BounSynth by CptNero

In BounSynth you control a wibbly wobbly bouncy cat and the world around you via a synth panel. Manipulate the music to guide our vibing feline through treacherous obstacles such as Pitfalls™ and Spiky Blocks™ while collecting Coins™. Or just mess around with the synth options! I don't care, you have free will!
This was a fun one, our 5th LD jam game, and our first Godot game. The Godot editor is a much better experience than Unity that's for sure.
Controls:
R to reset LMB and drag or scroll wheel up and down to adjust dials. Right click to instantly twist the dial to 0
Credits:
- CptNero / Programming
- talanhuszk / Programming, visuals, level design and music
- @kimocsi(Artstation: Levente Herger) / Art
| Original URL | https://ldjam.com/events/ludum-dare/59/bounsynth |
Ratings
| Overall | 111th | 4.024⭐ | 23🧑⚖️ |
| Fun | 72th | 4⭐ | 24🧑⚖️ |
| Innovation | 2th | 4.614⭐ | 24🧑⚖️ |
| Theme | 151th | 4.182⭐ | 24🧑⚖️ |
| Graphics | 353th | 3.886⭐ | 24🧑⚖️ |
| Audio | 29th | 4.286⭐ | 23🧑⚖️ |
| Humor | 225th | 3.368⭐ | 21🧑⚖️ |
| Mood | 231th | 3.95⭐ | 22🧑⚖️ |
| Given | 42🗳️ | 18🗨️ |
Very good job!
My main complaint though has to be the UI, I really like the look and the graphics make it really seem like some sort of audio mixer but the UI slider component in general is very jank to be blunt. There were lots of times where I knew exactly what to do but the mouse movements required to move the circular slider where I wanted made it fairly difficult. Even if it would had looked worse, perhaps horizontal sliders would had been better, or just making the circular sliders buttons that change it's "state". This would be a very fun game if UI accessibility wasn't an issue!
(Also, on a music note - I might suggest not using gain as one of the dials. It meant I had to keep turning off cool parts of the music in order to play, but I wanted to hear the whole song you'd built up!)
You probably have tons of ideas on improvement yourself, but just in case, I'd at least switch some of the knobs to toggles since it seems there's no reason to alter them bit by bit.
Awesome job!
I had to take it slow as trying to manage all the dial sets at the same time melted my brain