SigRider by LinsCd
⚠️ You need a microphone to play this game ⚠️
You are playing Sig, a Skater from the future that just want to vibe with the music and ride as long as he can ! Enjoy your journey with Sig as we enjoyed our journey for this Jam 😁
OUR TEAM : FEUR STUDIO PRODUCTION
On this jam : - Astlan : Graphist & Art Direction - @ouisky : Sound Design, Music & Dev - @linscd : Dev - @zidrok : Dev
CONTROLS - Use your voice to jump - Press space bar to dash down / fall faster
GAMEPLAY
Note : the video show the actual version of the game wich is a little more polish than the Jam Version https://youtu.be/1hxHgrGBbwQ
| Original URL | https://ldjam.com/events/ludum-dare/59/sigriger |
Ratings
| Overall | 167th | 3.94⭐ | 27🧑⚖️ |
| Fun | 202th | 3.72⭐ | 27🧑⚖️ |
| Innovation | 97th | 3.94⭐ | 27🧑⚖️ |
| Theme | 416th | 3.76⭐ | 27🧑⚖️ |
| Graphics | 122th | 4.36⭐ | 27🧑⚖️ |
| Audio | 157th | 3.9⭐ | 27🧑⚖️ |
| Mood | 321th | 3.8⭐ | 27🧑⚖️ |
| Given | 33🗳️ | 29🗨️ |
Good job!
Really funky game, had a lot of fun with it, although wished i had slightly more air control to go down when i need to, but other than that, pretty unusual and interesting take!
In terms of gameplay, the best part is definitely building those grinding combos, but I didn't feel like the level generation gave me many chances to build up long combos - the vehicles always dried up. I wanted more trucks to hop on! I also found myself hesitant to stay in the air long anyway, because it means you can't see the hazards approaching below. This is bad because the mic controls, by nature, have significant input lag, which means you need a lot of lead time to avoid anything. I always ended up fast-falling as soon as I could, which is a shame because mid-air combos are the best part of the game! I don't want to suggest getting rid of the mic controls, since those make the game unique, so perhaps some sort of indicator when hazards appear off-screen could help with that?
Great work! I got into a flow for a while, it's definitely in that addictive Flappy Bird family of games.
We've been busy making a ton of adjustments! Here’s a look at the big changelog:
- New ad visuals
- Fresh camera effects
- Added SFX for jumping, dashing, and combos
- Electrocution death animation
- UI tweaks for better clarity
- Lots of bug fixes
We’ll probably head over to itch.io soon to upload this as the polished version!
And for thoose who like challenges, try to beat this !

the presentation as a whole is also amazing, excellent style with lots of personality and great sound work too
I had to fiddle with my mic settings to get it to feed in loud enough to trigger the start of the game, but in the end I found a good balance where I could tap my mic to jump and that was a lot more playable than trying to yell. Kudos for the creative use of input methods, though!
The hitboxes feel a bit punishing. Several times I thought I was going to land on top of a car but I was just barely in front of the windshield.