Stranded on Lingas by 4farandbeyond

[raw]
made by 4farandbeyond for Ludum Dare 59 (JAM)

When a team is left stranded on a foreign planet, you must come in and track them down to save them. What else lurks in the shadows? Survive, find them all, and get out alive!

Controls:

WASD - Move

R - use your personal Radio

E - Interact

Shift - Dash

Mouse - Click on UI Elements

Tumbleweed :)

Ratings

Overall 524th 3.449⭐ 41🧑‍⚖️
Fun 725th 2.816⭐ 40🧑‍⚖️
Innovation 575th 3.122⭐ 39🧑‍⚖️
Theme 276th 3.988⭐ 42🧑‍⚖️
Graphics 417th 3.769⭐ 41🧑‍⚖️
Audio 318th 3.554⭐ 39🧑‍⚖️
Humor 511th 2.53⭐ 35🧑‍⚖️
Mood 376th 3.705⭐ 41🧑‍⚖️
Given 46🗳️ 65🗨️

Feedback

nullval
Apr 21st · 01:53 UTC
really impressive and moody, but after the introduction and death of the captain on the radio. I can't seem to "connect" to any other channel than channel 1. Am I missing something?
LDJam user 426288
Apr 21st · 01:57 UTC
Really fun gameplay! The mechanics are simple to understand but still feel engaging and creative. I especially enjoyed discovering different interactions and trying out new strategies. It kept me curious the whole time
PastMoments
Apr 21st · 02:32 UTC
I really like the dial moving in the menu. The visual and audio design really helps to sell the mood of the game. It is a bit difficult to figure out the next step after being dropped into the world. A little hint and guidance at the very start would probably help with this.
eseniia_no
Apr 21st · 05:18 UTC
I was a bit confused how to progress after captain's death as well, but other than that the game looks pretty cool, very responsive, and the menu style is very fun. And the amount of mechanics implemented is impressive!
nOuChi
Apr 21st · 05:21 UTC
love the vibe and gameplay, but really hard to read the front.
passalong
Apr 21st · 05:48 UTC
Really cool game! It took me a minute to figure things out, but once I did it was satisfying going through the story and discovering all the channels. The sound design and narrative worked together really well and sold the mood.
nyxkn
Apr 21st · 08:40 UTC
Hey, this looks great! Love the atmosphere and art. Things were at times small to read. But also I could not figure out how to find frequencies on the radio! I'm sure I tried all the buttons. Maybe more interactive feedback or instruction would have been nice. I really wanted to play this more! Already got really into the story. Great narative.
Tanjou
Apr 21st · 10:26 UTC
Extremely well built atmosphere here.
LemonChicken47
Apr 21st · 16:25 UTC
Really cool art style and unique gameplay. Super atmospheric too
OLEGATOR0270
Apr 21st · 19:06 UTC
I really liked the plot of the game
Nombrillus
Apr 21st · 19:59 UTC
Font is kinda hard to read and I'm not a fan of having to restart the entire game if I die in a puzzle game with a lot of text to re-read every time.
On the plus side: Great atmosphere! Sound design really set the mood!
PeterLeBagarreur
Apr 21st · 20:12 UTC
Loved the mood of your game! The plot was nice to follow :)
gryxitl
Apr 22nd · 02:14 UTC
I liked the audio design, unfortunately I did not really understand how to play. Seems cool though, space western.
Isaac Hisey
Apr 22nd · 03:13 UTC
I am also lost, I tried sweeping each cell in the map and tuning the little dial to different (frequencies?) and flipping the switches but nothing is happening.
Aquaaa
Apr 22nd · 06:59 UTC
The pixel art is exquisite! The design is so cohesive and the story is really engaging. However, the pixel-style font seems a bit hard to read while going through the content. (Also, it would be great if the font size in the dialogue boxes could be standardized!)
Alex de la Cour
Apr 22nd · 16:45 UTC
This took me a minute to figure out what was happening and what I was supposed to be doing but once it fell into place it was cool! It felt satisfying saving who I could save, and I liked the western/sci mash up visuals. Kicking tumbleweeds around is fun too!

Unfortunately I think it broke at the end - I found everyone and when I was calling in the last location it kicked me off the call and then wouldn't let me call back saying I was too close to the radio tower (even though I was on the other side of the map). Then I eventually died.
LDJam user 389806
Apr 22nd · 23:55 UTC
The art is so good, I was immediately hooked by the atmosphere. The dialogue is nicely written as well.
NorseOne
Apr 23rd · 15:49 UTC
Has the right amount of mystery that keeps you interested in the story, well done
Mantaraygun
Apr 23rd · 16:54 UTC
Cool game, great mood. Kudos on doing a narrative game during a jam. That's a lot of work.
HDVR02
Apr 23rd · 20:14 UTC
Pleasant visuals combined with a strong atmosphere. The simple mechanics make it easy to pick up and start enjoying the game quickly. Great work!
Carrerino
Apr 23rd · 20:38 UTC
Fantastic mood! Good work!!!
kr4ft3r
Apr 23rd · 22:38 UTC
Awesome mood, and graphics are way better than what it seems from thumbnail. I got invested in the story but then got stuck at the third signal, the DB guy in the quarry, I just couldn't figure out how to make location and frequency match and then I got frustrated and went outside to try radio but got wrecked while walking away from antenna. Then it told me I have to play again which is always a downer in a LD game so I quit. But I am interested in how the story resolves so I'll try tomorrow when I regain some juice.
Sobigdrasil
Apr 24th · 09:13 UTC
The atmosphere feels very thick and anxious (I like that, true suspens), also to play as a space cawboy - interesting fabula C:
One thing - I had very hard time to use radio - I felt like it was not enough feedback for me to understand what exactly I need to do, I spent 10 minutes pressing everything and at the end couldn't do much... probably I would die in this world if it was for real :D
Gecko64
Apr 24th · 15:48 UTC
Impressive atmosphere created with the simple yet effective artstyle. Only problem which could just be me, I was very lost in the radio part at the start. Otherwise very good job :)