BallBall Babbaballoo! by Spencer Alves
Use left and right (or A and D) to move the ball back and forth. Press both at the same time to speed up. Dodge obstacles, and go for a high score!
If you're having issues with the HTML5 player, you can also try the legacy Unity Web Player: http://www.boatcake.net/media/ld34/web/
If you're having issues with the HTML5 player, you can also try the legacy Unity Web Player: http://www.boatcake.net/media/ld34/web/
Ratings
| Coolness | 55% | 3 |
| Overall | 3.36 | 377 |
| Audio | 3.12 | 258 |
| Fun | 3.62 | 167 |
| Graphics | 2.97 | 551 |
| Humor | 2.38 | 470 |
| Innovation | 2.97 | 594 |
| Mood | 3.09 | 384 |
| Theme | 3.72 | 490 |
Few notes:
* it would be great if the ball would be always visible within the viewport. It goes out of my vision when I put it too far to the left or right.
* it would provide much better hit feedback if the block I've hit would fall apart or throw out some sparkles
* yellow text isn't well visible on top of the white sky, a black border around text or a shadow would be great
The only thing I would look into is the fact that players are very likely to momentarily hold both the left and right buttons when they're changing directions -- the current result is an awkward staggering of the camera. Adding a longer wait time before the ball speeds up when you hold both buttons might help.
Anyway, great job!
It would be nice to be able to beat it. :P
The game seems cool, but I was bad at it. I think one thing that makes it confusing is that the shadow is diagonal because of the light source. So, it's hard to judge what vertical line you are actually on. Maybe some sort of highlight on the ground could help with this.
Two, the block hitboxes are big, but the extra life hitboxes are VERY small. I was carefully trying to him them and I kept missing them. :P
When I press both buttons the ball floats to one side, it doesn't go straight. And some holes are impossible to get trough, because the ball is the exact same size.
Well done!
Sometimes pressing both buttons to speed up would send you moving left or right too if not pressed exactly right, which hurled me to my death a few times! Maybe that's just me being bad at it though.
Left (A) didn't seem to do much as the ball clung to the left wall the whole time, but I found it an entertaining concept to only be able to accelerate or move to the other wall.
The difficulty curve is quite tough, but that can be good.