MONITORS by hotdog

[raw]
made by hotdog for Ludum Dare 59 (JAM)

The Monitors are back online - and they’re watching you.

Survive the static-choked maze as long as you can.


Goal

  • Disrupt the signal tower and survive to see it fall

How to Play

  • Explore the environment to find items to support your goal

Controls

  • W A S D - Move
  • Mouse - Aim
  • Left Click - Use remote / disable TVs
  • R - Restart

Screenshot 2026-04-20 200653.png

Screenshot 2026-04-20 200527.png

Graphics and assets

Made by the team: - 3d models - environment, TVs, pickups - composited video - some custom textures

From elsewhere: - Video clips used from Archive.org - Sound effects from BBC Sound Effects - sound-effects.bbcrewind.co.uk - Minercraftery Font from Jayvee D - that one scary eye video that all horror youtubers use from Dimentio on YouTube - Some textures from Texture Town - textures.neocities.org - character model from sketchfab - sketchfab.com/3d-models/simple-humanoid-53dcd7cf86a4461d963b3c7efa83bc4e - Character anims from Mixamo


Post-launch update: small tweak to a shader that wasn't compiling in the web export

Ratings

Overall 273th 3.792⭐ 38🧑‍⚖️
Fun 307th 3.556⭐ 38🧑‍⚖️
Innovation 405th 3.417⭐ 38🧑‍⚖️
Theme 213th 4.083⭐ 38🧑‍⚖️
Graphics 254th 4.069⭐ 38🧑‍⚖️
Mood 40th 4.375⭐ 38🧑‍⚖️
Given 30🗳️ 48🗨️

Feedback

Jamope_
Apr 21st · 09:48 UTC
Very creepy (specially the sounds!), I liked it!
Grimslinger
Apr 21st · 09:52 UTC
Interesting concept. I found waiting for the bomb to go off uneventful. You could just sit in a corner and afk. Finding the bomb was good, should just have it be a 20 second timer maybe with all the tv guys rushing you constantly and you gotta run around the arena for ammo survival.
Mekuire
Apr 21st · 09:57 UTC
A fun creep experience. Not bad, really.
Soul Grinder
Apr 21st · 10:02 UTC
Quite surreal, I like it! Managed to survive and got rickrolled too which made me laugh :smile: Nice work on the graphics and atmosphere too, a fun game!
alexey_bobrovskiy
Apr 21st · 10:05 UTC
I liked it, they ric-rolled at the end, 5 points
Caelestial
Apr 21st · 10:12 UTC
I liked the concept of turning of the "ward" tvs. The game became more intense after I placed the bomb. Nice game!
Vorkuta
Apr 21st · 11:46 UTC
This was my first jam and I really enjoyed working on the game, shoutout to @hotdog and the rest of the team. Learned so much in doing this and got to do more creative work than I have in a long time. Hope y'all enjoyed it and would be great to hear more feedback! Thanks.
Vorkuta
Apr 21st · 12:21 UTC
@grimslinger this was one of the challenges we faced, we had a few features in the backlog that would have added to this but didn't have time to implement them. We wanted to have more of the NPC enemies, and interaction with effects caused by the channels e.g. bees from a nature channel blocking an area until you turn onto a channel with flowers on, where they would get sucked into the TV. A bit more balancing at this end state would have gone a long way, and some more advanced routing for the enemies too. Thank you for the feedback.
Chick Chirick
Apr 21st · 12:48 UTC
Scary asf. Nice. But it's freezing for some reasons (my laptop is definitely not the reason). Sounds are atmospheric, liked 'em, but they're loud asf. The volume control is what I'd like to get. The goal and plot are understandable, but in fact, I've never been able to complete the game. I tried few times and lost either because of TV or I just couldn't find the tool I needed. If I hadn't read the description on the page, I would definitely struggling, 'cause in the game nobody trying to make your life easier, and you have to be ready from the very start. Feels like a cold shower. And for god's sake, I miss the pause button. Good luck tho. Nice first try!
Vorkuta
Apr 21st · 13:02 UTC
Thanks for the review @chick-chirick - good points to call out. These would all be features to work in, and will think about this for future jams as they are not too hard to implement, just didn't prioritise these bits effectively.
NullMoxy
Apr 21st · 13:54 UTC
I like the style and theming. The Main Menu is quite creative.
I found the event after planting the bomb quite simple as you can just stand in the corner and they don't seem to be able to find you.
500
Apr 21st · 14:20 UTC
This game is so cool!!
yoko-san
Apr 21st · 14:45 UTC
Ok, THAT was creepy :D Very nice game!
nobdspace
Apr 21st · 14:46 UTC
Cool idea, really well done. Level structure keeps things tense without any cheap dead ends.

