Radio Silence by cRoxx

[raw]
made by cRoxx for Ludum Dare 59 (JAM)

Dark forest. Your goal: an old relay station. Repair it, send out a distress signal, and run. Time is running out, and the darkness is closing in.

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Objective / How to play: !> - Find the missing component for the terminal (hint: check around the forest) !> - Place it in the terminal to power it on !> - There's a note on the car with one of the frequencies you'll need !> - Use Q/E on the terminal to tune both frequencies — one is written on the note, the other you'll have to find yourself by watching the oscilloscope !> - Once the signal is clear, use the morse code transmitter next to the terminal to send your message

Really stuck?: !> FM 69.350, SW 14.235

Controls: WASD - Move Mouse - Look E - Interact Q/E - Tune Radio

Ratings

Overall 508th 3.478⭐ 25🧑‍⚖️
Fun 677th 2.935⭐ 25🧑‍⚖️
Innovation 700th 2.864⭐ 24🧑‍⚖️
Theme 397th 3.804⭐ 25🧑‍⚖️
Graphics 409th 3.783⭐ 25🧑‍⚖️
Audio 303th 3.587⭐ 25🧑‍⚖️
Mood 398th 3.674⭐ 25🧑‍⚖️
Given 19🗳️ 29🗨️

Feedback

CrimsonTrouper
Apr 21st · 13:13 UTC
The graphics and overall game was good, though it was hard to mess with the radio at first. Good dame!
francaaa
Apr 21st · 14:48 UTC
loved the atmospheric music and the ending!
Ace17
Apr 21st · 18:44 UTC
Nice atmosphere, I enjoyed walking around in the dark in this forest!
I got one ending - not sure I understand it, I might be missing some reference here :-)

An easy addition which would greatly benefit the atmosphere: footstep sounds (also, door squeaking and radio noise would be cool. But in a game where 90% of the time is spent walking, footstep sounds are a must). Indeed, some SFX would help "blending" the gameplay experience with the music.
hotaloca
Apr 21st · 18:48 UTC
I love the vibe and mood of the game. The music makes this less of a horror, maybe more a midnight ambient which is really cool - it has a bit of a strange vibe but not scary. I picked up the battery, got the code but was not sure how I can place the battery in the radio. Do I need to charge it somewhere before I can place it in the radio tower?
PaulMag
Apr 21st · 18:54 UTC
It was a long time just walking towards the indicators. I found the first number and entered it. Then I get the impression that I should enter a second number, but I don't know where I was supposed to get it from. :/
🎤 cRoxx
Apr 21st · 19:03 UTC
@ace17 Thanks for the detailed feedback! Footsteps were on my list, but I didn't have enough time to implement them. I totally agree about the door squeak and radio static — SFX would really pull the atmosphere together. The cryptic ending is partly intentional and partly because I ran out of time. I'm glad you liked the atmosphere!
PokeyDem
Apr 21st · 19:03 UTC
Nice work with the lighting and sounds - I really felt the immersion! Btw, I think it would be better from a UX point of view if you allowed the player to take the note and look at it anytime
🎤 cRoxx
Apr 21st · 19:06 UTC
@hotaloca Thanks! It is not a full horror game, so I'm glad you liked the atmosphere.
About the battery: you need to carry it to the terminal and press E to place it. No need to charge it.
Let me know if it's still not working, maybe it's a bug.
🎤 cRoxx
Apr 21st · 19:18 UTC
@paulmag Thanks for the feedback! That part was not clear enough, so I just updated the page with a hint section under a spoiler tag if you want to try it again.
Short explanation: There are actually two frequencies to tune. The note gives you the first one, and you have to find the second one by watching the oscilloscope.
PaulMag
Apr 21st · 20:40 UTC
@croxx Ah, I had to actually use the oscilloscope, of course. I'm such a dumb dumb. 🤤
Ok, so let's just tune it, press the button a few times 😎
🥺
Mark Swinimer
Apr 21st · 21:54 UTC
I enjoyed the atmosphere and initial set up. The art style was cool too. Unfortunately I gave up because traversing the large distance was not rewarding or fun. I think this would work well if you tightened up the space a ton!
kayrum
Apr 22nd · 03:13 UTC
A sprint mechanic and some view bobbing would have made the walking more engaging. The atmosphere was so good, that I felt constantly uneasy, waiting vor something to jump out of the forest.
IDos
Apr 22nd · 12:19 UTC
I liked the atmosphere in the game. I was trying to make something similar and found you on Discord.
AO-85
Apr 22nd · 20:14 UTC
I absolutely love the vibe and mood of this game! The music creates a really cool 'midnight ambient' atmosphere it’s strange and mysterious, but not scary, which I really enjoyed. I managed to find the battery and get the code, but I got a little stuck on how to insert the battery into the radio. Do I need to charge it somewhere first? Thanks for the great experience!
Zyertdox
Apr 22nd · 20:38 UTC
A very atmospheric game!
SHU WEN
Apr 23rd · 08:00 UTC
good game
VLAD_LEN
Apr 23rd · 08:02 UTC
I like this atmosphere, I also tried to create an atmosphere of solitude
GARYglhf
Apr 23rd · 13:39 UTC
Классная идея и головоломки понравились. Запоминать цифры не хотелось (лучше бы их взять с собой). Не хватает звука шагов и силуэта тени. В конце непонятно что произошло, будто со спины (слишком быстро - надежна на спасение не успела появиться). Игра понравилась, играл с удовольствием.
VenomousMouse
Apr 24th · 07:52 UTC
The overall idea is good. But its very dark. Not "uncomfortably" dark, but just dark.
LDJam user 424326
Apr 24th · 08:32 UTC
It turned out atmospheric, but it’s not very clear how to play. We spent quite a while walking around and fixing the station. Entering the exact value seems unrealistic, but since the indicator turns green within a certain range, it suggests that a perfectly precise number isn’t required.

It’s unclear what to do after both values turn green. I started clicking on the right display, trying to hit the points, but not all clicks seemed to register correctly. I was missing some in-game guidance.
zhangzhimu
May 05th · 07:34 UTC
The way of presenting the theme of the signal is very effective. The environment and atmosphere are extremely well-crafted. The plot of the game has a strong sense of tension.