Dude On Fire by voca

[raw]
made by voca for LD34 (JAM)
Run, jump, roll and enjoy!

Mobile version coming soon! Do not miss - follow us on twitter! https://twitter.com/voca_apps

Thank you all for feedback! Very helpful and pleasant.

Ratings

Coolness 100% 1
Overall(Jam) 3.06 748
Audio(Jam) 3.53 229
Fun(Jam) 2.59 921
Graphics(Jam) 4.05 191
Humor(Jam) 3.06 293
Innovation(Jam) 2.19 999
Mood(Jam) 3.15 572
Theme(Jam) 3.56 626

Feedback

dodormeur
17. Dec 2015 · 00:04 UTC
The field view is so short, escaping is random, which is quite frustrating.
The art and audio are really nice, if you expended a bit the window it cool be really cool :)
Mano
17. Dec 2015 · 00:20 UTC
Cute little game. I wish I just could see a little more ahead of me.
Rob_Haines
17. Dec 2015 · 00:21 UTC
This is really cute, & I love the art style. However, the time the player has to react to the obstacles is just a split-second too short to feel satisfying. With a little polish this could do well on mobile, I think!
luke
17. Dec 2015 · 00:28 UTC
so much beautiful,but the player must see the obstacle in advance, else the game gets an unfair difficulty
Reccy
17. Dec 2015 · 00:30 UTC
Fun little game, nice art style :)
It's a little bit too difficult though.
guoboism
17. Dec 2015 · 00:37 UTC
Would be better if landscape window.
The art is so cute!
crucknuk
17. Dec 2015 · 00:39 UTC
Cute game but unplayable because i couldn't see the next obstacle sooner. Maybe try with a horizontal view instead of vertical.

The art is nice and the audio fits well with the mood of the game.

Good job :)
MrAmlice
17. Dec 2015 · 00:55 UTC
Nice art and overall feel. I would agree with a lot of the preceding posts, it became too difficult due to a lack of vision with obstacles. Feels like it was designed for vertical mobile, should be horizontal for this type of game imo. Great job otherwise though.
pinion
17. Dec 2015 · 01:00 UTC
Very cute character and I liked how I changed colour when I died. But I died a lot!

I wonder if some colour coding would help the obstacles stand out from each other more? Or maybe as other are saying it's a view distance issue.
shrapx
17. Dec 2015 · 01:01 UTC
very sweet design, until i remember its on fire :( my best was 8 points, my average was like 1.. good work.
eerongal
17. Dec 2015 · 01:07 UTC
I agree with what others say here. Solid idea, but the view window is so small that it makes it kinda difficult.
sonelliot
17. Dec 2015 · 01:13 UTC
Cute game. I like the music and art! I agree with some of the other comments that the field of view is a bit too narrow and means you need lightning reflexes to get a high score. Even so, great job!
cudabear
17. Dec 2015 · 01:19 UTC
This game looks and sounds awesome! Shame is, its too dang hard to play. It's mostly because I have such a short reaction period to judge what to do next, as well as the hitboxes on the obstacles being unforgiving.
MicroMacro
17. Dec 2015 · 01:21 UTC
Adorable game, though the field of view is a little too small for my liking, however the game is still fun to play. Nice job!
Andrew Deem
17. Dec 2015 · 01:26 UTC
Art, audio, and controls are fine. The design is a bit off. A wider view would be better. Plus, with a wider view you could focus on different types of hazards and terrain. Good work nonetheless.
SusanTheCat
17. Dec 2015 · 01:28 UTC
Fun music and graphics. Good animations.
Squid Blink Games
17. Dec 2015 · 01:29 UTC
Such a great looking game! I'm going to have to express the same sentiments here - you aren't given enough time between when you see the obstacle and when you can react to it.

