Insecure WiFi by BushFire
I finally did my first Ludum Dare entry.
A game about pirates and insecure WiFi connections.
Controls: WASD for steering. QE for changing wifi channel. Esc/P for pause/menu.
| Link | https://bushfirestudio.itch.io/insecure-wifi |
| Link | https://gitlab.com/bushfire-public/ludumdare59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/insecure-wifi |
Ratings
| Overall | 272th | 2.761⭐ | 25🧑⚖️ |
| Fun | 244th | 2.804⭐ | 25🧑⚖️ |
| Innovation | 230th | 2.935⭐ | 25🧑⚖️ |
| Theme | 150th | 3.652⭐ | 25🧑⚖️ |
| Graphics | 267th | 2.63⭐ | 25🧑⚖️ |
| Audio | 206th | 2.739⭐ | 25🧑⚖️ |
| Humor | 195th | 2.023⭐ | 24🧑⚖️ |
| Mood | 262th | 2.523⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 20🗨️ |
at first it was unclear what to do, but later it was pretty easy
congrats!


I do think the game was perhaps a little too easy, though... the fuel/speed mechanic is a good idea, but in practice I never had any reason not to be at 100% speed. Any lower than that was a death sentence while circling enemies, and I had more than enough fuel to complete all the levels without worrying about running out (indeed, I never dipped below 25% in my whole playthrough!). The later levels, as a result, weren't any more _difficult_ than the earlier ones; they just took longer. Making the fuel consumption less generous could force players to make tough decisions - like, maybe you would have to try to herd multiple enemies together to knock them out in quick succession, since otherwise circling each of them individually to disable them would use too much fuel.

