Free wristband (lots of work) by Meta-link

[raw]
made by Meta-link for Ludum Dare 59 (COMPO)

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You thought you could enjoy some music for free, but nothing really is in this world

Play the game in your browser here : https://meta-link.itch.io/free-wristband-lots-of-work

How to play (keyboard or gamepad) :

  • Arrow keys or joystick to move
  • Space or A/south button to complete your tasks
  • R to restart the game

You will end up dead on your feet because of everything that's asked to you on the radio, but try to enjoy the music as you can. Be careful, if you wander to far away from the signal, the information will become scarce. This is the life of a volunteer at a music festival !

Will you be able to achieve enough tasks before collapsing to get the gold medal ?!

It was made in 48h mainly with Unity and Kenney's Shape. I used UnitySingleton, LitMotion and UnityHFSM, and some free audio from AlexGrohl, The_Mountain and JARASNAT (added in the last minutes and that's why I opted out). I wanted to thanks all the people that came on the stream, I had a lot of fun, and a special one to L'Agrume Masqué for findind the game title !

I wish I had more time to implement the mini games I wanted for every task at the beginning, but I'm quitte happy with the overwhelming and chaotic feeling that the game creates.

Monday update : I uploaded a quick hotfix for the tasks bug, but original submission version 1.0.1 is still available on itch.io

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Ratings

Overall 185th 3.304⭐ 25🧑‍⚖️
Fun 201th 3.087⭐ 25🧑‍⚖️
Innovation 214th 3⭐ 25🧑‍⚖️
Theme 218th 3.13⭐ 25🧑‍⚖️
Graphics 124th 3.587⭐ 25🧑‍⚖️
Humor 45th 3.522⭐ 25🧑‍⚖️
Mood 124th 3.543⭐ 25🧑‍⚖️
Given 22🗳️ 24🗨️

Feedback

IndigoWolf
Apr 20th · 12:39 UTC
Trying to move through the crowds gave me a good laugh. I actually really like the concept here, could probably be expanded into something more. Great work on this.
jan Sate
Apr 20th · 12:58 UTC
haha. Interesting theme. Kind of fun to play. Some of the places are too far away that I couldn't reach in time tho. Oh. It seems to be a bit buggy. Some of the tasks just got completed automatically. :P
🎤 Meta-link
Apr 20th · 13:04 UTC
@indigowolf I'm glad that you like the crowd, it's my favorite part too :smile: I do had a lot of ideas, but in the end it's a two days jam ! Thanks for playing

@jan-sate I just saw your comment as I was uploading a hotfix for this bug :cry: Thanks for testing my game !
jan Sate
Apr 20th · 13:21 UTC
@meta-link I can confirmed that the bug has been fixed. The arrow looks more opaque than the old one as well. I've just revised my rating of your game for accounting the absence of the bug.
🎤 Meta-link
Apr 20th · 14:46 UTC
@jan-sate Oh thank you, it's really kind of you to have taken the time to test it again ! I'll be sure to check your game when I start rating games :pray_tone1:
Noob117
Apr 22nd · 14:41 UTC
I liked the music and the look of the game. After completing each type of task once and running from one end of the festival to the other I felt like I needed more motivation to keep going. The sound effects were good, completing tasks felt satisfying and I genuinely felt stressed when tasks piled up. Great game!
UkuleleFury
Apr 22nd · 14:43 UTC
Lol, very fun! I love the art and models. The level and crowds are really well designed. Great panning audio. It felt almost to forgiving though! If I realized an arrow pointed to the far side, I'd just be lazy and give up. ...Don't hire me for event maintenance!
Neochar
Apr 22nd · 14:45 UTC
The atmosphere was superb; I could really feel the difficulties the staff faced maintaining the concert. The visuals were also incredibly detailed. Every time I had to overcome obstacles and navigate through crowds to repair the sound system, I felt like I was right there, wanting to yell at how crowded it was! The only problem might be that the gameplay is too simplistic. It would be better if there were more progression elements, like using loudspeakers to create a clearing path and making the game more challenging; I think that would have made it much more interesting.
sinemual
Apr 23rd · 04:27 UTC
The feeling of moving through the crowd is really well done! The 2D main character looks a bit out of place because everything else is in 3D. But overall, great work!
🎤 Meta-link
Apr 23rd · 13:20 UTC
@noob117 @ukulelefury @neochar @sinemual thanks to all of you for playing and reviewing my game, I'm really glad that the crowd works so well :smile:
soundgnome
Apr 25th · 04:08 UTC
I really like the music fading in & out depending on where you are.
SteveOfStevesGames
Apr 26th · 14:22 UTC
I love the look of this and the level, its a crazy mix.
Really feels like im at a festival.
zbrogdom
Apr 27th · 20:11 UTC
A nice, chill game. An original idea considering other works in this theme. The graphic style would be more consistent if the main character was in 3D.
thunderklaus
Apr 27th · 20:22 UTC
It hits the festival mood nicely. Working your way through a bunch of people feels realistically unnerving :-)
adam-gould
Apr 28th · 12:34 UTC
I'd like to echo the other comments regarding how well the crowds were implemented. The overall feeling does evoke festivals very well!

However I think the inconsistency between the player being 2D and everyone else being 3D was a little strange, and doesn't the fact you used someone else's audio make this an ineligible compo entry?
anku
Apr 29th · 18:04 UTC
A solid compo entry. Great work on the sound design and visuals. Gameplay-wise, it’s not immediately clear what you’re supposed to do at the start, but after a while it clicks-and once it does, the game feels noticeably better.
bentglasstube
May 01st · 16:29 UTC
This was a super unique entry. I really loved the art style and the crowd that got in your way felt really well done. There was an impressive depth of the game with the radio signal scrambling the text and making the timers not show up. I definitely got stressed out trying to fix the damn speakers that kept breaking on the other side of the festival and the dang people would not move! Really great entry, thanks for sharing.
henk
May 04th · 00:37 UTC
radio: "speaker's broken, is this your fault?"

me, intentionally not fixing any of the speakers:


![collapsed under stress with score over 200](///raw/437/c5/z/73103.png)
13pilgrims
May 06th · 03:02 UTC
Chasing arrows through a crowded festival somehow made me smile. The panic when tasks stack up feels real, and the art style is lovely.
🎤 Meta-link
May 06th · 15:33 UTC
I don't want to notify everyone, but again thanks to all of you for trying my game and having fun with it :bow_tone1:
Ethan Allwood
May 07th · 03:59 UTC
Game did a great job of capturing the feeling of pushing through a crowd of people. Great atmosphere and the audio switching up when running between areas worked well!
OddballDave
May 07th · 21:10 UTC
The graphics are awesome. Moving around the festival was indeed 'stressful', and I echo what everyone else has said about moving through the crowds. It's a simple concept, but you execute it really well, and it had me playing for much longer than I probably should. Great work. Good stuff :8ball: