Dead Man's Volley by DragonXVI
UPDATE: Post Jam version (See link + Web Version) added. Only changes are the new Calibration option, which lets you adjust input lag and mouse sensitivity, and new keyboard controls (Z+X now also attack/absorb). This *might* help if you're having trouble hitting the ball)
NOTE: OSX version soon! (maybe)
NOTE:Web version might have some trouble capturing the mouse cursor - Just allow it if it asks, otherwise you'll lose focus.
Set in the far future and based upon a legendary battle between a mythical Hero and an evil Tyrant, Dead Man's Volley is a rhythmic battle game in which you must deflect a magical projectile back and forth to damage your opponent, controlled entirely by the Mouse.
Take part in this glorious sport, dodge the enemy's attacks and perform the legendary Dead Man's Volley to defeat your foes!
Note: Apologies to anyone suffering from colourblindness
Move character - Mouse left/right
Deflect Ball - Left Mouse Button, X((Post Jam version)
Absorb Fake Ball - Right Mouse Button, Z(Post Jam version)
Quit to menu - Escape
Toggle Bloom - B
PS. Good luck against the Conductrix!
NOTE: OSX version soon! (maybe)
NOTE:Web version might have some trouble capturing the mouse cursor - Just allow it if it asks, otherwise you'll lose focus.
Set in the far future and based upon a legendary battle between a mythical Hero and an evil Tyrant, Dead Man's Volley is a rhythmic battle game in which you must deflect a magical projectile back and forth to damage your opponent, controlled entirely by the Mouse.
Take part in this glorious sport, dodge the enemy's attacks and perform the legendary Dead Man's Volley to defeat your foes!
Note: Apologies to anyone suffering from colourblindness
Move character - Mouse left/right
Deflect Ball - Left Mouse Button, X((Post Jam version)
Absorb Fake Ball - Right Mouse Button, Z(Post Jam version)
Quit to menu - Escape
Toggle Bloom - B
PS. Good luck against the Conductrix!
| Web (Post Jam Version) | https://dl.dropboxusercontent.com/u/40648888/Ludum/Web/index.html |
| Windows | http://scythe-studios.co.uk/Ludum34/DMV_PC.zip |
| Post Jam Version (Windows) | http://scythe-studios.co.uk/Ludum34/DMV2_PC.zip |
| Source | http://scythe-studios.co.uk/Ludum34/DMV_Source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=35553 |
Ratings
| Coolness | 39% | 1766 |
| Overall | 3.98 | 52 |
| Audio | 4.39 | 2 |
| Fun | 3.72 | 113 |
| Graphics | 4.43 | 25 |
| Innovation | 3.70 | 170 |
| Mood | 3.94 | 45 |
| Theme | 3.37 | 735 |
just a little weird the time to reflect/absorve things
Congrats!
One minor thing, to help the player learn the game better, add a helper text or image over the orbs that you can absorb or reflect. So if the player somehow failing to perform well in the game, the game should work with the player and make them better in order to keep them engaged.
1. the movement is sluggish
2. it's hard to tell whether my deflect/absorb will work. A lot of the time deflected but it didn't work for some reasons
other than that, the art direction is amazing
love the music especially the third one
Also the second button/theme seems more like an afterthought.
Sometimes it does seem to be a bit untied to the music though, maybe in a final version making so that the bullets and stuff pulsate to music might help.
Congratulations, I'm impressed! :D
And now back to defeat that stupid Shadowdancer! >_<
The blend between the pixelated artstyle and 3D combined with the audio gave a really unique feel and touch to this experience.
I found myself also really hooked by the blend between beat-game and volleyball mechanics and I feel like I kinda lost track inbetween each playsession.
Only thing I'd nitpick a bit was that I had some slight responsiveness-issues. A few times when I was pressing down the key and aligned to the ball it didn't register. Not sure if this was a small bug or if it was just me. The latter seems also a bit likely ^_^.
Anywho, really nice game! Congrats! :)
It was a little hard, but I managed to beat the Shadowdancer. The Conductrix is impossible :)
One complaint, the noise that plays when either you or the boss dies is very jarring and sounds much louder than it needs to be. I lost a lot of times, and I grew to dread hearing that noise again.
Great work, looking forward to your next entry!
Exception for the main menu screen, everything is really rich in details!
I have defeated Shadowdancer and Master Malefica, conductrix is really hilarious...
Awesome game, can't wait to get it for my steam account!
It looks and sounds amazing, though.
Thanks to everyone who played, and hope to see ya next LD! :D
the bullet hell bits are a lot easier than the sometimes super fast pong balls.
Is some of the content inspired by homestuck?
The music and the player character have quite the similarities