Propaganda and Rhetoric by hammeredzombie
Is it a psyop or a signal? https://gander.proper-goose.com/
Play on itch: https://hammeredzombie.itch.io/propaganda-and-rhetoric
Hello soldier! This is your time to fight the Goosetapo. Not with guns, but with your little Duck brain. We need you to match the Signals on the Board with the ground truth in the dossier. But three mistakes and there's sure to be a leak that gets you killed. You will need to go online to find the Goose.


| Link | https://github.com/hammeredzombie/propaganda-and-rhetoric |
| Itch | https://hammeredzombie.itch.io/propaganda-and-rhetoric |
| Original URL | https://ldjam.com/events/ludum-dare/59/propaganda-and-rhetoric |
Ratings
| Overall | 277th | 2.703⭐ | 34🧑⚖️ |
| Fun | 282th | 2.359⭐ | 34🧑⚖️ |
| Innovation | 71th | 3.71⭐ | 33🧑⚖️ |
| Theme | 254th | 2.758⭐ | 33🧑⚖️ |
| Graphics | 263th | 2.71⭐ | 33🧑⚖️ |
| Audio | 224th | 2.431⭐ | 31🧑⚖️ |
| Humor | 110th | 2.8⭐ | 32🧑⚖️ |
| Mood | 252th | 2.733⭐ | 32🧑⚖️ |
| Given | 23🗳️ | 39🗨️ |
Also: flipping back and forth between the game window and a website was a bit awkward. Since your graphical needs are simple, I probably would have forgone the COTS engine and done the game entirely using JS and WebGL. That way you could integrate the "news website" much more seamlessly into the game (or vice versa).
Copy pasting didn't work properly for me, it didn't update itself so you'd paste the previous clipboard. There are two menus that can show up, and it only works on the one that only has paste as an option. The other menu also includes cut copy etc and with keyboard shortcuts, but it seems that one doesn't use the actual clipboard content. Using firefox.
Good job though! :D
and thanks for the feedback on the copy paste! i dont think its something i'm allowed to fix because its not actually a bug, that's just how iframes work. i would need to code copy/paste input keys and logic in the godot code for that to work on an embedded web build...
but firefox has a feature for that?!?!? so cool!
I do have the continuously panning camera issue on the itch hosted version, that I didn't have on the LD hosted version. This is usually a firefox-related issue (my mouse captured unity web games have the same problem), and one way to fix it is to fullscreen the game if possible. It should work fine on chrome browsers, but I just wanted to let you know so you're aware of this
and having the website hosted separately was trying to do an ARG thing, the ux between the two is definitely awkward and will need to be managed carefully in the design if i want to keep going with the ARG approach. thanks again from playing and im glad you found the solution!!
Oh man, i always wanted to participate in a "real" hunt like this, but i always get to know about them after they are done x)
Nice to have a game that gives the feeling.
The first thing i did was trying to go full hacker mode... apparently you were prepared:

Would've loved to see and do more in the actual game, maybe not getting the answers from the website, but getting questions to ask the other Ducks for the real answers, needing to find the duck that knows the answer to the question.
Non the less, i had a good time looking for all the answers!
Full points for innovation here, I've never played anything like this.
@poboy thank you! i definitely went into the deep end with this one. i had the title a few weeks ago listening to the podcast linked above. the guest studied "rhetoric and propaganda" at university and i was like 'oh thats totally a game title' and here we are!!!!!1!
I think I like the idea of what this is supposed to be, but I couldn't discover how to actually play it or conceptualize what I was playing... that includes even after downloading the source code
I thought the puzzle was unnecessarily difficult. While the actual solution was straight forward, I found the board in the game world was a red herring, misleading me.
Can be fun in these games to allow the player to have a partial success, to let them know they are on the right track (e.g., entering in the text one at a time. I tried entering the first clue, and got the same 'bam' as entering wrong info. "Do I have the first clue wrong, or do I just have to enter them all first? Maybe I'm on the wrong path." - that kind of thing)
Loved the site's style, and a duck-duck-goose goose-hunt spy-thriller is fantastic theming. Great job!
@theoconfidor this game needed a tutorial or some kind of feedback to the player. thanks for playing and the remarks!
@pragmascript i call it punsmaxxing : D
@paulsams im glad you liked the concept! i got work to do on the game/puzzle design but going to keep running with this goose/duck ARG think ive started
@pincushion the red herring with the misdirecting logic was the only "puzzle" i could think of at the end :( i submitted this game thinking no one would solve it because there isn't much to solve. "annoying riddle" is definitely a sentiment people have and is appropriate description for this game i think
@ugly-robot im glad you like the theme and style! the site is inspired by AP news if uncle sam were the web designer.
@venomousmouse im glad you also liked the concept and generally had a good time even though you were confused.
lots to work on puzzle/game design wise, but im so excited that the concept is being well received!

@darkshadow i did not include any options unfourtunetly. what kind of device and browser are you using?
@ruruie thank you! i definitely leaned into a direction with this one
@tinykidtoo the puzzle aspect is what got me in the end. i had much grander ideas in my head, which now im going to do! and im surprised goosetapo isnt a thing already. i dont see much online.
@kr4ft3r did you use any refresh spamming or were you good at visually scanning the page? and im glad you liked the weird little universe i created! thats my favorite part too and the general concept of simulating one thing while showing it in an absurd context. you were an assassin, but for what? dun. dun. duuuuunnnnnn!!!