{"author_link":"\/users\/crocidb","author_name":"CrociDB","author_uid":1010447,"comments":[{"id":1190707,"author_name":"BruceZoom","author_uid":"brucezoom","epoch":1776655941,"text":"I find the progression a bit slow. Your pawn take actions in short intervals but they accumulates to a slow progression.\nBut overall I like the idea to control both the enemy and the player using one set of signals! It creates interesting strategies.","format":"md","likes":2,"spam":"N"},{"id":1190874,"author_name":"mdotedot","author_uid":"mdotedot","epoch":1776664808,"text":"Good strategy game. It took me a while to figure out the enemy behavior. But well done!","format":"md","likes":1,"spam":"N"},{"id":1191869,"author_name":"skale","author_uid":"skale","epoch":1776698706,"text":"I don't even know with what I'm impressed more. How you came up with all of these mechanics, or how you managed to implement them in such a short time. This is the best one so far","format":"md","likes":1,"spam":"N"},{"id":1191902,"author_name":"qwesasuke","author_uid":"qwesasuke","epoch":1776699229,"text":"Wildly cool mechanics. Thank you very much for the pause. She helped me think about my decision. I don't know if it's a bug. But if I changed the action of the gun on a pause, then a glow appeared. I am sure that you can come up with a lot. It would be cool if it was possible to change the direction of the turn on the RMB. You can complicate it, for example, add an allied tower, moving opponents. Walls that collapse or react to signals. In general, very cool!","format":"md","likes":2,"spam":"N"},{"id":1191962,"author_name":"ugly_robot","author_uid":"ugly-robot","epoch":1776700445,"text":"Woah! Super cool - games like this make me love the theme selection. Never seen anything like it. An absolute joy to figure out - and some truly fantastic sfx and visuals. The wave propagation was soo satisfying.\nThe way the 'corridor of death' puzzle teaches you about signal strength limits?\nHow 'Too Many Signals' just barley works?\nYou are a master of puzzle design.\n\nExactly the right difficulty and length. Adored this entry.\n\nThe fact that the mode-switch sfx tells you what mode you are in - great touch.\nGreat work!","format":"md","likes":2,"spam":"N"},{"id":1192152,"author_name":"Kyanoss","author_uid":"kyanoss","epoch":1776703918,"text":"this is absolutely amazing! everything is perfect, cool graphic (especially your post process effect), nice audio and easy but fun mechanics allowing a lot of possibility and dynamic to emerge! i also like your interactive game feel a lot, such as when clicking the cannon the feedback is awesome","format":"md","likes":1,"spam":"N"},{"id":1192159,"author_name":"beareye","author_uid":"beareye","epoch":1776703989,"text":"This game impressed me so much. I didn't understand its mechanics at first and even thought about dropping it on the second level. But the more levels I played, the more I was having fun. I'm glad that this game rewarded me for patience with complexity like that. Visuals on further levels with so many of towers made my eyes glow. Levels is designed perfectly and solving them was very interesting and difficult. The only problem in this game is its tutorial. Game like that needs better introduction because it really deserves players' attention and wall-of-text tutorial can prevent them from playing this masterpiece!) Remote Tactical Wars broke my brain but in a good way)) all 5s in every category","format":"md","likes":2,"spam":"N"},{"id":1205635,"author_name":"Rafa Fiedo","author_uid":"rafa-fiedo","epoch":1776872405,"text":"wow, great entry!  \nunfortunately I didn't pass the 'to many signals' level :P   \nbut had a lot of fun!  \nthe audio fit really nice, the theme usage is 5\/5  ","format":"md","likes":1,"spam":"N"},{"id":1207675,"author_name":"runningopenloop","author_uid":"runningopenloop","epoch":1776898595,"text":"I made it to the second level! i think the next step would be upgrading the graphics so that you can see better the direction the cannon is pointing.\n-J","format":"md","likes":1,"spam":"N"},{"id":1207809,"author_name":"xotraz","author_uid":"xotraz","epoch":1776901845,"text":"Very good, I am proud to have made it to the end, despite struggling on the second level!\n\n![Capture d'\u00e9cran 2026-04-23 014639.png](\/\/\/raw\/daf\/2\/z\/72649.png)","format":"md","likes":1,"spam":"N"},{"id":1208128,"author_name":"sinemual","author_uid":"sinemual","epoch":1776915497,"text":"Such a cool, unique mechanic! I think if the signal spread out across the cells instead of just as a wave, it would be a little easier to get into the rhythm. It turned out really well\u2014the VFX and sound are amazing!","format":"md","likes":1,"spam":"N"},{"id":1208746,"author_name":"CrociDB","author_uid":"crocidb","epoch":1776937949,"text":"Hi @rafa-fiedo, thanks for your feedback. There was a small bug that made that level be conditional on the timing, which was not intended at all! It's already fixed. =D","format":"md","likes":1,"spam":"N"},{"id":1208757,"author_name":"Rafa Fiedo","author_uid":"rafa-fiedo","epoch":1776938118,"text":"@crocidb \nfixed after submission? ;>","format":"md","likes":1,"spam":"N"},{"id":1215146,"author_name":"Avi","author_uid":"avi","epoch":1777158820,"text":"Wow I love the VFX and the way the signals is sent is quite satisfying:) nice one","format":"md","likes":1,"spam":"N"},{"id":1215164,"author_name":"bereg","author_uid":"bereg","epoch":1777159442,"text":"A very cool idea that\u2019s worth digging into deeper. It could become a really deep puzzle game. Right now, some levels feel a bit too brute-force, instead of giving you that \u201caha!\u201d moment. But even so, the game feels very fresh. Great work, congratulations!","format":"md","likes":1,"spam":"N"},{"id":1217328,"author_name":"VenomousMouse","author_uid":"venomousmouse","epoch":1777294873,"text":"This is uber cool idea. I like chess and to combine them with signals is smart. Also i like how clean and readable the visual is. And the sound is great. Very good puzzle game.","format":"md","likes":1,"spam":"N"},{"id":1221937,"author_name":"deformhead","author_uid":"deformhead","epoch":1777909309,"text":"Great!\n\nThis is a really well-polished game! Even if I had difficulties to time\/plan my actions, I find it very well-balanced!\n\nGood job! :clap:","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ldjam-media\/sha256\/ff\/ffb1697cf37c23ed51a7a875b0d35c926b3c7d31929ab3f825b35aca76bab812.png"],"links":[{"url":"https:\/\/github.com\/crocidb\/remote-tactical-wars","text":"Link"},{"url":"https:\/\/crocidb.itch.io\/remote-tactical-wars","text":"Link"}],"metadata":{"g_key":"72877","g_author":"1010447","g_event":"LD59","g_eventkey":"113","g_subevent":"COMPO","g_urlkey":"309875","g_title":"Remote Tactical Wars","g_status":"WAYBACK","g_place":"46","g_commentcount":"17","g_site2_node_id":"426833","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"426833","n_urlkey":"309875","n_parent":"424249","n_path":"\/events\/ludum-dare\/59\/remote-tactical-wars","n_slug":"remote-tactical-wars","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"10447","n_created":"1776340217","n_modified":"1779479636","n_version":"1370637","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":9,"_trust":1,"author":10447,"body":"# Remote