RESCUE by Andrey Angaev

[raw]
made by Andrey Angaev for Ludum Dare 59 (JAM)

A strange accident shattered a space relay island into drifting fragments. You play as a technician trying to restore its core systems and send a rescue signal. изображение<em>2026-04-21</em>035540813.png

Explore floating islands, repair the power, GPS, and computing subsystems through interactive mini-games, and unlock new traversal abilities like boosted jumps, a grappling hook, and gravity control. Each system you fix makes movement faster and opens new paths across the broken world. изображение<em>2026-04-21</em>035724288.png

A short, stylized sci-fi experience with a light, quirky tone and PS1-inspired visuals. изображение<em>2026-04-21</em>044212264.png изображение<em>2026-04-21</em>044257594.png изображение<em>2026-04-21</em>044419374.png

Ratings

Overall 471th 3.523⭐ 45🧑‍⚖️
Fun 579th 3.148⭐ 46🧑‍⚖️
Innovation 701th 2.86⭐ 45🧑‍⚖️
Theme 556th 3.465⭐ 45🧑‍⚖️
Graphics 116th 4.367⭐ 47🧑‍⚖️
Audio 236th 3.722⭐ 47🧑‍⚖️
Humor 397th 2.838⭐ 39🧑‍⚖️
Mood 338th 3.773⭐ 46🧑‍⚖️
Given 69🗳️ 83🗨️

