FISTAL by Splix
Hello, this is my first Game Jam that I’m doing on my own. I’m a freshman at a video game design school, which means the game has a lot of issues, but I’m still really happy to have participated in this Game Jam, where I learned a lot.
About the game: A day that started out normally is about to be disrupted by a strange character. What actions and decisions will you make? In this game, where the destiny is in your hands.
Controls: Z: Forward Q: Left S: Backward D: Right On a AZERTY keyboard
| Play / Download on itch.io | https://thesplix.itch.io/fistal |
| Source Code | https://thesplix.itch.io/fistal |
| Original URL | https://ldjam.com/events/ludum-dare/59/fistal |
Ratings
| Overall | 829th | 2.569⭐ | 31🧑⚖️ |
| Fun | 812th | 2.429⭐ | 30🧑⚖️ |
| Innovation | 803th | 2.481⭐ | 29🧑⚖️ |
| Theme | 567th | 3.429⭐ | 30🧑⚖️ |
| Humor | 497th | 2.58⭐ | 27🧑⚖️ |
| Mood | 775th | 2.808⭐ | 28🧑⚖️ |
| Given | 23🗳️ | 40🗨️ |
A good demo of 3d interface but I did not have much fun.
The gameplay itself is pretty decent, I liked the UI for setting power/Hz.
The game is clearly missing some ambient sound and music. But those explosions were basically jumpscares. I didn't expect them to be so loud.
I tried all the frequencies, but in practice you only need two to beat the game, which feels like a missed opportunity.
Overall, aside from a couple of shortcomings, it's a pretty decent game for a first game jam.
Forcing AZERTY keys was a bit insane but figured out that Z is forward and went with it. A small tip, most engines (I assume Unreal as well) allow "physical" keybinds, which, ignore keyboard language layouts.
Good luck on the game design journey!