MummyDrop by SketchyGalore
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IMPORTANT NOTE: The web version of this game has been tested for Chrome and Firefox, but there were some minor issues, including a weird positioning issue with how HTML5 handles physics (if mummies aren't sliding down smooth slopes, this is the reason). If you have any of these issues, please download the Windows binary for the smoothest experience!
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MummyDrop: The Great Sarcophagus Sorter!
MummyDrop is a physics arcade game that requires quick reflexes and planning. Your objective is to sort the different colored sarcophagi into the correct tombs by creating a path for them to drop through using a series of levers.
Controls:
Click on the canes to toggle their direction
Click/Right Click and drag to pan camera (also works with WASD or Arrow keys)
Mousewheel to zoom in/out (middle mouse resets zoom)
Space bar toggles ALL canes simultaneously (only for the brave!)
Features:
- Mummies!
- 5 levels with increasing difficulty!
- In-game instructions!
- A questionable take on Egyptian history!
Additional Controls:
F2 - Small screen mode
F4 - Close game (Windows version)
M - Toggle optional mumbley sound effects
MummyDrop was made by Evan Good for LD 36: "Ancient Technology". This is my fifth LD entry. Ancient Technology seemed like a pretty wide-open theme, but as I'm sure many people did, I immediately started thinking about Ancient Egypt and wanted to dream up some fantasy machinery for that era. As for the game type, I had a memory of a similar "peg" game that I built out of wooden dowels and ping pong balls with my brother when I was young. From Plinko to Peggle, I've always liked those sorts of games, so I decided to fit a new one into the theme!.. In as silly of a way as I could come up with.
MummyDrop was developed using the following tools/resources:
GameMaker Studio Pro 1.4 (with HTML5 export)
BFXR sound generator
Audacity audio editor
MSPaint (for that professional touch)
No pre-existing art, code, or assets were used.
Game features no Egyptian-based puns. They're b'Neith me.
Thanks for playing and congrats to all the other entries!
Declared Post-Dare Bugfixes:
8-28-16- Had to redeploy all versions due to a potentially game-freezing bug when beating a level.
IMPORTANT NOTE: The web version of this game has been tested for Chrome and Firefox, but there were some minor issues, including a weird positioning issue with how HTML5 handles physics (if mummies aren't sliding down smooth slopes, this is the reason). If you have any of these issues, please download the Windows binary for the smoothest experience!
-----
MummyDrop: The Great Sarcophagus Sorter!
MummyDrop is a physics arcade game that requires quick reflexes and planning. Your objective is to sort the different colored sarcophagi into the correct tombs by creating a path for them to drop through using a series of levers.
Controls:
Click on the canes to toggle their direction
Click/Right Click and drag to pan camera (also works with WASD or Arrow keys)
Mousewheel to zoom in/out (middle mouse resets zoom)
Space bar toggles ALL canes simultaneously (only for the brave!)
Features:
- Mummies!
- 5 levels with increasing difficulty!
- In-game instructions!
- A questionable take on Egyptian history!
Additional Controls:
F2 - Small screen mode
F4 - Close game (Windows version)
M - Toggle optional mumbley sound effects
MummyDrop was made by Evan Good for LD 36: "Ancient Technology". This is my fifth LD entry. Ancient Technology seemed like a pretty wide-open theme, but as I'm sure many people did, I immediately started thinking about Ancient Egypt and wanted to dream up some fantasy machinery for that era. As for the game type, I had a memory of a similar "peg" game that I built out of wooden dowels and ping pong balls with my brother when I was young. From Plinko to Peggle, I've always liked those sorts of games, so I decided to fit a new one into the theme!.. In as silly of a way as I could come up with.
MummyDrop was developed using the following tools/resources:
GameMaker Studio Pro 1.4 (with HTML5 export)
BFXR sound generator
Audacity audio editor
MSPaint (for that professional touch)
No pre-existing art, code, or assets were used.
Game features no Egyptian-based puns. They're b'Neith me.
Thanks for playing and congrats to all the other entries!
Declared Post-Dare Bugfixes:
8-28-16- Had to redeploy all versions due to a potentially game-freezing bug when beating a level.
I like the ideia of dumping the gods in the piramyds bottom :)
Would make the levels smaller if possible and last less.
Good job none the less!