It's super frustrating and while the game sounds nice and looks nice, I stopped after my third death.
Star Garden Games
17. Dec 2015 · 01:48 UTC
I like it! Very cute art and music. Love the way he rolls. Only complaint is that I'm not sure why it is such a skinny portrait layout. It feels like an unfair restraint to have such a limited view. I had fun with it though, great job!
NoGrapes
17. Dec 2015 · 01:54 UTC
Great concept and the graphics are great too. I have a problem with the field of view however. The hazards come in way too fast at the get-go and the actual hazards kind of blend in with the background. I didn't know what I was getting hit by the first few times I've died.
tantumgames
17. Dec 2015 · 02:04 UTC
Very nice art and music. Great job
Clavus
17. Dec 2015 · 02:13 UTC
Well, what is there to say... it's a dude on fire :)
XenosNS
17. Dec 2015 · 02:22 UTC
Looks very slick. Would prefered if there was more warning of what was coming to avoid.
Noah Ratcliff
17. Dec 2015 · 02:30 UTC
Absolutely lovely visuals and audio. However, I felt like I didn't have enough time to react to oncoming obstacles. As others have said, this could probably easily be solved with a slightly larger viewport.
Troma
17. Dec 2015 · 02:39 UTC
Nice graphics!
radmars
17. Dec 2015 · 02:43 UTC
Adorable! Seems a bit hard though, would be nice if it started slower then ramped up the speed.
dalbinblue
17. Dec 2015 · 02:45 UTC
As others have said, the style and art direction is spot on, but the field of view is way too narrow to make the game fun. simplest change would be to move the player off center so that you have a little bit more time to see what's coming. The other change would be to switch to a horizontal orientation so that there's more space between the edge of the screen and the player.
nunesbarbosa
18. Dec 2015 · 00:18 UTC
I can repeat the comments of other people that it is very frustrating not to see ahead.
JimmothySanchez
18. Dec 2015 · 00:45 UTC
Super well polished game. The aspect ratio makes me feel like I'm going to see this on mobile any day now. Good luck with it.
OberynMartell
18. Dec 2015 · 03:03 UTC
I thought it was a bit frustrating.. I dont go well in these fast reaction games. The art is nice though. Congrats.
Yword
18. Dec 2015 · 09:33 UTC
Really polished graphics and nice music! Quite hard but very additive too! Well done!
argosenpaikun
18. Dec 2015 · 11:19 UTC
Ahmm, the graphics very nice and I'm quite fans of it. The gameplay... i recommend the view need to be expand bigger letting players to identify the upcoming obstacles =T

Nice music...
bradur
18. Dec 2015 · 13:48 UTC
The game is very difficult at first, maybe a bit slower pace when the game starts? Anyhow, the controls were crisp and the grahpics, sound and music worked together well. Well done!
x92rwzb
18. Dec 2015 · 14:05 UTC
Unique entry. Amazing!
Warboys
18. Dec 2015 · 14:33 UTC
Cute as all hell but yeah, like others have said, it should really be in landscape. Extremely hard to play, I think my best score was 5 and I played for around 5 minutes xD
pcmaster
18. Dec 2015 · 15:36 UTC
Very cute, I like they change colours, your graphics is crisp. But I never made it to more than 5 :D
Coomzy
18. Dec 2015 · 17:06 UTC
Dev, what was your highest score while making this?!? I got 3
jeroenwimmers
19. Dec 2015 · 00:25 UTC
way too little time to react. makes it super hard
aare
19. Dec 2015 · 01:04 UTC
Damn that was hard, maybe next time you turn the screen to give player more time to react?
Great art thou :)
The Merge Conflicts
19. Dec 2015 · 02:14 UTC
It would be better to give the players more reaction time.
logon13
19. Dec 2015 · 04:10 UTC
Really hard game I only managed to get 4
PeachTreeOath
19. Dec 2015 · 04:30 UTC
At first I thought I was getting old and reactions were waning, but then the comments made me feel better =)
jackyjjc
19. Dec 2015 · 05:34 UTC
I love the art and the music but it gave the same frustration as flappy bird because it is so hard. The player just don't get enough reaction time.
justinooncx
19. Dec 2015 · 06:13 UTC
Jeez, this game is bloody hard! Barely any time to react to the obstacles... Otherwise, it's rather well-polished.
spotco
19. Dec 2015 · 09:00 UTC
Would have liked more time (or at least varying time) to react, and more mechanics.
bog13
19. Dec 2015 · 09:50 UTC
Nice :D
_benhumphries
19. Dec 2015 · 13:13 UTC
The art is really nice and I like the idea but unfortunately I feel like the game is kind of ruined because of the FOV. It seems more up to chance than skill when playing this game. Good job nonetheless!
Peekotus
19. Dec 2015 · 15:57 UTC
wish i could see a bit more
Calciumtrice
19. Dec 2015 · 16:56 UTC
This is cute! I found the difficulty far too high on account of only being able to see a really short distance in front of the character though.

Looks really nice, the character design and animation are really cute and with some tweaks to the difficulty/play-ability, would be a fun little game.
ElliotFiske
19. Dec 2015 · 23:48 UTC
Cute game! The graphics, animations and audio are all lovely.