Feedback

celiolymph
Apr 21st · 17:28 UTC
The visuals are so beautiful!! I really love this style. It’s a pity that it doesn’t seem to run on Mac, but it looks super fun!
desi
Apr 21st · 17:52 UTC
visually the most stunning game i played so far. The artists did an amazing job!!! The game was very fun. I didnt finish it fully cuz sometimes I didnt know what to do. But other than that amazing work :)
Vilumpulump
Apr 21st · 19:11 UTC
The graphics and atmosphere are simply stunning-the art style is truly mesmerizing. A fantastic result, especially considering the tight deadline.
The game really reminded me of Outer Wilds or the Xen world from Half-Life.
Unfortunately, I’m stuck in the game because I don’t know what to do next; perhaps it would be worth adding hints for situations like this.
GordeeffAA
Apr 21st · 19:36 UTC
The game has quite a nice visual component
TheJester32
Apr 21st · 19:44 UTC
little hints for you guys:
-second puzzle has to be solved by right combination and color, make it brighter;
-to activate the belt after the last puzzle - press TAB
Carrerino
Apr 21st · 20:13 UTC
Excellent platformer with a distinctive art style and a top-tier soundtrack. Thank you! :smile:
kintsugi
Apr 21st · 20:14 UTC
Really felt some PS1 vibes and especially cause of that enjoyed the game.
Visual style and atmosphere were out of this world, but I would like a more responsive movement and physics in general. GJ!
Ребята, вы крутые!
ChknTikka
Apr 21st · 20:23 UTC
Really fantastic visuals and style! Enjoyed my time, good job!
Rocotos
Apr 21st · 20:35 UTC
What an excellent graphics and sound, the visual presentation is spectacular even for a normal game, not to say for the 72h jam. Tried three times, but had no clue what to do. Thought to myself that such a great visuals should definitely be supported by decent gameplay, but sadly after jumping from island to island for the third time I gave up.
Still, congrats to all the team members - the game reminded me of HL1's ZEN levels.
GreatPasta
Apr 21st · 20:37 UTC
It's a good platformer. I didn't figure out how to get to the second big island. Why do they change the viewing angle when running in all games? It's inconvenient.
Kit Gorn
Apr 21st · 20:48 UTC
Nice, I really enjoyed playing it. At first, it's pretty confusing and the jumping mechanics feel a bit punishing. Also, the objectives disappear, and I kept forgetting what I’d just read. But once you figure out where the batteries go, things get way more interesting. I actually got a bit motion sick on the last island. I loved how the music changes dynamically to match the atmosphere.
Eugenik
Apr 22nd · 06:54 UTC
The progression mechanic of repairing the core systems—like the power and GPS—while navigating the fragmented islands is really clever. Getting to use those new traversal abilities, such as the grappling hook, made crossing the deep gaps genuinely satisfying. Great job making a cohesive puzzle platformer during the jam!
Seravlac
Apr 22nd · 07:07 UTC
DNB on the first island is top notch, as well as other music tracks! Art style is cool, platforming is good too. Great job, I really enjoyed the game
steinhks
Apr 22nd · 11:06 UTC
It has a nice atmosphere and really cool graphics, but I don't think I'm very good at platformers :D
Danibeve
Apr 22nd · 11:11 UTC
Such a cool game, it looks awesome! Great graphics and atmosphere, and some fun and satisfying mechanics. Congratulations!
Vladk
Apr 22nd · 11:35 UTC
Visually very pleasing game. Changing FOV on run is a bit questionable, as it gave me nausea or some slight motion sickness, and that never happened to me in games. Some clear instructions would be nice as well, as I was feeling lost.
VenomousMouse
Apr 22nd · 12:10 UTC
Very nice game. I like the visuals and atmosphere.
AstroAceOne
Apr 22nd · 13:38 UTC
When I entered the game and saw the graphics, oh my god it was cool, you artists are great, the game has amazing soundtracks, as well as controls, responsiveness, the controls are great, as if taken from the arena shooter, YOU GREAT WELL DONE
Mekuire
Apr 22nd · 13:39 UTC
In my subjective opinion, the platforming isn't fair—I couldn't get to the next island because I kept crashing into some of platforms instead of jumping onto it. Plus, the respawn time is so long. Unfortunately, I don't have enough time to keep trying to get further. But the visuals and audio are good.
Podrez
Apr 22nd · 16:35 UTC
Cool world, it really reminded me of Zen from Half Life 1 or Black Mesa, probably closer to Half Life 1. Very atmospheric and plays well, though it took me quite a while to figure out what I was supposed to do
Theg
Apr 22nd · 16:38 UTC
very polished for a jam experience. for the final objective i couldn't find the interactable needed to end the game for a while and i was trying to climb the radio tower
yodak
Apr 22nd · 19:19 UTC
Very nice presentation and zooming around is pretty fun!
LDJam user 428646
Apr 22nd · 20:08 UTC
It was tough to figure out what to do, but this game is so cool! The environment is amazing. The movement feels a little sticky and unforgiving, but I would love to play whatever you all make next! With a bit more time and polish, I'd love to see what you can do.
Tomtomgome
Apr 22nd · 20:08 UTC
I am very sad because I spent a ton of time on this game and couldn't go further than the first Island... The mechanics feels very punitive. For example the jumping part (which I am very bad at btw) is difficult in itself, but then I realized that the platforms moved ever so slightly, and so you in fact have to wait and kind of guess when you'll be able to jump.

I'm sad because there is ton of amazing content here and I just cannot access it because of skill issues :/

Anyway, you tend to be more picky when a game has this level of polish, once it look like a professional title, your expectations are higher. This is all very impressive for 72h, good job to everyone, and managing the logistics of having such a big team. (and also thank you for the linux build)
Petr Vejchoda
Apr 22nd · 20:15 UTC
Yeah, looks good. But the beating you get before even getting the batteries is disproportionate to what you expect from an introduction. When I got returned to the base island for the 10 time I ragequitted. Sadly, I was curious what does this world hides.
Might play later, might reconsider ...
TheJester32
Apr 22nd · 20:30 UTC
Thanks for your feedback, guys. We really appreciate it. It's hard to say whether it's possible to add more hints to the game right now, but I'll give you a few more anyway (a few more hints are in the comments above):
1. After solving the first puzzle, you need to go to Orange Island. There are platforms near the first island—jump on them to get to the second island.
2. The main screen that ends the game is located under the antenna on the first island, on the wall.
HF!
VLAD_LEN
Apr 23rd · 08:03 UTC
Skybox complements the game well
nyxkn
Apr 23rd · 09:27 UTC
Wow amazing visuals! All the assets are great and the overall atmosphere is brilliant. I thought maybe we could have had a music more fitting of the atmosphere. Controls are fine but some of the platforming was needlessly hard I thought! Anyway definitely in a league of its own for visuals and content. Good work! And props for linux build :grin:
marverine
Apr 23rd · 15:18 UTC
Really a great game. Impressive for a jam. Beautiful atmosphere through the music and the great graphics.
The haptics and game feel are really nicely.
ugly_robot
Apr 23rd · 17:07 UTC
Beautiful game! Loved the shaders, the stone designs, and the skybox.

