ANALOG TUNE OVERRIDE by Arryos
Robots around here do not like your fancy antenna ! Fair enough, give them a taste of your technological superiority !
3 colors 🎨
3 waveforms 〰️
3 deadly weapons but also very useful tools 🔫🔧
Go through dangerous rooms and find the main antenna to restore the signal !




| 🕹️Itch.io Page | https://arryos.itch.io/analog-tune-override |
| Original URL | https://ldjam.com/events/ludum-dare/59/analog-tune-override |
Ratings
| Overall | 124th | 4⭐ | 27🧑⚖️ |
| Fun | 114th | 3.885⭐ | 28🧑⚖️ |
| Innovation | 145th | 3.84⭐ | 27🧑⚖️ |
| Theme | 196th | 4.115⭐ | 28🧑⚖️ |
| Graphics | 417th | 3.769⭐ | 28🧑⚖️ |
| Audio | 113th | 4.04⭐ | 27🧑⚖️ |
| Humor | 432th | 2.75⭐ | 22🧑⚖️ |
| Mood | 457th | 3.58⭐ | 27🧑⚖️ |
| Given | 30🗳️ | 26🗨️ |

As @human-writes-code said, scrolling is a point of friction, and it sometimes stuck in the bottom position for me. Also shield-changing enemies who for some reason could not be dropped by removing bridge (even if enemies in previous levels could be dropped) are just bad, honestly
Your implementation is amazing and really inspiring. This core mechanic truly has huge potential for expansion. You created great puzzles, I liked the level design, and I want more levels XD. Thanks — excellent project.
1. Diagonal controls are not very intuitive, got me some time to learn them
2. The game remembers "straight" controls (up/down/left/right), but forgots diagonal ones when I stop
3. Mouse control with scroll only may be not the one solution. As for me, my scroll wheel is kinda broken, so maybe additional alternative using keyboard (arrows up/down) would be good? not as a replacement, but an addition.
Really fun game though! Simple mechanics with a couple creative levels. I liked that each level challenged me in a different way and kept it fresh that way.
The levels were great at showing me how much I suck at multitasking without being frustrating :D It was fun to keep trying until I got good at the mechanics.

The controls feel a bit unintuitive at first and take time to get used to. I also noticed a small minor glitch during play. Even so, it is a fantastic Game Jam work with great potential. I really hope to see more levels and updates in the future. Great job!
I would have preferred that the enemies that change colors have an indicator for when they are about to change, as it was a bit frustrating. I think having Diagonal be the main movement direction felt a bit off.
I really enjoyed the obstacles like the spinning beams where you had to swap colors while navigating thru it. Graphics were cool and the main character was cute.
Good stuff!
Unfortunately, the controls are a bit clunky, since you usually have to hold down two buttons at once.
Would it be a bad idea to remove the intermediate settings when selecting the signal, so that the slider only locks into 3 positions?