Unfortunately the obstacles appear just a little too quickly.. another half-second or so to give time to react would make this WAY more enjoyable.
LeReveur
20. Dec 2015 · 03:29 UTC
Hey ! Wich one of you little rascals set the ass of this poor creature on fire !?
Crashmore Studios
20. Dec 2015 · 14:20 UTC
Very cute vector-artstyle. Animations were also pretty fluid, except for the jump which felt a bit stiff.

The gameplay was pretty serviceable although I would've prefered a horizontal view instead, so I could see a little bit more ahead of myself and plan out my moves. Especially as the obstacles were randomly generated.

Otherwise, it's pretty nice. Could definitely see myself playing it on my phone :).
ohmaigawd
20. Dec 2015 · 18:55 UTC
The game is really hard but got me addicted so that's good. Nice graphics!
Ludipe
20. Dec 2015 · 21:51 UTC
Hey!

Thought the art was cool, gameplay gets frustrating. You have a lot of vertical space that isn't really that useful, while hazards appear on the left and you don't get enough time to react.
Hot Box Games
20. Dec 2015 · 22:42 UTC
This is a really solid package.
Nice graphics and audio and tight gameplay!
It was a little hard to dodge sometimes because you don't get much time to see what's coming, but other than that,
Gooooooooood job!
Weeping Rupee
21. Dec 2015 · 07:01 UTC
Like many have said, the art is beautiful but the execution is kinda flawed. Alot have said its just too short a time to react to incoming obstacles but I think you intended that based on the resolution this game starts in.

I think the real problem is that its hard to distinguish between the spikey stuff your supposed to avoid and the background. Like, the first three times I played I literally thought i just died from nothing. Mike the stuff your dodging a different color or shape or something and that'll make it alot better I think.
Berserker_Chris
21. Dec 2015 · 11:26 UTC
The View must be bigger or my reaction time is to long.
Weloxux
22. Dec 2015 · 12:15 UTC
Pretty cute. Music got on my nerve after a while though.

High score: 21 (this shit's hard!)
Blobo
22. Dec 2015 · 16:48 UTC
I really like how the character changes color every round. it adds variety to an extremely simple game.
danielsann7
22. Dec 2015 · 18:04 UTC
the time of reaction is very shot, but everything else is really good! well done!
Modoc73
23. Dec 2015 · 03:34 UTC
Nice good, good art, but I feel as the field of view is not big enough. It's sort of like a 50/50 chance of which key to press. But good work.
munchor
27. Dec 2015 · 14:22 UTC
Nice new approach on a well-known and simple concept ;)
stefenism
27. Dec 2015 · 19:51 UTC
Well I liked it but I really wish it was horizontal rather than vertical...It would give more time to prepare for obstacles.
Skywilly
28. Dec 2015 · 01:36 UTC
Very cute game !
Dege
28. Dec 2015 · 13:16 UTC
I HATE YOU CUTE LITTLE ADORABLE MONSTER!
cilerba
29. Dec 2015 · 16:01 UTC
kind of hard to see what is coming but still a fun idea!
pixelpotions
29. Dec 2015 · 18:18 UTC
Wow, solid entry! Like others said you have a split second to react which makes a barrier for new players. Eventually you'll get better but how many players would stick around? I think it would be better to put the creature a little to the right so you have more view of the obstacles. Great game nonetheless!
NoWandStudios
31. Dec 2015 · 09:28 UTC
Nice job here! You've done a great work I can't wait mobile version
PowerSpark
31. Dec 2015 · 19:07 UTC
Needs more field of view... but other than that a cool little game.
Xanjos
02. Jan 2016 · 01:07 UTC
The field of view is pretty small so it's quite hard to react to obstacles properly but I really love how smooth the animations were made.
Blake_Lead
02. Jan 2016 · 02:44 UTC
Great game, congrats ! A bit hard for me, but the graphics, music and animation are really pleasant.
ChuiGum
02. Jan 2016 · 23:22 UTC
Hard to see what would be ahead of me, kind of frustrating but that's okay because I like frustrating games! c:
Tapehead
03. Jan 2016 · 09:28 UTC
well.. this game is very hard or i'm just to bad :D .. but overall good job :)
Leon Möhring
04. Jan 2016 · 18:17 UTC
the game Looks very polished and by the graphics side its ready to ship, but I think there are better ways to make an endless runner hard than giving the Player a short reaction time...