Dragonia Siege by Euler Moises

THIS WORLD IS ONLY BORING IN TWO SITUATIONS: WAR AND PEACE.


👉👉👉👉👉👉👉* [PLAY HERE]*👈👈👈👈👈👈👈
Tradução Português-Brasileiro 🇧🇷
O Cerco de Dragonia
ESSE MUNDO SÓ É CHATO EM DUAS OCASIÕES: NA GUERRA E NA PAZ.


Ratings
| Overall | 561th | 3.386⭐ | 72🧑⚖️ |
| Fun | 569th | 3.179⭐ | 72🧑⚖️ |
| Innovation | 689th | 2.899⭐ | 71🧑⚖️ |
| Theme | 722th | 2.943⭐ | 72🧑⚖️ |
| Graphics | 543th | 3.5⭐ | 72🧑⚖️ |
| Audio | 240th | 3.716⭐ | 69🧑⚖️ |
| Humor | 237th | 3.326⭐ | 71🧑⚖️ |
| Mood | 437th | 3.609⭐ | 71🧑⚖️ |
| Given | 78🗳️ | 93🗨️ |
As I understood it, you’re supposed to walk around the map and at some point the shovel should activate, but it’s not clear when exactly that happens.
Thanks for the game!
I managed to get up to three jewels. The easy one, the shovel, and the illusion one. The two harder ones were found somewhat on accident, as I was just walking all over the map after a while.
There are a lot of dialogue and hints, though try as I might those other three jewels are beyond me for now.
The three endings I did get were funny too, I liked that at least the third one is considered a good ending.
The difficulty in knowing what to do is also very reminiscent of older retro games, so in that regard you did a very good homage as well!
I was only able to get four jewels; while I assume there's a fifth, given the page says there are six endings, I couldn't find it for the life of me. I enjoyed what I did manage to finish, though!
Anyway, here's a list of things I loved:
- the audiovisual presentation is *chef's kiss*. The title screen alone is so captivating that I spent at least a minute before even starting the game (your music is SOO GOOOD!)
- A village full of silly litlle NPCs who react to current developments? Why, that is exactly my jam! (haha, literally: the heart of my game too). I love how even in these retro limitations they left their mark. I simply must know more about Sir Cle and Lady Soup - how mighty are they that the two alone can slow down a whole army?? I yearn for a manual of yore with illustrations, lore and jokes 😌
- Your spritework is incredible and the idle animations are an unexpected twist that really takes the aesthetic to another level. Special shoutout to Felix, by far the best 16x16 px cat I have ever seen :heart_eyes_cat:
Really well designed retro game a-like !!
Dialogs are soooo fun, great job ! :wink:
" I yearn for a manual of yore with illustrations, lore and jokes 😌"
Like this?

100 % exactly like that!!! :heart_eyes:
Let's go! I'll leave the following screens a secret. (A secret to everybody you might say) You guys are sneaky, but although the same was simple, the dialogue was funny and all the information to find all of the gems is there. A hint for anyone looking, go talk to everyone again, and again.
!>And bring your video game lore knowledge
Nice work! Fun art and music. great dialogue, and fun sneaky puzzles. I wish the game was a little longer, but what you have is great.
It's like I'm playing Dendy.
But I didn't understand what was required of me. I found two gems, and that's it. English isn't my native language.
The difficulty curve is well-balanced, though the siege definitely got my heart racing! It’s impressive to see such a cohesive experience from a small team. Definitely one of my favorite finds this jam. Great job to everyone involved, and thanks for the fun experience! Rated! 🐉🔥
Just the AI art, you don't need it, it spoils the presentation.
I really liked the game. The graphics, the music, the vibes it gives you. I managed to find 2 of the jewels! I really liked that nod to the Konami Code. I was quite surprised. Very good game!!
Gostei que tem até bastante interação e "puzzle" para algo que à primeira vista parece ser só "andar pra lá e pra cá". Queria que tivesse pelo menos alguma dica de onde usar a pá (se tem eu não percebi, esbarrei no local totalmente sem querer). Os gráficos ficaram bem legais, a música mais ainda (por favor faça músicas pra mim na próxima vez, desde que não tenha muitos efeitos eu consigo exportar do FamiTracker 😅). Adorei que até o Soldado Aleatório N°427 tinha uma fala (me pergunto se mais alguém foi falar com ele além de mim).
A única coisa que não curti ver - mas que não influencia na minha avaliação do jogo - é o monte de "arte" de IA aqui na página. Não sei se é o tal do "uncanny valley" mas me dá uma coisa ver imagens de genAI em geral, não sei nem explicar. Se fosse de uma pessoa desconhecida talvez eu nem tivesse tentado ver o jogo.
well... at least I helped enemies have a nice barbecue? :D

I'd be very curious to see how many non-old-heads get the Konami code reference. :laughing:
Absolutely loved the retro graphics and the music! I found the Illusionist's puzzle to be the hardest to solve.
!> Read the text you see on the screen aloud, including the name of the character.
It would be more fun if I figured that puzzle out on my own, but I don't think I would, and even if I applied the hint above I'm not sure it would actually help me.
I liked everything about the music and gfx, though I feel that brute-forcing for a hidden entrance everywhere is not a thing I particularly enjoy (and to be honest I'm not even sure it's a viable option, since I found only one jewel like that). Or, more probably, I'm getting too lazy with games/life and require some more direct hints. :sweat_smile:
Anyway, even though I wish I had found all the jewels, I had fun getting the ones I did. Congrats on the entry!

I like how the music fades when entering a building—nice attention to detail.
I was missing clearer visual feedback for the tools; it’s not obvious when the shovel actually triggers.
I like how you discover things about the world through the dialogue, and how the dialogue has riddles that you have to figure out. And the story snippets that you would get after each playthrough are also cool.
it took me a bit to find every jewel but I finally managed to find them all and I thought some of them were pretty clever.
I also love the manual pages for the game it's such a cool touch, we tried to do kind of a similar thing for our game by capturing the feel of a certain era
Excellent work -- very well done!

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌
Given more time, instead of quitting to a black screen on Esc, I think escaping to the title screen would be preferable. The current design is good for quickly muting the game, but requires a page refresh even though finishing the game normally lets you retry from the beginning.
Nice touch on making the audio slightly muted while indoors, and the humorous character writing.
!> For example the tree did not stand out from the other trees, if you changed the tree slightly like you did with the shovel jewel it would be a lot better!
!> Once I figured it out, I really liked the konami code puzzle, but I wonder if everyone will get this puzzle. Maybe you could hide the konami code somewhere in the game? (If you've done this, I totally missed it)
Good entry!
In each Ludum Dare I learn a lot and I am very happy to see how much the community helps each other. I want to see everyone at the next Ludum Dare and I hope we have even more fun with so many wonderful ideas.
Thank you very much.

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