Pulse by Jed
Pulse is a 2D Asteroids-like space shooter. Enemy ships have cloaks, and you can find them using passive and active radar. Send a radar pulse to reveal their locations but be careful - it works both ways. Hold the space bar longer for a stronger pulse.

| Link | https://jswhitten.github.io/ld59/ |
| Link | https://github.com/jswhitten/ld59/ |
| Original URL | https://ldjam.com/events/ludum-dare/59/pulse |
Ratings
| Overall | 122th | 3.553⭐ | 21🧑⚖️ |
| Fun | 134th | 3.368⭐ | 21🧑⚖️ |
| Innovation | 228th | 2.947⭐ | 21🧑⚖️ |
| Theme | 130th | 3.789⭐ | 21🧑⚖️ |
| Graphics | 55th | 3.975⭐ | 22🧑⚖️ |
| Audio | 153th | 3.237⭐ | 21🧑⚖️ |
| Mood | 146th | 3.471⭐ | 19🧑⚖️ |
| Given | 27🗳️ | 8🗨️ |
I really wanted to mine asteroids!
I enjoyed it. Thanks!
Here's my highscore :slight_smile:

Some notes:
* the sounds are great. There's a lot of variety but they all feel right for an asteroids like space game.
* enemy movement has a lot of life to it. It really feels like an intelligent swarm of enemies.
* the graphics are all cohesive with each other and the glow is a nice effect.
Gameplay also very solid!
AI works great!
The pew pew sound could have been more like a blaster, or bassier. Just my opinion. :)
Left you a rating :smile:
working very good
I really like that sensor takes ALL SOUNDS in the game!
But why use the Shift key for shooting? This activates the Windows hotkeys :cry: :smile:
It gives me PewPew vibes, although I do not think that had the signal feature, at least on mobile. Might be worth looking at it for inspiration if you ever go that route. Good job overall.
