Licence to Fine by IndigoWolf
They have ignored our threatening letters for the last time. Never again shall the British public be safe from the British Wireless Corporation. We have dispatched our TV Detection Vans in force.
Lead the charge against TV Licence dodgers and restore Ol' Blighty to her former glory!
Pretty pleased with the concept but was only able to spend about half a day on it, so lacks content.
IMPORTANT: Audio required. Listen for high pitched signals to locate targets then use your radar dish to scan the house. Controls can be found at the bottom of the UI.
Only 2 levels, the last one signal is particularly hard to match, but it can be completed, good luck!
LD59 Entry.
| itchi.io | https://indigoigw.itch.io/licence-to-fine-ld59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/licence-to-fine |
Ratings
| Overall | 177th | 3.344⭐ | 34🧑⚖️ |
| Fun | 235th | 2.859⭐ | 34🧑⚖️ |
| Innovation | 86th | 3.609⭐ | 34🧑⚖️ |
| Theme | 52th | 4.188⭐ | 34🧑⚖️ |
| Graphics | 177th | 3.328⭐ | 34🧑⚖️ |
| Audio | 203th | 2.806⭐ | 33🧑⚖️ |
| Humor | 60th | 3.266⭐ | 34🧑⚖️ |
| Mood | 216th | 3.034⭐ | 31🧑⚖️ |
| Given | 42🗳️ | 44🗨️ |
By the second level, I stopped catching signals entirely) I barely managed to pick them up on the first one)
I do somehow feel like this game would have been just as good or maybe even better if there was no driving in it. If I just was able to walk around with a scanner, sniff out those dirty fare dodgers and then finding the right signal would have been great. The way it is at the moment it is slightly too frustrating to drive, aim the dish, where I can't even see it and try to listen to the faint whine of the signal.
- When not in free-look mode, scrolling the mouse wheel does nothing. Free look isn't very useful on its own, so I almost didn't notice this.
- Some of the waveforms (low-frequency/high-phase) are nearly impossible to match to one another due to temporal aliasing with the framerate. It would have been nice to have some secondary visual indication to go off of rather than basing it purely on the timing of what to me looked like randomly jumping horizontal lines.
Lovely little map and nice minimap
The alt button freelook did something weird with the mouse and turned the camera upside down.
Got stuck with trying to get signal match I got the freq and amplitude right (found the scroll wheel could move the slider in small enough steps) but the phase was doing something strange and changing the frequency if set to a high value with the wave going both up and down at the same time! I'm sorry to say this made it more frustrating than fun
Plenty of content for a compo, but could do with some polish on the control dials if you've time for a post compo version!

I will say - and god I hope I'm not making a fool of myself here lol - I'm pretty sure the Phase of a wave isn't supposed to affect the scroll speed. The phase of a wave is like an offset, that describes where the wave is in its cycle, but changing an offset shouldn't be affecting scroll speed in theory, only the starting location of the wave, which confused me a bit and made it difficult to match things sometimes.
I also felt the matching could have been slightlyyy more lenient to the end-user. I found myself getting a tad frustrated when I thought I was "close enough" but had to tinker past what I felt was neccesary.
I'm still mad impressed by all the different things you have going on in the game, including little text boxes and SFX and everything. Great work overall!
I originally planned to have it much more in the style of 'RV there yet" and make the driving super silly while trying to maintain the signal accuracy, unfortunately just ran out of time so a lot of mechanics were cut down to make them at least 'finished'.

I couldnt find anything on level 2. i think it was 2. the one thats square with impossibly small gaps to go through.
I liked it but the driving was just a tiny bit too frustrating.
god bless our TV liscence enforcers <O,
Good job :slight_smile: