The Signal by Haln

[raw]
made by Haln for Ludum Dare 59 (COMPO)

CoverImage.png

You've been kidnapped and must play the children's game "Red Light, Green Light" to avoid a bomb strapped to your chest from exploding! Can you reach the escape van and make it out alive?

TheSignal - Screenshot.png

I did not test the Mac/Linux builds, hopefully they worked. Please leave a comment if you gave it a try on those platforms!

Game developed using Unity 6.3

SFX made with BFXR

Art made with Krita

Ratings

Overall 279th 2.635⭐ 28🧑‍⚖️
Fun 266th 2.577⭐ 28🧑‍⚖️
Innovation 278th 2.5⭐ 28🧑‍⚖️
Theme 205th 3.269⭐ 28🧑‍⚖️
Graphics 265th 2.654⭐ 28🧑‍⚖️
Audio 229th 2.32⭐ 27🧑‍⚖️
Humor 143th 2.522⭐ 25🧑‍⚖️
Mood 256th 2.7⭐ 27🧑‍⚖️
Given 23🗳️ 32🗨️

Feedback

TasakaSama
Apr 20th · 16:50 UTC
![Capture d'écran 2026-04-20 184933.png](///raw/87c/f/z/70b89.png)

The web version won't launch.
jk5000
Apr 20th · 17:33 UTC
A super simple and pretty fun little jam game. It could perhaps have used a bit more gameplay, but it's not too bad for a jam game. Overall a okay little jam game.
Helagos
Apr 20th · 17:53 UTC
It's maybe a little bit to "simple" but it's a good 3D jam game. My few minutes playing were nice !
🎤 Haln
Apr 21st · 03:28 UTC
@tasakasama Thanks for letting me know. I couldn't get it working here, but I created an itch.io page and it seems to be working there.
Isaac Hisey
Apr 21st · 05:20 UTC
Good interpretation, decent execution. Well done!
RadekVRS
Apr 21st · 10:20 UTC
Looks very simple and also clearly. What i welcome is the settings is stayed saved. There is small bug when I was moving while there was red signal and i got stucked and can'not moved anymore so probably some texture isue. Anyway, the game has nice plot, I would welcome more difficulty - different times fro green (maybe i was lucky,but all the time the green was same duration) Also it would be very nice to havve another levles but is understandable to have one while there is only limited time to make game. As solo developer you can be proud on your game! Thanks for it.
GlitchProduction
Apr 21st · 11:36 UTC
It is a simple game but has potential to become a whole mini game. Good job!
metalgear
Apr 21st · 14:04 UTC
I liked the art of the game. Well made characters.
🎤 Haln
Apr 22nd · 00:56 UTC
@radekvrs Thanks for the detailed review!

I had randomized green/red times, but with (bad?) luck you could get the same duration. This could be better if I saved the last value so it doesn't get repeated.

Multiple areas and more tension from interesting obstacles was something I wanted to create, but it was a busy weekend for me so I couldn't dedicate much time to it unfortunately. Maybe I'll expand the game a bit after the game jam.
DzejPi
Apr 22nd · 05:36 UTC
Cute little game. It was immediately obvious what I was supposed to do, I didn't encounter any issues (though I wasn't looking for them) and I was able to finish it pretty quickly.

The premise is really good though, I think that this idea has a lot of potential, actually! With more levels of various complexities, and with some player model, this could be a very good one. Well done!
Volkolak
Apr 22nd · 11:19 UTC
I finished it and wanted to watch the squid game scene again. Then of course I tried to blow myself up on purpose.
LDJam user 409682
Apr 22nd · 11:19 UTC
A simple game with movement similar to Squid Game. Blowing up was really fun 😄 It would be nice to have a restart button for the level.
VenomousMouse
Apr 22nd · 14:01 UTC
Nice game.
benjaminm
Apr 23rd · 06:21 UTC
Nice game, I like the sounds and the graphics. Though it would be nice if I didn't have to reload every time I blew up lol.
GideonGriebenow
Apr 23rd · 10:48 UTC
I blew up once to test it. A bit easy and short, but a nice simple game applying the theme successfully. A restart button would be helpful :)
UkuleleFury
Apr 23rd · 14:52 UTC
:) Nice! That's a well-executed simple concept, and very fun to play. Man, I miss elementary school PE now...

This game _should_ have been easier, but wow am I apparently too impatient and greedy! I mean, I died a _completely_ reasonable number of times before making it to the end...
BushFire
Apr 23rd · 16:59 UTC
I ended up playing it again, just to have a extra look at the environment. It's so nice seeing all the small details, like the texture of the barrels, or how the game titel is written on the containers.
cogcomp
Apr 23rd · 18:47 UTC
I think this has real potential. The lights could speed up or change randomly or you could view them through some kind of colour filter. Nice idea. Well done!
Avhatar
Apr 23rd · 20:39 UTC
I was expecting some kind of gotcha right up until the end — that the van would drive off with a "you thought it'd be that easy?" =)
🎤 Haln
Apr 24th · 22:57 UTC
@bushfire Thanks for noticing them! I tried to make the environment a little more interesting since the gameplay was fairly simple.

@avhatar Haha, that would have been hilarious if the van drove off!