Tower Signal by Pierre-Marie
Hi, you're the new tower park manager. You need to process signals for us. The more/better you treat signals, the more you get score. Score allows you to advance rounds and get points in the skill tree. The skill tree unlocks new feature, allowing you enhance the signal quality.
Tower Signal is an incremental puzzle game, where you need to conveniently place modules to enhance the processing of signals.

Web build : https://mrloup.itch.io/tower-signal https://play.unity.com/en/games/d4201d62-6832-483c-8a3e-b1b96519056e/tower-signal
Credits : Dev : Pierre-Marie, Lastuck Art : Ladylpcr
Post jam update : 04/21 : Bug fixes : - Added scientific notation to prevent numbers from going negative at some point - Fixed tooltip showing behind some events - Fixed animation reset issue that sometimes broke the game
Ratings
| Overall | 257th | 3.813⭐ | 50🧑⚖️ |
| Fun | 220th | 3.698⭐ | 50🧑⚖️ |
| Innovation | 306th | 3.563⭐ | 50🧑⚖️ |
| Theme | 223th | 4.073⭐ | 50🧑⚖️ |
| Graphics | 528th | 3.531⭐ | 51🧑⚖️ |
| Humor | 469th | 2.641⭐ | 41🧑⚖️ |
| Mood | 571th | 3.381⭐ | 44🧑⚖️ |
| Given | 44🗳️ | 75🗨️ |
In late my mouse input starts lagging + get negative points value)
[1.png](///raw/bb0/e5/z/71cf9.png)
Great graphics and interfaces!
I had to stop because the audio was driving me crazy; it kept multiplying.
@david-best That's true, but it's more about the signal the tower sends out than the tower itself :D Thx for your feedback!
I would like to see the module placement is grid based. The current one feels a bit unsatisfying because sometime when I add a new module it fails while I don't see any overlapping it has with others.
I'd have liked there to be some manual quick progress option like rapidly clicking something like in other idle games until the automation potential opens up more.
Also never figured out what Credits were for?
The visuals are not coherent. I like the style of the towers (and the characters in the beginning), but it would have been nice, if the modules and the rest of the game would have the same art. Or the other way around and make the towers "more technical".
It is motivating to unlock the skilltree and I like all sound effects. :)

Intriguing, engaging gameplay, motivating to unlock the skilltree. Wonderful work with the theme!
You guys did GREAT! Excellent job!

What are my thoughts:
- see those rotate modules at the bottom? I wanted to reuse them, but they got stuck... :cry:
- rotate modules are kinda weird to control. If we could use scroll wheel instead of right click, this would be easier. Also, rotate modules are so OP since you can make the signal turn around and possibly do create a loop (or at least the signal can go multiple times at the same modules already visited). Instead of rotate modules, what about a one-directional module, where it will send the signal directly horizontal, they can be used after splits.
- the entry score bonus and extra rayon icon look identical, a texture change would be required.
- at level 1 of "Supplier", the merchant appears too often. For level 1 he can be available only once in 3 minutes, and at max level the appearance should be like level 1.
Overall, I enjoyed this game a lot! Graphics are nice, and the audio part gives the game the vibe. Great game!
I was kind of sad, that you can not click anymore after the initial part until you get to the constuction stuff. I like klicking in this games ;) But the rest made up for it.
Overall a good entry and incremental game. Give it some polish and you can release it.