Reaper: Savior of Souls by Link270
COLLECT SOULS!
EXPLORE!
CONTROLS: Move with WASD, Sprint with left SHIFT, activate towers with E and purchase upgrades with the mouse.
You are the Reaper and your job is to save the human souls by rescuing them from their mortal shells! Travel around the spirit realm, with light only from your lantern fueled by nearby towers. Spend your souls to capture towers and increase your radius of influence to explore deeper. Purchase upgrades that allow you to last longer and rescue even more souls!
The compass around you emits signal lines to help you find the nearest towers.
UPGRADES!
TEAM: Link270 - Programing | Tanner - ART | Baconater - Music | 1Minatur - Emotional Support
Edit: Added linux build, based on the same code/version as the windows build. The linux build hasn't really been tested, so it may not function as well as the windows build. Also added a Mac build. Added v1.1 builds that contain two very minor, but annoying, bug fixes.
| Windows Download from Itch.io | https://nieve-studios.itch.io/reaper-savior-of-souls |
| Linux (Not tested..) | https://nieve-studios.itch.io/reaper-savior-of-souls |
| Link | https://nieve-studios.itch.io/reaper-savior-of-souls |
| Original URL | https://ldjam.com/events/ludum-dare/59/reaper-savior-of-souls |
Ratings
| Overall | 378th | 3.621⭐ | 35🧑⚖️ |
| Fun | 438th | 3.357⭐ | 37🧑⚖️ |
| Innovation | 716th | 2.833⭐ | 35🧑⚖️ |
| Theme | 670th | 3.171⭐ | 37🧑⚖️ |
| Graphics | 543th | 3.5⭐ | 37🧑⚖️ |
| Audio | 337th | 3.5⭐ | 34🧑⚖️ |
| Humor | 626th | 2.103⭐ | 31🧑⚖️ |
| Mood | 531th | 3.456⭐ | 36🧑⚖️ |
| Given | 21🗳️ | 47🗨️ |
the only thing that felt a bit off to me was the sprint on shift. there didn’t seem to be much reason to move slowly (maybe i missed something?), so it might feel better to just increase the default speed instead of holding shift all the time.
overall, great job! solid entry!
Congrats!
@xeltide thank you! We had big plans (doesn’t everyone) of having a simple combat system and some end goal, but I’m glad we scrapped them to at least get this out. Haha That is good feedback to show some better total stats. While watching someone play earlier today I also realized I should have added a visual counter of how many towers you’d activated and such as well.
I had a blast leveling up my penguin and racking up a ton of runs. I was hooked for about 40 minutes.
The logic behind the leveling was clear to me, but the placement of the levels was really awkward. Perhaps it would have been a good idea to make them specific, with specific stats and specific types of levels.
Plus, I didn't quite understand the end goal.
I'd really like to play the end game. Basically, the structure of this game reminded me of Hill Climb.
I'm thrilled, you guys are awesome!!!

@baconater2141 I really like the song you created. :)
I would have liked more visual feedback while gaining the souls. Maybe adding a pulsating blue fire (the one in the upper left corner) when you collect a soul would help.
I played the newest version (1.1.7) and got a similar visual bug like @ManTou, but in my case with the font.

The camera movement in the title screen was very cool. Your description of the goal and how you interact is very clear, so you know what to do. The style of the radar is also very nicely done. Congrats for finishing your project in time! :)
I think if you adjusted the camera angle a little, it could look better.
I bought all the upgrades, but I don't understand my goal. I connected new beacons, but I didn't understand why I was doing it. No matter how much I played, there were too many of them to just go and collect them all.
Also, a point about optimization: please limit the FPS in Unreal Engine projects. My gaming laptop rebooted from overheating XD