Also, exit in menu literally closes my browser... is that a new Godot feature?
LDJam user 0
Apr 21st · 18:16 UTC
I like The post-processing
Anna Tateson
Apr 21st · 18:31 UTC
The sounds were really horrible (I mean that as a compliment) and I loved the rainbow effect that happened as I was getting overwhelmed
nyxkn
Apr 21st · 21:03 UTC
Really well made game! The atmosphere was excellent, particularly the sound effects were perfect and horrifying. All the visuals are so cool. The waiting for the countdown at the end felt a bit long and could have maybe been shorter. But overall super well done!
jka
Apr 21st · 21:53 UTC
I scare pretty easily and am therefore not great with horror games, so those two minutes were pretty long for me. :laughing: Means it was freaking scary though, so well done! Great mood. I loved the musical reward at the end. xD
pro4
Apr 22nd · 03:34 UTC
Man, that gets crazy difficult as more and more TV dudes are running around. Fun little game concept though! Loved the TV heads.
TheGoblinGuy
Apr 22nd · 05:32 UTC
Love me some horror. Played it twice, forcing myself to stay on the move on the second run which certainly made it more fun. Maybe some slowly chasing (floating?) enemy would have enforced that more, but having both playstyles available for player preference isn't a bad thing either I guess.
Stormdrill
Apr 22nd · 19:38 UTC
I liked the idea, and the execution is really interesting! The top-down graphics are solid too. One thing though-I managed to get myself into a corner and pretty much stayed there until the timer almost ran out. Five TVs rushed me at once, but luckily I had some remote charges left! p.s. Rick Astley is top-tier.
darkshadow
Apr 22nd · 20:54 UTC
Damm that's scary, not sure how to place the bomb but did seem able to turn off one of the TVs chasing me. Nice graphics and effects, the audio was popping and looping a bit not sure if that was the idea or not
Fractal
Apr 22nd · 21:58 UTC
Very scary, well done for the mood. At first I didn’t understand that I needed to place the bomb, so I spent a long time going around and disabling all TVs, then finally the bomb got placed so I just went to hide in a corner and waited two minutes.
HerzogVonWiesel
Apr 23rd · 09:53 UTC
Instantly thought of Undertale right from the start (IYKYK), in the best way possible. Lovely artstyle and mood, definitely got the heebie jeebies!
krawa
Apr 23rd · 20:34 UTC
Super creepy atmosphere, sounds are genuinely disturbing
Really cool concept and visuals, loved the TV heads.
End part feels a bit slow though, you can kinda just hide and wait — could be more pressure there.
Overall very solid and memorable experience
Also really loved the song at the end 🎵
aniretti
Apr 24th · 15:16 UTC
cool game! after planting the bomb, i stood in the corner most of the time. a couple of times, TVs started chasing me, but that's it. as someone mentioned earlier, it probably would have been cooler if they'd chased you nonstop after planting the bomb.
if I understand correctly, this is your first game jam, so congratulations on a successful submission!
LDJam user 384829
Apr 25th · 05:45 UTC
Really nice. I didn't know how to plant the bomb, I was just running around killing TVs. A really nice game though, I enjoyed it. The post processing is excellent
loveapplegames
Apr 26th · 17:31 UTC
Congrats on a great entry, the mood you created here is enthralling. Gameplay is a bit difficult. I had trouble figuring out how to hit the TV heads, and it wasn't clear to me when the player gets hit. Sometimes it was game over even when I was some distance away from the TV heads.
blinry
Apr 26th · 19:14 UTC
Wow. Very atmospheric. We loved the lighting and the animations and overall concept. The sound effects were a little too jarring and the difficulty was a bit low, once we knew the basics. Still great and spooky overall experience :)
We also loved the super creative themed menu.