Last One Alive Leave The Light On by FadingDreamStories
https://www.youtube.com/watch?v=a07B53suAyI
You are in some radio monitoring station, surveying an area beset by opposing force. A number of signals have been detected, and you can use the controls to target different sectors of the map, and then scan for radio signals. Once you have determined the location of all signals, mark them on the map, and launch an attack.
SPOILER !> If you succeed, the doors open. Otherwise, things go red.
All code and audio created during LD59. Only used default engine textures for materials, but technically not created by me. Apologies for the ridiculous download size (it was made in Unreal)
controls - WASD movement, mouse, mouse click!


TIPS: - If you have a big grid, and don't want to deal with it, use the restart game button. Some are a little too big, and that's the only way to change it currently. - The signal will come through when you are scanning a sector that either has a signal, or is adjacent to one. - You can quickly cycle through the radio stations and listen out, to more quickly track a signal. - Sometimes the signals might be in the same grid square (even when there are two) - Coordinates are Alphabetic for Columns, Numberic for Rows (just like a spreadsheet) - It is kind of a cross between Minesweeper, Battleship. - Sorry about the controls. Tried something a little different. - There isn't anything outside other than the environment (no attractions or what) but hopefully it's a nice reward for winning. - If it all goes red, you have lost.
| Link | https://fadingdreamstories.itch.io/signal |
| Original URL | https://ldjam.com/events/ludum-dare/59/last-one-alive-leave-the-light-on |
Ratings
| Overall | 762th | 2.955⭐ | 35🧑⚖️ |
| Fun | 784th | 2.591⭐ | 35🧑⚖️ |
| Innovation | 631th | 3.015⭐ | 35🧑⚖️ |
| Theme | 572th | 3.424⭐ | 35🧑⚖️ |
| Audio | 494th | 2.969⭐ | 34🧑⚖️ |
| Mood | 647th | 3.234⭐ | 34🧑⚖️ |
| Given | 28🗳️ | 46🗨️ |
Unusual choice of engine too! well done!
Other than that, it's a very great done game, and I really like the visuals. :)
My mouse sensitivity was extremely high, and the field of view was veeeery limited. I tried to solve the puzzles, but couldn’t figure out how they worked.
I did like the visual style, but unfortunately the game didn’t run well
I spent about 15 minutes fiddling with the game.
The gaming experience was slightly marred by the mouse sensitivity and the very narrow field of view; everything felt somehow... wide.
But overall, I liked the game, you guys are awesome!
e.g. If the signal is in C3, then B3, D3, C2 and C4 will all pick up the signal as well. You would then mark C3 on the map
Thank you for playing!
Yep a tutorial for the signal detection thing would be nice. Right now it's kinda impossible to figure out how to mess with the devices without any hints.
Gotta be honest - when I saw letters and numbers (like A1, B2, etc.), I didn't think of map coordinates like Battleship. I was thinking musical notes and octaves. Like, you'd hear a signal and have to match the pitches by ear or something.
Also, it'd probably be nicer if the devices were a bit closer together, but it's probably just the FOV being way too tight. People already mentioned FOV and mouse sensitivity. Another thing I'd suggest - throw a tiny crosshair in the middle of the screen (even just a little dot would work). It'd make aiming at the buttons so much easier.
Low-poly models, downgraded graphics, and color palette - all solid choices cause the PSX style adds to the creepiness. Nice work!
One thing that could be cool: letting the player tune the radio with the mouse wheel, like searching for the right frequency on a real radio. That idea just came to me while playing.
Congrats on the great project!
On the presentation: really, I thought it was quite nice! The graphics were simple, but gave the game a foreboding atmosphere that fit well. The audio was similarly atmospheric, though the frequent ambient noises confused me at first, as I mistook them for signals coming from the radio. Perhaps they shouldn't both be high-pitched tones.