SOS by dan-whiffing
A morse code based puzzle game.
Move with WASD/Arrows. Interact with space/left mouse button.
Use R to restart the terminal quickly.
Use M to toggle mute.
| Link | https://github.com/dwhiffing/SOS-ld-59 |
| itch | https://dwhiffing.itch.io/sos |
| Original URL | https://ldjam.com/events/ludum-dare/59/sos |
Ratings
| Overall | 345th | 3.68⭐ | 27🧑⚖️ |
| Fun | 419th | 3.38⭐ | 27🧑⚖️ |
| Innovation | 78th | 3.98⭐ | 27🧑⚖️ |
| Theme | 117th | 4.24⭐ | 27🧑⚖️ |
| Graphics | 436th | 3.74⭐ | 27🧑⚖️ |
| Audio | 291th | 3.6⭐ | 27🧑⚖️ |
| Mood | 311th | 3.82⭐ | 27🧑⚖️ |
| Given | 17🗳️ | 28🗨️ |
**I've never learned how morse code worked, so this was awesome to play.**
I'm not sure when I unlocked the first door typing "hello". But I didn't notice it was unlocked. I kept thinking I was failing, despite having got all the letters.
So note for others, if you think you got all the letters, check the door, it may have have opened.
`Use space bar instead of clicking`
**NOTE: I think you should update your thumbnail, and add some screenshots to your page**
FYI the game does not work on Firefox, I had to use Chrome to play it.
I love seeing React Three Fiber used here. I wanted to make my own starting project template in R3F and make a game in it in the future (so that I improve my React/TS which we use at work), but it's kinda haunting idea still, as my React and TypeScript skills are definitely not that great yet. How was the experience overall?
I'm a big fan of r3f over godot/unity/unreal. Comparatively very light weight, with the trade off of having to build more things yourself. Using triplex in vs code gives you a visual editor, though it can be rough around the edges. Give it a shot and see if you like it! It's nice having web builds that are only a few megabytes
I stopped with my project before implementing some loading logic for 3D models and I was also quite worried about implementing animations for those models, because yeah, R3F is nice, but using engines is definitely more convenient, since these things are already implemented there.
Thanks for the info, encouraged me for sure!
But, in any case, the execution is good.
In level three, I saw code on wall "-... -.-. .-.."but after I type them in console nothing happened. I want to know how to get correct answer
Keep up the great work :)
As for the game... Practical morse code "simulator" is a very interesting thing, because, while nearly everyone know about what it is, nearly nobody has "touched" it's "in flesh". I just wish game would focus more on the morse code itself (trying to pass it in various ways, or as fast as possible, or comprehending it), instead of guessworking about what game want you to say.