Glorble World by aou

PLAY IT ON ITCH.IO: https://lemonfsh.itch.io/glorble-world
| itchio | https://lemonfsh.itch.io/glorble-world |
| Github | https://github.com/lemonfsh/ld59_signal |
| Original URL | https://ldjam.com/events/ludum-dare/59/glorble-world |
Ratings
| Overall | 77th | 3.737⭐ | 21🧑⚖️ |
| Fun | 82th | 3.605⭐ | 21🧑⚖️ |
| Innovation | 79th | 3.658⭐ | 21🧑⚖️ |
| Theme | 199th | 3.316⭐ | 21🧑⚖️ |
| Graphics | 109th | 3.658⭐ | 21🧑⚖️ |
| Audio | 200th | 2.833⭐ | 20🧑⚖️ |
| Humor | 66th | 3.158⭐ | 21🧑⚖️ |
| Mood | 143th | 3.474⭐ | 21🧑⚖️ |
| Given | 28🗳️ | 9🗨️ |
The visuals were really interesting and unique, and the interface handled very well. I more or less understand the emotion system and while it fleshes out the glorbles, I'm not sure it integrates as well in gameplay. I also wasn't sure how to improve my buildings to put up a better defense, because the enemies quickly scaled up enough to beat down my little guys. And finally, you put in this great system of examining each individual element, but there isn't really any time to do that for the sake of strategy or flavor, as far as I could tell.
Nitpicks aside, it's a very cool game and you continue to shine as a dev. Bravo!
@mrwarranty thanks for playing! the reason why the inspect element and the emotions feel out of place is that i originally had planned for a completely different win condition, which leaned more into the RTS style. but as you can guess, that was a bit of an overscope and didnt really work out, so i just went with waves of enemies which is way simpler.
I love the crazy, dark, rockos modern life sort of look.
I managed to get to 10