Tactical Wars\n\n![rtw-final-ld.gif](\/\/\/raw\/fc8\/2\/z\/704be.gif)\n\n## [Play on itch.io](https:\/\/crocidb.itch.io\/remote-tactical-wars)\n\n**Remote Tactical Wars** is a tactical puzzle game where your pieces on the board will communicate via **Signals**. You're goal is to destroy the enemy's **Stronghold**. Use your **Canons** by selecting which type of **Signal** it can receive:\n\n - **Shoot**: when receiving the blue signal, the cannon will **Shoot**\n - **Rotate**: the red signal means **Rotate**\n - **Move Ahead**: the green signal will make your Canon move one square forward, to the direction it's facing\n\nAny piece, except the **Wall** can be destroyed. Sometimes, the way forward means destroying ally pieces.\n\n---\n\nAlthough the game should run just fine here, playing it on [itch.io](https:\/\/crocidb.itch.io\/remote-tactical-wars) is a much better experience due to the bigger screen.\n\n---\n\n## Dev Timelapse\n\nhttps:\/\/www.youtube.com\/watch?v=ZzeFiJa37cw\n\n## Development Info\n\nI made the game using these tools:\n\n - **Language**: Vanilla Javascript\n - **Rendering**: Three.js + DOM\n - **Models**: Blender\n - **Music**: Reaper + Surge XT\n\n### Wakatime and AI usage\n\nHere are some statistics from **Wakatime**:\n\n![Screenshot 2026-04-21 142536.png](\/\/\/raw\/fc8\/2\/z\/71f14.png)\n\nThat only tracks the time I spent writing code. That's almost **18 hours** in the code editor.\n\n![Screenshot 2026-04-21 142749.png](\/\/\/raw\/fc8\/2\/z\/71f19.png)\n\nIt says that about 25% of the time was editing AI-generated code, but I suspect it might have been more than that, since many times I was editing code while Claude was generating more code. Not sure how it tracks.\n\nI was extremely disappointed with my AI usage because I wanted to do it the _old way_. It's my first gamejam using AI. And I consider this an experiment. I can assure, though, that I didn't generate anything I couldn't do myself, in fact all the basic game structure was written by hand, and I mostly only used it on the second day of the jam.\n\nI don't want to sound like I'm justifying my gen-AI usage, although that's pretty much what I'm doing. The thing is I'm in a deep conflict at the moment, as I'm sure a lot of you are too. I enjoy being able to produce more than I could myself, but I see the possible damage it can cause to the industry and to our brains. Anyway, I'd love to hear what you all think about that too!","comments":17,"comments-timestamp":"2026-05-04T15:41:49Z","created":"2026-04-16T11:50:17Z","files":[{"author":10447,"id":47063,"name":"$$embed-47063.zip","node":426833,"size":1716004,"status":64,"tag":0,"timestamp":"2026-04-19T23:45:16Z"},{"author":10447,"id":47076,"name":"$$embed-47076.zip","node":426833,"size":1716020,"status":64,"tag":0,"timestamp":"2026-04-19T23:49:01Z"},{"author":10447,"id":47096,"name":"$$embed-47096.zip","node":426833,"size":1716015,"status":64,"tag":0,"timestamp":"2026-04-19T23:53:59Z"},{"author":10447,"id":47104,"name":"$$embed-47104.zip","node":426833,"size":1716037,"status":64,"tag":0,"timestamp":"2026-04-19T23:56:49Z"},{"author":10447,"id":47114,"name":"$$embed-47114.zip","node":426833,"size":1716050,"status":73,"tag":0,"timestamp":"2026-04-20T00:01:47Z"}],"files-timestamp":"2026-04-20T00:01:47Z","grade":{"grade-01":22,"grade-02":22,"grade-03":22,"grade-04":22,"grade-05":22,"grade-06":22,"grade-07":16,"grade-08":20},"id":426833,"love":0,"magic":{"cool":99.058063780795,"feedback":16,"given":19.625,"grade":21,"grade-01-average":3.9,"grade-01-result":46,"grade-02-average":3.725,"grade-02-result":58,"grade-03-average":4.25,"grade-03-result