Glorble World by aou

[raw]
made by aou for Ludum Dare 59 (COMPO)

gw1sc.png

PLAY IT ON ITCH.IO: https://lemonfsh.itch.io/glorble-world

Ratings

Overall 77th 3.737⭐ 21🧑‍⚖️
Fun 82th 3.605⭐ 21🧑‍⚖️
Innovation 79th 3.658⭐ 21🧑‍⚖️
Theme 199th 3.316⭐ 21🧑‍⚖️
Graphics 109th 3.658⭐ 21🧑‍⚖️
Audio 200th 2.833⭐ 20🧑‍⚖️
Humor 66th 3.158⭐ 21🧑‍⚖️
Mood 143th 3.474⭐ 21🧑‍⚖️
Given 28🗳️ 9🗨️

Feedback

LDJam user 428646
Apr 20th · 06:00 UTC
This is great! I love me some glorbles. I may have missed something with the mechanics, but I think something with their sad and angry states needs tweaking because I was commanding them almost constantly and they were sad 90% of the time. The style of this game is great, I think I'm just not fully understanding what's going on.
manabreak
Apr 20th · 06:24 UTC
I'm with @tolviere on this one. I didn't quite catch what the emotions did. Also the graphical style is probably not for me, but I can see some people might like it. :)
jk5000
Apr 20th · 06:57 UTC
The idea is super fun and the game is pretty fun to play. Both the visuals and audio is interesting. But it's a bit difficult to see what is happening. Overall a good jam game. Well done.
spooooodermon
Apr 20th · 16:49 UTC
I really liked this game! It was a fun time, though I do think the emotions didn't really seem to do much in terms of stopping the player. Overall I enjoyed this!
LDJam user 179040
Apr 21st · 01:29 UTC
Impressive as always! Leave it to you to come up with an RTS in 48 hours, lol. And I love to see the return of the glorbles.

The visuals were really interesting and unique, and the interface handled very well. I more or less understand the emotion system and while it fleshes out the glorbles, I'm not sure it integrates as well in gameplay. I also wasn't sure how to improve my buildings to put up a better defense, because the enemies quickly scaled up enough to beat down my little guys. And finally, you put in this great system of examining each individual element, but there isn't really any time to do that for the sake of strategy or flavor, as far as I could tell.

Nitpicks aside, it's a very cool game and you continue to shine as a dev. Bravo!![ld59 ss1.png](///raw/06b/b2/z/7196b.png)
LDJam user 373623
Apr 21st · 06:40 UTC
@tolviere @manabreak @spooooodermon thank you all for the feedback, and yes the emotions definitely need changes, i will likely release a patch for the game.

@mrwarranty thanks for playing! the reason why the inspect element and the emotions feel out of place is that i originally had planned for a completely different win condition, which leaned more into the RTS style. but as you can guess, that was a bit of an overscope and didnt really work out, so i just went with waves of enemies which is way simpler.
Psycanic
Apr 22nd · 04:03 UTC
I love watching mutated chibis killing each other.. this is perfectly scaled and implemented, amaze amaze amaze for a 2 day project
cogcomp
Apr 23rd · 19:54 UTC
Interesting concept. Loved the glorbles but I don't think I understand how to wind the game?
metalim
Apr 23rd · 20:14 UTC
fun silly game. Nice concept. The game doesn't fit the screen though, can't see what's outside. Also not sure it there's a goal except "survive as long as you can". Survived just 9
SteveOfStevesGames
Apr 25th · 15:24 UTC
cool game, definately has potential.
I love the crazy, dark, rockos modern life sort of look.
I managed to get to 10
blubberquark
May 03rd · 08:18 UTC
I survived 13 days. I don't know if that's good or not.