Dark Sigils by Artur Hawkwing
Dark Sigils
Dark Sigils is a game about solving puzzles to decipher runes in a lost city -- all the while learning about the history of many others who entered the city, never to leave again. Come explore the lost demonic city of Altaertha -- and find the escape signal before its too late!
Some things you may want to know - HTML5 build available :D (I'll add it to this site once upload issues resolve -- for now, see itch.io) - Controller and keyboard compatible; mouse optional - Controls are explained in-game - a pen and paper may come in handy!
Gallery

| itch.io | https://applejamstudio.itch.io/dark-sigils |
| Original URL | https://ldjam.com/events/ludum-dare/59/dark-sigils |
Ratings
| Overall | 669th | 3.192⭐ | 28🧑⚖️ |
| Fun | 509th | 3.269⭐ | 28🧑⚖️ |
| Innovation | 390th | 3.442⭐ | 28🧑⚖️ |
| Theme | 711th | 2.981⭐ | 29🧑⚖️ |
| Audio | 397th | 3.352⭐ | 29🧑⚖️ |
| Mood | 448th | 3.593⭐ | 29🧑⚖️ |
| Given | 24🗳️ | 31🗨️ |
I ended up brute forcing each portal to complete the game with using very simple logic.
The music is very good and creates a great atmosphere.
Congratulations!

i think if you kept working on this it could be really good! already given the time constraints it's quite impressive, but i think for a game like this to be really good you need a lot of quality of life improvements.
starting with having to work on translating both elvish and demonic right out of the gate i think is a bit too much of a difficulty spike from the beginning. to be honest i lightly rage quit the game. i had just invested quite a bit of time learning a bunch of elvish and then realized that both of the next doors were in demonic and i was frustrated for having just spent a bunch of time writing elvish. i think starting with just one language for a couple puzzles and then introducing the next would feel slightly smoother.
another huge improvement (beyond the scope of a game jam) would be having a way to in-game record the translations you think you know and then showing them in context, and when trying the doors let the player edit character by character. i found it frustrating to have to retype the entire word each time especially when i was confident i knew what certain characters later in the word were.
overall, like i said, i think this can be something really good!
Excellent work -- well done!