":7,"grade-04-average":4.6,"grade-04-result":2,"grade-05-average":3.9,"grade-05-result":64,"grade-06-average":3.725,"grade-06-result":57,"grade-07-average":2.571,"grade-08-average":3.306,"grade-08-result":177,"smart":0},"meta":{"allow-anonymous-comments":"1","author":[10447],"cover":"\/\/\/content\/fc8\/2\/z\/725dc.png","link-01":"https:\/\/github.com\/crocidb\/remote-tactical-wars","link-01-tag":[50],"link-02":"https:\/\/crocidb.itch.io\/remote-tactical-wars","link-02-tag":[42336]},"meta-timestamp":"2026-05-22T19:53:56Z","modified":"2026-05-22T19:53:56Z","name":"Remote Tactical Wars","node-timestamp":"2026-04-23T09:54:23Z","parent":424249,"parents":[1,5,9,424249],"path":"\/events\/ludum-dare\/59\/remote-tactical-wars","published":"2026-04-19T23:45:56Z","scope":"public","slug":"remote-tactical-wars","subsubtype":"compo","subtype":"game","type":"item","version":1370637},"text":"# Remote Tactical Wars\n\n![rtw-final-ld.gif](\/\/\/raw\/fc8\/2\/z\/704be.gif)\n\n## [Play on itch.io](https:\/\/crocidb.itch.io\/remote-tactical-wars)\n\n**Remote Tactical Wars** is a tactical puzzle game where your pieces on the board will communicate via **Signals**. You're goal is to destroy the enemy's **Stronghold**. Use your **Canons** by selecting which type of **Signal** it can receive:\n\n - **Shoot**: when receiving the blue signal, the cannon will **Shoot**\n - **Rotate**: the red signal means **Rotate**\n - **Move Ahead**: the green signal will make your Canon move one square forward, to the direction it's facing\n\nAny piece, except the **Wall** can be destroyed. Sometimes, the way forward means destroying ally pieces.\n\n---\n\nAlthough the game should run just fine here, playing it on [itch.io](https:\/\/crocidb.itch.io\/remote-tactical-wars) is a much better experience due to the bigger screen.\n\n---\n\n## Dev Timelapse\n\nhttps:\/\/www.youtube.com\/watch?v=ZzeFiJa37cw\n\n## Development Info\n\nI made the game using these tools:\n\n - **Language**: Vanilla Javascript\n - **Rendering**: Three.js + DOM\n - **Models**: Blender\n - **Music**: Reaper + Surge XT\n\n### Wakatime and AI usage\n\nHere are some statistics from **Wakatime**:\n\n![Screenshot 2026-04-21 142536.png](\/\/\/raw\/fc8\/2\/z\/71f14.png)\n\nThat only tracks the time I spent writing code. That's almost **18 hours** in the code editor.\n\n![Screenshot 2026-04-21 142749.png](\/\/\/raw\/fc8\/2\/z\/71f19.png)\n\nIt says that about 25% of the time was editing AI-generated code, but I suspect it might have been more than that, since many times I was editing code while Claude was generating more code. Not sure how it tracks.\n\nI was extremely disappointed with my AI usage because I wanted to do it the _old way_. It's my first gamejam using AI. And I consider this an experiment. I can assure, though, that I didn't generate anything I couldn't do myself, in fact all the basic game structure was written by hand, and I mostly only used it on the second day of the jam.\n\nI don't want to sound like I'm justifying my gen-AI usage, although that's pretty much what I'm doing. The thing is I'm in a deep conflict at the moment, as I'm sure a lot of you are too. I enjoy being able to produce more than I could myself, but I see the possible damage it can cause to the industry and to our brains. Anyway, I'd love to hear what you all think about that too!","title":"Remote Tactical