PING by christina-antoinette-neofotistou
Fling a blind bat through hidden caves, using sonar pings to reveal the world around you. It's basically billiards but weird.
Instructions: Arrow keys to aim. Hold Z to charge, hold more to charge more, release to launch. Press Z mid-flight to echolocate. Find all objects. Reach the exit. Avoid traps.
I used Photoshop, Construct 3, Audacity, my own tool AnimeVox and FL Studio, with the OrgMaker soundfont (Cave Story rulez!)
Tell me if you beat it!!




| Link | https://castpixel.itch.io/ping |
| Original URL | https://ldjam.com/events/ludum-dare/59/ping-1 |
Ratings
| Overall | 85th | 4.074⭐ | 36🧑⚖️ |
| Fun | 69th | 4.029⭐ | 36🧑⚖️ |
| Innovation | 52th | 4.1⭐ | 37🧑⚖️ |
| Theme | 149th | 4.186⭐ | 37🧑⚖️ |
| Graphics | 56th | 4.5⭐ | 37🧑⚖️ |
| Audio | 26th | 4.314⭐ | 37🧑⚖️ |
| Mood | 76th | 4.25⭐ | 36🧑⚖️ |
| Given | 55🗳️ | 52🗨️ |
Your art already enchants me, and now I see you're also amazing at audio!
Congratulations!

I was a bit confused about the controls at start but once I figured it out it was quite smooth. Some hit-boxes I felt a bit unfair and accidentally re-launched me when I sonar scanned to late once.
Play-through with more comments:
https://youtu.be/s3ydbymylDk
I did it! Was great as always seeing your beautiful pixel art and the game itself was super unique and tread the line really well between "I can do this" and "I want to throw my computer through the window" which I always enjoy.
One thing to note - I was closing window with stats too fast by accident! I was thinking I didn't reach the center of the win tile and pressing Z - I hit it at the same time as the window pop... TWICE! :(
I enjoyed it a lot. And ALSO I envy your ability to draw crystals (I can't draw them for the life of me and always need them kind of argh!)
Thank you for sharing!
i wasnt the best, but atleast i know how bats feel now.
congrats!
I liked the mechanic—it feels unusual. I’d consider revising the controls to a keyboard-and-mouse combination, although that’s not too important.
I think this game deserves a lot of attention, and a cover with a stronger focus on in-game content would probably attract more interest.
I want to talk to the green-haired character about how everyone was transformed into toxic crystals! (??)
Really loved the bat sound, even though seeing how I spammed it could have become very annoying real quick :laughing:
It feels very nice to play, even pathetically dying in slow motion when you go just a little too fast. The art is super cute, and the game is very very "signal". Thanks for such a nice game!
And it did very polish for a game made alone in only 3D9/7 days! congrats!
First level was good for getting familiar with the mechanics of the game. It helped me get adjusted. I'll be honest, the game always told me my score was BAD and I was supposed to do everything in much less moves, but... I was proud I did it at all xD However this definitely could be the type of game where you grind to get better, get all stars on each level, so to say, maybe unlock something for perfecting all levels (talking if it was a bigger game going to be published on Steam or sth ^^)
The mechanic is very cool. It makes for a nice puzzle, it feels pretty good (I did feel sometimes that I should've hit the object but in game's eyes I've missed, so it seems their collision shapes are quite tight, but overall the game feels smooth when you adjust to it), and it certainly fits the theme! Great entry <3
The art, music, gameplay, everything about it was fun and engaging!
My only complaint is that there isn't more levels to play. Definitely one of my favorites this jam!
The music is really pleasant too! My only critique is I wish it didn't restart after every death. That's really about it though!
And obviously fits the theme perfectly :) well done!
Sometimes it was a bit difficult to aim, but other than that it was really pleasant to play!
The music is very nice as well, and all sfx are on point.
Good job!
If I were to find some problems, it would probably be that I'd expect diagonal walls to bounce me correctly, but many times I was bounced back right where I came from, which was a bit confusing.
Awesome job regardless! Now I'm curious what you're up to outside this jam :)
The only feedback I'd have is that the intro wasn't very smooth, had to look up controls, I think it would be nice to have text or hints for the first level.
Feels nice and intuitive to play. I did have a bug on my very second fling ever where I went in the opposite direction of the arrow (guessing I was right next to a wall) and managed to fly through the walls out of bounds, but I wasn't able to recreate it, and I never had any issues again.
It's a great kind of game to have hidden secrets, so it's nice that there are some, and that the screen between levels hints at it. Makes it all the more fun to replay levels, besides trying to beat them in fewer flings of course.
Good take on the theme too, nicely done! The bat is very cute 🦇
This was a really cool experience, it reminds me of a certain mini golf game for the snes.
At first I was worried that it would just be annoying to not be able to see the walls, but you made it interesting. I like seeing the shadows of unknown objects.
The artwork is incredibly cute.
I guess my only complaint is that the physics are a little janky sometimes. Colliding with objects feels fine, but sometimes with walls I bounce off at an unexpected angle (especially on corners?).
Great game overall!
I finished! Not even going to pretend I did well my first run, but I don't find Ping frustrating or finicky. I read the description on itch after playing, and this part in particular resonated the most with my feelings on the game: "It's basically billiards but weird." Yeah, you nailed it!
The echolocation and "billiard ball movement" mechanics are super unique. There's a real nuance in the aiming and power, good balance of control/convenience. You essentially start every level blind to even the walls, bumping into them even revealing a bit of your immediate surroundings, but with the push of a button you can see a much wider area of surroundings as you're moving. I appreciated the shadows to inform you of something potentially dangerous, I also appreciate that echolocation can be used to find those deadly crystals ahead of time.
There's some real TLC in the visual polish. Stuff like the echolocation's animation, the number of angles the bat is drawn at, the arrow, the shadow under you. I never felt overwhelmed with the amount of information and appreciate that all of it was essentially "in-universe" as opposed to drawn as gauges or numbers on screen. Also, just looks plain 'ol great altogether.
The audio really ties the feeling of "in a cave" together, there's even a little bit of reverb applied to the song and *massive* reverb on the echolocation. Also, just have to point out the music, it has this relaxed, really positive feeling I like a lot. I love the little "sparkly jumps" towards the song's loop, so cute. I was expecting something more dark being put in a cave, the direction is a pleasant surprise. Love it.
tl;dr edition: I really like this. :purple_heart:
P.S.
"Cave Story rulez!" - Hell yeah, love Cave Story.
It was also a really strong interpretation of the theme, and it’s honestly incredible that this was made by just one person.
Huge congratulations! (And by the way, I love Cave Story too — if you haven’t played it already, I’d definitely recommend Kero Blaster by the same creator. Another absolute gem.)