Call Inc. by Astoeth

[raw]
made by Astoeth for Ludum Dare 59 (JAM)

logoLD59.png

Our submission for the Ludum Dare 59 jam.

Made with Unity.

Welcome to Call Inc. !

We are the top provider of telecommunications between you and your friend! Want to pass a call to a buddy? Well call us to install aline between your home and your friends home!

Controls In this game you will have to connect people who wants to call each other by connecting their home with cables. And use nodes to connect multiple homes together.

  • Left click to select your tools from bottom line and use them in the world
  • Right click deselect
  • Middle mouse click or WASD to move the camera
  • Scroll wheel to zoom in and out

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Ratings

Overall 438th 3.556⭐ 20🧑‍⚖️
Fun 520th 3.25⭐ 20🧑‍⚖️
Innovation 187th 3.778⭐ 20🧑‍⚖️
Theme 61th 4.389⭐ 20🧑‍⚖️
Graphics 459th 3.694⭐ 20🧑‍⚖️
Audio 443th 3.222⭐ 20🧑‍⚖️
Humor 579th 2.333⭐ 20🧑‍⚖️
Mood 738th 2.972⭐ 20🧑‍⚖️
Given 29🗳️ 10🗨️

Feedback

Lizz
Apr 21st · 01:11 UTC
Hiya, your embedded game does not get started past the Unity loading screen!
🎤 Astoeth
Apr 21st · 07:01 UTC
@Lizz Hello ! I just uploaded the web version on itch.io now that it's up again and removed it from here ! Not sure why it wasn't working here but the issue is not on itch.io
gantunk
Apr 21st · 14:23 UTC
I have tried the game, however I am not 100% sure how this game works after playing it for 10 minutes. A bigger tutorial would be great explaining money and angry custmers.
Loig
Apr 21st · 17:18 UTC
Good idea! Nice game, but it may be interesting to add a way for the player to lose or win? Also, some tools are not explained in the tuto (but maybe they are explained later in the game?)
aniretti
Apr 21st · 18:53 UTC
cool game! I even lost the track of time for a little bit playing it. only thing I didn't get is why people in apartments get angry? :D and as previous people say, it will be cool to add win or lose condition. I hope you continue developing it, because I think the game has great potential!![123.jpg](///raw/c45/b5/z/72246.jpg)
Lizz
Apr 21st · 20:38 UTC
I like the system, did not realize the costs of things or figure out how my income goes better. With some trial and error I realized I was forgetting to zoom out: oops! :rofl: That was my mistake, over 500 unhappy customers when I stopped. The art is calm, I would like some phone noises besides what is already mentioned so you can hear maybe where the connections are getting blocked. Liked to play it, was not overwhelming like other games. A side note, the tutorial text went off my screen.
Jasmin
Apr 22nd · 18:52 UTC
That “demolition” sound really made me laugh 😄 This is the kind of game I could easily spend hours on, trying to find the most optimal connections. A small hint showing how much things cost would’ve been helpful, and I struggled a bit to keep up with building—new houses were spawning so fast!
LunarAkai
Apr 22nd · 18:53 UTC
really nice puzzle game! From the tutorial it wasnt clear to me that things cost money - so i was confused for a bit why i couldnt build things - but yeah good job! :D
TheoConfidor
Apr 22nd · 18:57 UTC
Very cool simulator! This is very clean, elegant and nicely designed. The music is calm and relaxing. The UI is crisp and clear. Very nice!
Zozieee
Apr 22nd · 18:57 UTC
I enjoyed the game and building a network for the phone calls to get through. It took me a while to start making enough money to build what I wanted, but I really enjoyed playing. It has a cozy relaxing vibe and the art/music are great. Making the game fullscreen fixed any issues with instructions/tutorial going off of the screen.
yodak
Apr 22nd · 19:14 UTC
Pretty engaging management/puzzle game! The music is pretty nice and relaxing too!
Nombrillus
Apr 22nd · 19:15 UTC
A pretty cool game! I had a little trouble figuring out that building new lines costs money. That, and showing the number of connections a connector has when you hover over it would be nice
I was a bit disappointed to reach the end of the game, I wanted more! Great work :)
Corbak
Apr 25th · 12:00 UTC
@gantunk Hello! Yes it's true that the complex system would benefit from a bigger tutorial. We are pretty happy by the way the tutorial was implemented (kudos to Gahnos) so it's a start! :) Sorry for the inconvenience but thank you for having tried out the game.