Wars","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/426501+426502+426503+426504+426505+426506+426507+426508+426509+426510+426511+426512+426513+426514+426515+426516+426517+426518+426519+426520+426521+426522+426523+426524+426525+426526+426527+426528+426529+426530+426531+426532+426533+426534+426535+426536+426537+426538+426539+426540+426541+426542+426543+426544+426545+426546+426547+426548+426549+426550+426551+426552+426553+426554+426555+426556+426557+426558+426559+426560+426561+426562+426563+426564+426565+426566+426567+426568+426569+426570+426571+426572+426573+426574+426575+426576+426577+426578+426579+426580+426581+426582+426583+426584+426585+426586+426587+426588+426589+426590+426591+426592+426593+426594+426595+426596+426597+426598+426599+426600+426601+426602+426603+426604+426605+426606+426607+426608+426609+426610+426611+426612+426613+426614+426615+426616+426617+426618+426619+426620+426621+426622+426623+426624+426625+426626+426627+426628+426629+426630+426631+426632+426633+426634+426635+426636+426637+426638+426639+426640+426641+426642+426643+426644+426645+426646+426647+426648+426649+426650+426651+426652+426653+426654+426655+426656+426657+426658+426659+426660+426661+426662+426663+426664+426665+426666+426667+426668+426669+426670+426671+426672+426673+426674+426675+426676+426677+426678+426679+426680+426681+426682+426683+426684+426685+426686+426687+426688+426689+426690+426691+426692+426693+426694+426695+426696+426697+426698+426699+426700+426701+426702+426703+426704+426705+426706+426707+426708+426709+426710+426711+426712+426713+426714+426715+426716+426717+426718+426719+426720+426721+426722+426723+426724+426725+426726+426727+426728+426729+426730+426731+426732+426733+426734+426735+426736+426737+426738+426739+426740+426741+426742+426743+426744+426745+426746+426747+426748+426749+426750+426751+426752+426753+426754+426755+426756+426757+426758+426759+426760+426761+426762+426763+426764+426765+426766+426767+426768+426769+426770+426771+426772+426773+426774+426775+426776+426777+426778+426779+426780+426781+426782+426783+426784+426785+426786+426787+426788+426789+426790+426791+426792+426793+426794+426795+426796+426797+426798+426799+426800+426801+426802+426803+426804+426805+426806+426807+426808+426809+426810+426811+426812+426813+426814+426815+426816+426817+426818+426819+426820+426821+426822+426823+426824+426825+426826+426827+426828+426829+426830+426831+426832+426833+426834+426835+426836+426837+426838+426839+426840+426841+426842+426843+426844+426845+426846+426847+426848+426849+426850+426851+426852+426853+426854+426855+426856+426857+426858+426859+426860+426861+426862+426863+426864+426865+426866+426867+426868+426869+426870+426871+426872+426873+426874+426875+426876+426877+426878+426879+426880+426881+426882+426883+426884+426885+426886+426887+426888+426889+426890+426891+426892+426893+426894+426895+426896+426897+426898+426899+426900+426901+426902+426903+426904+426905+426906+426907+426908+426909+426910+426911+426912+426913+426914+426915+426916+426917+426918+426919+426920+426921+426922+426923+426924+426925+426926+426927+426928+426929+426930+426931+426932+426933+426934+426935+426936+426937+426938+426939+426940+426941+426942+426943+426944+426945+426946+426947+426948+426949+426950+426951+426952+426953+426954+426955+426956+426957+426958+426959+426960+426961+426962+426963+426964+426965+426966+426967+426968+426969+426970+426971+426972+426973+426974+426975+426976+426977+426978+426979+426980+426981+426982+426983+426984+426985+426986+426987+426988+426989+426990+426991+426992+426993+426994+426995+426996+426997+426998+426999+427000?authors&parents&superparent"},"object":"objects\/sha256\/cd\/cd089513026a2356f5640a776560563d2b20fe922c1d14c04048d75be0b39f7a","record":"shard-1\/json-live-urgent-v3\/records\/8def9d38a2fbf7a97e6cccb2f2e51697a9d3f1c1447fe8b2fa91f1c993681903.json","sha256":"cd089513026a2356f5640a776560563d2b20fe922c1d14c04048d75be0b39f7a","source":"https","stored_at":1784022561}}