MAYDAY by Viktor Kovachev

[raw]
made by Viktor Kovachev for Ludum Dare 59 (JAM)

You are the captain of a rescue ship. Your goal is to investigate all radar signals and rescue those in distress.

What awaits you:

  • Radio broadcasts where monsters disguise themselves as drowning people. Alabuga.png

  • Constant deception: learn to distinguish the right tone and find hidden clues in speech.

  • Upgrades as a reward for making the right choices. Jessica.png

  • Death in the jaws of deep-sea monsters for every mistake. Gameplay (2).png

Lots of interesting characters

Characters.png

Ratings

Overall 63th 4.125⭐ 30🧑‍⚖️
Fun 98th 3.929⭐ 30🧑‍⚖️
Innovation 192th 3.768⭐ 30🧑‍⚖️
Theme 71th 4.339⭐ 30🧑‍⚖️
Graphics 84th 4.464⭐ 30🧑‍⚖️
Humor 77th 3.963⭐ 29🧑‍⚖️
Mood 81th 4.241⭐ 29🧑‍⚖️
Given 32🗳️ 27🗨️

Feedback

Legosky007
Apr 21st · 01:16 UTC
You are the bestt!!!
Maakole
Apr 21st · 01:50 UTC
Wow, hella quality. Sharks might be a bit too much to deal with, but otherwise it's a perfect score!
Senkoril
Apr 21st · 22:16 UTC
wow! the game is awesome! the graphics and characters are really cool! hehe and I enjoyed shooting the sharks!
frozenfire92
Apr 21st · 22:21 UTC
This was a really good entry! I loved the art style and how you tied the theme into the gameplay. Those sharks were WAY to strong and sunk many ships of mine :sweat_smile: Keep making games!
LeTabouret
Apr 21st · 22:22 UTC
Really impressed, the concept is fun, the game looks and plays great, and the upgrades were a nice surprise. Also the radar in the corner is really cool.

Only minor nitpick : you can OOB somewhere at the bottom of the map
sodaman
Apr 21st · 22:22 UTC
very well done! I like how you have to watch out for fake signals aswell
Wraithind
Apr 21st · 22:28 UTC
Interesting idea, controlled really nice and the art is solid. Kind of hard to tell where different signals are coming from. First I thought they were color coded but I started seeing mixed signals there as well. Made it hard to know what to go for and what not to. But overall it's a good project.
LDJam user 346943
Apr 21st · 23:21 UTC
At first I was like: HOW THE HELL DID YOU GET SOMETHING THIS POLISHED OUT SO FAST?
Then I realized you guys were working on this as a 5 man team.. but thats even more impressive that you got this all managed in such a short time! Like I really like the art, the logo, the sounds. I like the vibe and the controls.
I wasnt quite sure that I could shoot with the shot gun using lmb at first (I mean my brain shouldve gone: Woah shotgun. Pew pew! but it didnt so for my first run I didnt shoot a single bullet but still managed to get the engine upgrade somehow..)
But really nice work guys! Especially the logo looks really nice imo! Keep up the good work!

Oh and what I found, but this might just be me personally: Having to shoot the sharks twice felt kind of too hard and felt like the focous of me driving fast was kind of limited too much by me having to wait till I can shoot again at the shark(s) that is/are in my way! But nevertheless really nice! :3
2Inkling
Apr 22nd · 00:41 UTC
This art is sooo cute. Audiovisual feedback is also excellent, and the concept fits the theme perfectly. I love the progression of upgrades and the fact that the good NPCs tell you how to determine which signals are bait. Really just amazing all around. The difficulty of the sharks and lantern fish could be adjusted down.
FLOWERFIELD Games
Apr 22nd · 12:51 UTC
This is so great! I'm having hard time to shoot with the touchpad. I'll try it later on the desktop computer. The overall art direction is nice and funny! I love it--
goodwayman
Apr 22nd · 16:06 UTC
Fantastic game! A little bit difficult, but very engaging! I really love the graphics! Art of the characters is awesome! Also love the UI and narratives! Really, really good job!
HDVR02
Apr 23rd · 05:26 UTC
Amazing character visuals! It looks incredibly impressive. The controls feel good, but it seems like the enemy hitboxes and movement speed are a bit too large — avoiding damage was really difficult, and it took real effort to progress. Great work!
Logan_Core
Apr 23rd · 06:30 UTC
Absolutely amazing artwork! Y'all did a great job! I wish there were checkpoints between the levels but overall I enjoyed the game. Great work!

![Screenshot_20260423_022732.png](///raw/7e8/a5/z/726ab.png)
Tymus
Apr 23rd · 09:27 UTC
fun concept, ended up kinda cheesing the anglerfish by shooting them from further than they could detect me but otherwise fun concept. Might have been nice to not restart from the beginning when you die but otherwise really cool entry
VenomousMouse
Apr 23rd · 12:37 UTC
I like the vibe of "Sunless sea" and the characters. Very nice game!
LDJam user 5143
Apr 23rd · 19:13 UTC
I really enjoyed playing this game, it’s a fantastic example of the metroidbrainia genre!

The guy in the suit alone is an easy five stars for humor. The game is very charming and engaging, with a strong sense of the unknown, and every new point of interest feels exciting to discover. The characters are drawn beautifully and really add to the overall style.

Some moments can feel a bit unfair without prior knowledge though. For example, the mermaids were confusing at first. I expected them to sing, but instead they just repeat words, and it took me a few tries to realize I shouldn’t listen to them.

There’s also a small issue with color indication. It works well overall, but one red marker overlaps with the general enemy color, and since the captain is also red, I almost couldn’t see him on the map.

The balance is excellent. Progression feels smooth, with steady upgrades to shotgun power, health, and speed. I really liked how new threats like anglers and tentacles are introduced over time.

However, anglers and sharks look dangerous at first, but don’t react if you shoot them from a distance. They just kind of stay in place, which feels a bit off. It would be much more fun if they actually started hunting the player.

The final boss is too noisy and a bit too easy. Maybe some strong music instead of the current sound effects would make the fight feel more epic. After dealing with sharks and anglers, beating the boss on the first try felt a bit underwhelming.

About visibility and screen framing, I’d prefer to better see that everything around is darkness. Right now the view feels a bit frustrating and tense, not always in a good way, even if it adds some atmosphere.

The mix of 2D and 3D is really well done. At first I even thought the boat was fully 3D. The rocks and environment look great, and the particle effects and sound design support the atmosphere nicely. The moments of silence work especially well for immersion.![Снимок экрана 2026-04-23 в 21.57.25.png](///raw/714/1/z/72801.png)
LDJam user 427605
Apr 24th · 03:11 UTC
Wow! What a cool and high-quality project!
I really liked the responsive controls; they were easy to use. I was very pleased with the graphics and art; they were beautiful and aesthetically pleasing. The pixel art is pleasing to the eye. I really enjoyed shooting the shotgun. In a panic, I tried to shoot the tentacles.
It seemed like my HP was draining really quickly.

Thank you for a wonderful game; you did a great job!
FLemming1k
Apr 27th · 00:13 UTC
One of the best entries I've seen so far. Gameplay, graphics, audio all on point, it's fascinating how much you've done in such limited time. Personally, didn't like the combat that much, maybe more impact and hit effects would fix that. Other than that just wow
Melight
May 05th · 23:40 UTC
I liked it!