Square Exit by LeReveur
At the start, I was going to take the two themes, but I finally decided to take only "two button controls".
Square Exit is just another platform puzzle as you may have seen thousands times, and with only one level, but I hope you'll enjoy trying to figure out how to reach the top-right exit from the bottom start point. It may be a little tricky at start, but the game mechanic is really simple to understand and handle. Once mastered, you can finish it in only 90s. ;)
Play :
Left : [X] or [◄]
Right : [C] or [►]
If you want to restart the level, use [Esc]
Tools :
Notepad++
Haxe
HaxePunk
GraphicsGale
Gimp
Audacity
PixiTracker
Bfxr
Square Exit is just another platform puzzle as you may have seen thousands times, and with only one level, but I hope you'll enjoy trying to figure out how to reach the top-right exit from the bottom start point. It may be a little tricky at start, but the game mechanic is really simple to understand and handle. Once mastered, you can finish it in only 90s. ;)
Play :
Left : [X] or [◄]
Right : [C] or [►]
If you want to restart the level, use [Esc]
Tools :
Notepad++
Haxe
HaxePunk
GraphicsGale
Gimp
Audacity
PixiTracker
Bfxr
| Web | http://workshop.xenedon.com/LD34/LD34_SquareExit.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=7170 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.65 | 217 |
| Audio(Jam) | 3.07 | 486 |
| Fun(Jam) | 3.74 | 111 |
| Graphics(Jam) | 3.26 | 615 |
| Humor(Jam) | 2.29 | 705 |
| Innovation(Jam) | 3.71 | 146 |
| Mood(Jam) | 3.12 | 594 |
| Theme(Jam) | 4.07 | 177 |
But I feel tired now...
Anyway, awesome work!
While the difficulty seems to be a problem, it may helps if I give few tips that may ease the game :
- elevators can be taken even from the middle, it's not necessary to go down and take it from the start (and you can save some precious time)
- you have not to press keys for each move, holding it down works fine (I say it, because some friends who tested it didn't understand that at first time)
- you can't move while the square is in an elevator, so you can anticipate the next move safely by holding down left/right keys
- there is no visible countdown for timed switches, but you can activate one, and stand by and count the ticks to know how many time you have
Hope this helps a little.
PS : someone who tried the game finished it without thinking, just by seeking and go to the closest switch at each step...
I think the duration of each useable object should be longer.
congrats!! Very well done!!
Great job!
You could easily develop more levels and release this game on mobile! (If you do tell me =D)
Great job!
It got a little tedious and could use more mechanics, but just moving around already felt pretty good.
Really cool entry!
I beat it rather quite quickly, think 5 minutes? But I saw everything you did in the game, that was awesome. Very cool game design. Remided me of Kula World.
Excellent work! ;D