Sequence Drift by FuryOhFury

[raw]
made by FuryOhFury for Ludum Dare 59 (JAM)

Master the rhythm of the grid. Your reach changes with every step in a shifting 2-3-4 cycle. Plan your path, defeat monsters, and outsmart the sequence in this tactical arcade where your greatest weapon is your next move.Screenshot<em>1.pngScreenshot</em>2.pngScreenshot_3.png

Ratings

Overall 379th 3.62⭐ 27🧑‍⚖️
Fun 258th 3.64⭐ 27🧑‍⚖️
Innovation 281th 3.6⭐ 27🧑‍⚖️
Theme 786th 2.56⭐ 27🧑‍⚖️
Graphics 503th 3.6⭐ 27🧑‍⚖️
Audio 290th 3.604⭐ 26🧑‍⚖️
Humor 392th 2.85⭐ 22🧑‍⚖️
Mood 573th 3.375⭐ 26🧑‍⚖️
Given 23🗳️ 27🗨️

Feedback

j3m
Apr 21st · 21:54 UTC
Cute! I think I figured out a strategy that works every time to win. If you only move along one axis (say horizontally), I think you're eventually guaranteed to land on the square you want. So you move only horizontally until you're vertically aligned with the target, and then move only vertically.
Raivk
Apr 21st · 22:24 UTC
![image_2026-04-22_002329855.png](///raw/68c/a1/z/72279.png)
My girlfriend really enjoyed it, I saw her dancing while playing hahaha.
Nice entry, good job!
Caelestial
Apr 22nd · 09:43 UTC
Nice game, good concept, enjoyed playing. Had a situation when an enemy is at the bottom row and I could not defeat him.
Saffwong
Apr 22nd · 11:40 UTC
Really cute puzzle game, very easy to pick up and understand quickly.
Jiamu Zhao
Apr 22nd · 11:41 UTC
The core loop is incredibly satisfying. I could see myself playing an expanded version of this for hours.
A HEROIC DOG
Apr 22nd · 11:43 UTC
Good game!
LDJam user 346943
Apr 22nd · 13:27 UTC
I quite struggled with the game and I only managed to get to the green square once sadly. Slashing through the enemies and the lightning pickup felt nice, the sprites felt nice and the visuals were coherent and looked nice together! :3
Jo Bettaque
Apr 23rd · 08:47 UTC
Cool entry, i like the mechanic and it feels smooth aswell - i honestly did not quite understand the logic behind the distances, do they just switch? I was just trial-and-erroring my way through ^^
ValentinWB
Apr 23rd · 09:12 UTC
Nice look and polish ! I kinda feel like there are some rubiks cube-like patterns to get to the green area consistantly but I am to small brained to figure them out. Congrats on your entry !
LDJam user 427605
Apr 23rd · 11:26 UTC
A cool logic game where you have to calculate your moves. I understood the 2-3-4 pattern, even though at first I thought they were random. The cool old-school music played, and I couldn't shake the feeling I was playing on a Sega Mega Drive. The animations were pleasant.
A couple of simple tutorial levels would have been helpful to get used to the mechanics, but you can figure it out without them with enough effort.
Cool game!
ZedGame
Apr 23rd · 19:38 UTC
I didn't know what to expect from this concept but it really pleasantly surprised me! Though I didn't know how attacking worked at first - perhaps a streak effect while going would help explain the idea? And/or a corridor of unavoidable enemies.

The graphics are neat and the music is great!
BjoernM
Apr 24th · 12:16 UTC
Nice entry. Can get a bit overcrowded at some point xD. I also didn't realize that you don't have to land on spot and that just passing is enough.
zhangzhimu
Apr 25th · 09:10 UTC
The little characters in the game are so adorable! Even the monsters look very cute and unique. Hahaha! The number of steps to move is indicated in the upper left corner, so you need to use your brain a little bit and think about how to pass the level. There is some fun in it. I look forward to seeing the developers create more interesting games in the future!
Rolly
Apr 27th · 11:23 UTC
Very nice! Easy to understand, yet the game mechanic is very interesting! I quickly failed on my first attempt, I hadn't realized there was a limited number of moves, but my second game was very interesting and quite challenging!

Visuals, music and sounds make it all very polished!

Nice job!
VenomousMouse
Apr 28th · 12:29 UTC
Very cute puzzle game. I like the sounds and visuals. Good job.
Nnican
Apr 29th · 18:55 UTC
Nica puzzle!
jazzydingo
Apr 29th · 23:00 UTC
cool concept! way harder than it looks! i wonder how making the range random would affect the game. also, i had an enemy in the very bottom left corner that i couldnt kill :( great work, and nice that i was able to understand everything without a tutorial!
okkolobr
May 03rd · 14:14 UTC
Refreshing concept, good job for a jam ! Really enjoyed the music ! Kudos