Didn't get far - the game asks you for quite alot! 31 jumps, by my count, to the 1st battery, some of which are timed, and any fall resets you to the beginning.

Softlocked twice, as I dropped the battery and it went 'into' the power station model, becoming unrecoverable.

Then, after I got both batteries, I wasn't able to figure out how to use the ziplines or where to go next.

Still - fun to explore and enjoy the music and whatnot. Good stuff!
maxededo
Apr 23rd · 18:55 UTC
Fantastic submission! Loved the visual and audio components (especially the tracks that used sampling), they made for a really cool atmosphere!

The player controlled nicely and each upgrade felt really satisfying. I made it to the end of the game and very much enjoyed my time with it.

The first platforming segment felt like it wasn't tuned to the player's base movement, and I didn't really like how the floating platforms would move slightly up and down - that made it hard for me to gauge the height of my jumps, but that was really the only section of the game where the platforming felt that way.

Also, I felt like the puzzle and platforming elements didn't really compliment each other. The game ended up feeling more like a platformer with puzzles in it than a puzzle-platformer.
plutonicrock
Apr 24th · 14:09 UTC
Really amazing stuff to be made in such a short time span, love the visuals and the puzzle design!
Zathnic
Apr 24th · 23:58 UTC
Great mood! Could have used a checkpoint on the second island since the paths are quite long and you sometimes have to wait for the platforms to align vertically. But the world feels vast and is visually impressive
Pavel Goncharov
Apr 25th · 11:27 UTC
This is what a team of eight people is capable of! One thing I want to complain about - the font in the menu is sometimes hard to read
Alexander Stepanov
Apr 25th · 18:00 UTC
Guys, thank you all so much for your comments and feedback. It's really nice to read and know that our hard work has paid off!
CO5MONAUT
Apr 26th · 11:55 UTC
The visuals and sound are really nice, and it’s clear a lot of work went into them.
I did struggle with the platforming, though — the jumping felt a bit hard to read, and after dying several times I couldn’t get past the section. It also felt a little long and repetitive for an early challenge.

I think easing the player in more gently could help, because it feels like there are some cool visuals and puzzles hidden behind a pretty steep difficulty spike at the start.
jordantanner
Apr 26th · 16:44 UTC
As others have said, the visual aesthetic and vibe are top notch here! Really love the vibe. Music and audio are also very nice. Gameplay mechanics-wise, the jump feels very good, and I enjoy the subtle FOV cam shift when sprinting.

As far as level design and difficulty, I'll echo what some others have said in that the early platforming is very punishing. Easing the player in and introducing the mechanics in a "starter" way may make for a smoother user onboarding experience in the future. Regarding objectives and "what to do", perhaps a UI label on one side of the screen that indicates current objectives would be a quick and easy way to help guide players on where to go and what the game is currently asking of them at any given time-- sometimes that wasn't as clear as it could be.

Overall a lovely feast for the eyes and ears. In my opinion, with a little more 'soft introduction' for the player the game mechanics and content as well as enhanced communication with the player in various ways, this game could really be taken to the next level. Congrats to all team members who worked on this-- amazing job!!
LDJam user 411567
Apr 28th · 11:48 UTC
Nice Game! I really enjoyed the atmosphere! especially the music, i did not get up to the island, skill issue i guess... But i had no idea what to do with the trash cans or the battery. But i enjoyed speeding around a bit anyway. I also liked the filter you put over everything. And the whole moving island is quite nice
Alexander Stepanov
Apr 28th · 18:55 UTC
Hi @letmebeme! Trash cans are just for fun. To complete the game you need to find two batteries on the blue island and attach them to the station on Blue Island. Then you got double Jump. With it you can reach the orange island...