ESCAPE_OS by Sylvic
💻 ESCAPE_OS

A Chaotic Management(?) Game
Note: If you prefer playing on full screen, play it on Itch!
You are the Panic Protocol Artificial Intelligence - PPAI v7.4.9, the newest state-of-the-art AI installed on corporate civilian spaceships that travel through territory of carnivorous alien beings. Your role is to ensure the preservation of company assets, also called employees.
Primary instruction: Herd survivors into escape pods, prioritizing high value targets to protect the company's interests. Remember: Not all employees are equal. Protect the Shareholder Value (SHV) at all costs.

📋 INSTRUCTIONS
Your goal is to safely evacuate high-value targets (like the Captain and the CEO's Nephew) while managing the alien threat. You interact with the ship's systems to manipulate the environment and guide the panicking humans.
🕹️ CONTROLS
- Space: Pause/Unpause
- [E] Key: Toggle Signal Mode (Comms).
- [Q] Key (in Signal Mode): Cycle through available Signal types.
- Left Click: Apply current Signal Mode to selected area. Toggle doors, activate airlocks.
- Right Click: Cancel Signal Mode.
- Mouse Wheel: Zoom Camera in/out.
- WASD / Arrow Keys: Pan Camera.
⚙️ SHIP SYSTEMS
- 🚪 Doors: The primary way to route AI. Humans and Aliens rely on pathfinding. If you close a door, they recalculate. Use this to lock aliens away or force humans down a specific corridor. Warning: Aliens can eventually break through locked doors.
- 💨 Airlocks: Activating an airlock triggers a depressurization sequence. It kills everything in the room (Aliens and Humans alike).
📡 THE COMMS SYSTEM (SIGNALS)
You cannot directly control humans, but you can influence them using the ship's PA system. Press [E] to enter Signal Mode, cycle with [Q], and left-click a room to broadcast.
- 🏃 MOVE (Cyan): Points the direction where the NPCs will move. They will head toward the signaled room.
- ⚡ RUN (Yellow): Injects a burst of adrenaline! Increases human movement speed by 50% for 2 seconds. Note: This does not alter their current pathfinding direction.
- 🛑 WAIT (Grey): Commands humans to hold their ground and stop moving. Useful to prevent them from running blindly into an alien-infested sector.
- 🥩 LURE (Purple): Emits a frequency that attracts Aliens. Use this to pull the threat away from your high-value VIPs and into a room you are about to depressurize.

📈 SHAREHOLDER VALUE (SHV)
The corporation will grade your performance based on who survives. * High Value: The Captain, Lead Engineer, and Nepotism Hires. Save them to boost your score. * Low Value: Interns, Janitors, and the guy who stole the CPU cooling fan. Expendable assets. * Negative Value: Influencers are prone to publish content that reduces stock value. Thieves have wrongly appropiated company assets. Social media manager are social media managers. Getting rid of them actually increases score.
💬 COMMENTS
I actually forgot we had LD this weekend so I had to rush to prepare, but everything worked out in the end! I was quite lucky to get the main systems up by the first day and that gave me time to work on the rest of the game.
There's definitely a lot of balancing issues that I didn't had time to fix because I obviously overscoped, as we all do, but this time and for this type of game, it plays into the general gameplay as it is already chaotic, so if you ever feel that the game is unfair or convoluted, don't worry, it's not a bug, it's a feature
| Link | https://github.com/Chthonic-Studio/escape_os |
| Itch | https://sylvic.itch.io/escape-os |
| Original URL | https://ldjam.com/events/ludum-dare/59/escape-os |
Ratings
| Overall | 99th | 3.625⭐ | 30🧑⚖️ |
| Fun | 120th | 3.446⭐ | 30🧑⚖️ |
| Innovation | 57th | 3.804⭐ | 30🧑⚖️ |
| Theme | 128th | 3.804⭐ | 30🧑⚖️ |
| Graphics | 172th | 3.357⭐ | 30🧑⚖️ |
| Audio | 142th | 3.286⭐ | 30🧑⚖️ |
| Humor | 48th | 3.464⭐ | 30🧑⚖️ |
| Mood | 147th | 3.464⭐ | 30🧑⚖️ |
| Given | 31🗳️ | 34🗨️ |
I like the airlock feature but I couldn't ever get aliens to be sucked out.
It's way too hard to identify individual crew for SHV - they probably should be more distinctive.
Lastly please add a fullscreen button - it was very hard to play this in a small box in a web browser.
Agreed with Mr Flower on the difficulty, mostly I think the game just proceeded too fast to be able to take in the game state and react in time.
Managing to space the aliens was really satisfying. The setting was cool, reminds me of Space Station 13 and Duskers.
Well done getting a relatively complex simulation done for a compo.
I'm aware of the issue with the intuitiveness of controls for the signals but given the scope of the game I just couldn't handle improving that. I had considered perhaps tying the signal change to the mouse wheel but on paper it looked even less intuitive.
Funnily, I got stuck on Sunday afternoon fixing the NPCs AI that kept panicking and hiding even if there was a perfectly empty escape pod besides them and that took me half a day to fix their state machine. About 4 hours that would have given me time to do more balance but oh well.
As for the difficulty, yeah it's absurdly difficult and it's almost impossible to ensure that the high value targets are saved, it would have taken another full day at least to fix that but in the end, it's kinda realistic for this kind of situation that you won't be able to separate the CEO's nephew from the Janitor 😂 so I thought it would be fine to leave it like that for the Compo.
@matt-giuca I'm not sure how to do full screen here on LD but you can do it on Itch, I added a link on the top. The idea of tying the signals to the buttons and have them execute on mouse location is a good one!
@sinemual Thanks! I actually started making the game with a storyline in mind and not the arcade it is right now, but that was obviously WAY out of scope lol. I'm not really planning on continue working on this as I already have my own personal project but depending on people's response I might think about it.
@chomby Glad to hear that! Thank you
@jcomcl Thank you! Yes, that's indeed the intention, to have a massively chaotic gameplay. I tested with different amounts of crew and lower number made the game too easy, like you could save almost all of the crew but it was not as enjoyable, just another puzzle game.
A solid game for compo indeed, well done !
I think the game would be a bit more manageable if you could use one key for each command and immediately execute it, so you don't have to cycle through the list and then use it. Also, it feels like the lure command also lures humans, while the description says it only lures aliens.
Good stuff! Fun to play :D
i kept on pressing R accidentally instead of E, probably want that in a menu or a confirmation to restart.
but really cool game
Overall, it’s fun and enjoyable. But during longer play sessions, the sound really starts to get on your nerves. Next time, try looping the sounds or a track for yourselves to check how they feel after a few minutes.