be pretty dang difficult in a super meat boy sort of way. There's a pretty steep learning curve but I hope you stick with it :)
- The game probably starts off too difficult. If you're having trouble with the first set of falling spikes, try teasing out the first two by jumping toward them then moving back to the ledge. Then, you can run past the third spike safely.
Update:
I changed some of the damage variables to ease up the difficulty a bit. I also, upon request, made the download a .zip folder instead of an installer.
| Windows | https://www.dropbox.com/s/dgum4cc215wtio8/nanobit%20final.zip?dl=0 |
| Post LD34 Update (with checkpoints) | https://www.dropbox.com/s/fpf9wv8cc6ihwgy/Nanobit%20Post%20Ludum.exe?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=60016 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.33 | 508 |
| Audio(Jam) | 2.98 | 530 |
| Fun(Jam) | 3.16 | 515 |
| Graphics(Jam) | 3.32 | 580 |
| Humor(Jam) | 2.55 | 579 |
| Innovation(Jam) | 3.79 | 106 |
| Mood(Jam) | 3.08 | 627 |
| Theme(Jam) | 4.04 | 200 |
I probably restarted about 30 times and got to the point of the worm creatures.
I'm looking forward to playing your next game too!
I thought the game was very punishing. Even though there's a whole spectrum of sizes which damage can grow you too if you take any damage at all, it's too much for you to get through the first part. I couldn't get past the first part 90% of the time so I ended up giving up.
The premise was interesting but based on what I played it may as well of been death on hit because being hit once forces you to restart.
The premise was interesting but based on what I played it may as well of been death on hit because being hit once forces you to restart.
But other than that really enjoyable, and I found myself getting excited whenever I was able to consistently beat a section
Also I fixed the updating bug(hopefully). You can try it again if you'd like.
I really liked the art and music as well. Great work!
Though I liked that you bothered to make the tile sprites random for the levels, good job!
I just want to say that I tried to see how big I could get and I got so large that the game had me "start" again at the spawn point but all my progress was saved. Interesting little bug.
ah ha! see I let my 3 year old son play the game and I looked back and noticed the spikes were gone but he was normal size again at the start of the level-- I was really scratching my head over it. Thank you for that little report haha.
You can check out the details here: http://ludumdare.com/compo/2015/12/19/lets-play-ludum-dare-34-episode-01-is-now-uploaded/
Great job. It's very interesting !
BTW, since you aren't using the mouse to aim maybe shooting could be binded to a key.
Unforgiving platformers are good if you get the controls right, though. The Space key is not a good jump key for such games. In fact I've remapped it when I play this game. Still having to switch to the mouse for shooting when it gets hectic feels like a design error than an unforgiving platformer.
Also, I wouldn't call a game with randomly disappearing floor blocks that are hard to jump onto, "super meat boy sort of way" game, but rather just "unfair because of randomness". Super meat boy might be hard, but theres not much randomness there. Also that game has more checkpoints.
Great usage of theme, but if you've claimed that this is hard but in a hard but _absolutely_not_ super meat boy kinda way then I'd have believed you a lot more. Still, there are lots of ways you can improve upon, so that's fine.
Just wondering-- did you use xbox controller? Not sure how to message your personally through here.
Also it was very hard to run and jump at the same time. I feel like the input logic is incorrect there.
I'd love to see what you could have done with the level design with more time.
Nonetheless, a quality entry!