@loig Yeah a goal was first thought in the process but the system where we got interested in developing took us more time. Overall we are satisfied by how the system works and it was our goal for the LD. But you are right, engame goals would be great. Thank you for trying out the game :)

@aniretti thank you for the kind words and to have tried out the game while losing track of time. Some people might get angry if they don't reach the destination of the call. So they try to call, and if the line is not connected, they are not happy. And everything revolves at making people happy by creating an effective network that will connect everyone.

@lizz thanks for your words and for the recommandation ! That's very nice of you. And yes you can zoom in and out,we didn't have time to explain it, but yeah sorry fort that :)

@jasmin thank you for your comment. ABout the cost, you can see it on the UI a little when creating a cable for example. The more you stretch it the more it cost. But yeah maybe a base price would have been a good idea. But you know ((balancing)) stuff and all.

@lunarakai thanks a lot for the comment and to have tried out the game :)

@theoconfidor Thanks a lot for the kind words!

@zozieee thanks a lot for your comment, it's nice to read that :)

@yodak Thanks a lot! I appreciate your comment about the music :)

@nombrillus Congrats in connecting everyone! And thank you for trying it out! The hover idea is indeed a really good one, thank you for that.
Cazik21
Apr 26th · 22:30 UTC
I liked the idea of ​​connecting wires between houses so they can communicate with each other. I recommend that the controls be a little more intuitive; it's never a bad thing to make the controls obvious, Great job!
VenomousMouse
Apr 27th · 08:30 UTC
Very nice tycoon-puzzle with good mechanic. Also great sounds and art. Nicely done.
zimennik
Apr 28th · 09:08 UTC
Whoa! Surprisingly engaging management game!
The concept is neat, though I think it could use a more detailed tutorial.
The music is great, unobtrusive and relaxing. Exactly what a game like this needs.
The art is charming (especially the menu screen).

After getting the "You have finished the available content" message, I genuinely kept playing anyway. So you must've done something right.
Nnican
Apr 29th · 19:17 UTC
Nice minimotarways reference, but i don't know how to understand a path that requires residents of houses, so I just connected all the houses making maximum bandwidth and managed to annoy 3600 residents.
Ty1rl
May 05th · 00:59 UTC
Super cool, got really sucked into this one.
niterich
May 05th · 19:16 UTC
Love the presentation! It's amazing to see how much you got done in such a short amount of time. The music and visuals really complimented each other, and provided enough stimulation without being too overwhelming to think over. I ended up playing for almost half an hour, so I got really sucked into this game! My only complaint is that the cash flow at the beginning was far too slow. I made a few wrong connections at the beginning and just had to sit there and wait until two already-connected neighbours happened to call each other. Giving the player more cash at the beginning (or maybe even have a sandbox mode) would go a long way to improve the onboarding experience.
captain-awesome
May 05th · 21:04 UTC
Was that big connector there the whole time? I wired up half the town before I noticed it. :smile: This was a pretty fun and relaxing game to play. I was kind of disappointed when I got the popup saying I finished all the content. :cry:
Corbak
May 17th · 12:08 UTC
@ty1rl Thank you very much for your comment and having tried the game!

@niterich Thanks a lot for your very informative comment. I really apprecaite you took the time to play and feedback on the music and other aspect. Would need hard work to balance everything out, but we found something right for the Jam.

@captain-awesome Yeah sorry, not very UI friendly, but yeah you have different connectors, the tutorial shows you two. Thanks a lot for the feedback !