Star Traveller by nyxkn
Star Traveller

No instructions required. Hop in and play!
Available for Web, Linux, Windows
Controls:
- Mouse
For feedback, I very much welcome and prefer harsh criticism! (and you'll always get a heart for that :)
This game was an attempt at making something with more narrative and atmosphere (and art) than I usually do. I'm always in awe at games that manage to feel immersive and tell interesting stories, so I'm trying to explore this more.
As such, I'm particularly grateful for any feedback regarding these aspects!

Devnotes
- Godot 4.6.2
- Krita for all the art
- Reaper for music and sfx, with Vital synth and Decent Sampler
- Font is monogram by datagoblin
History
[1.0.2] - 2026-04-23
- changed web build to use threads and sharedarraybuffer, to hopefully solve audio playback issues
[1.0.1] - 2026-04-20
- accessibility: changed ship dialogue color to be more obviously different from the captain's
- accessibility: changed buttons color to be more legible (more contrast with the background)
[1.0.0] - 2026-04-19
- compo submission
Ratings
| Overall | 113th | 3.583⭐ | 50🧑⚖️ |
| Fun | 187th | 3.146⭐ | 50🧑⚖️ |
| Innovation | 213th | 3.01⭐ | 50🧑⚖️ |
| Theme | 43th | 4.229⭐ | 50🧑⚖️ |
| Graphics | 183th | 3.306⭐ | 51🧑⚖️ |
| Audio | 68th | 3.681⭐ | 49🧑⚖️ |
| Humor | 73th | 3.074⭐ | 49🧑⚖️ |
| Mood | 10th | 4.26⭐ | 50🧑⚖️ |
| Given | 28🗳️ | 68🗨️ |

The graphics are simple but the artistic direction is really good.
The atmosphere is really cool.
This is a solid game !
Rating given - and ignored the fact that I'm stupid :smile:
Pretty good mood rating from my side - especially given the "simplicity" of it
Also a big shoutout for the music, I really like how you layered more sounds after each scene! It really adds to the vibes.
The graphics are pretty well made, this is no programmer art. But it could use a little more 'juice'.
All in all, it is a very fun and complete entry, nice!
seamless
Got drawn into the story a bit, although it didn't take long to see where it was going. I wish there was a bit more to the story though.
1. I think the tuning could've been more satisfying than it was when it "clicks" at the end. Initially I didn't even realize how the tuning worked (I thought you were turning it directly, not "setting the direction" for it to turn on its own, if that makes sense). But once I figured it out, I was always a little disappointed it didn't click into place and make a little clicking sound, or something like that. It felt like I got "close enough", when I really wanted to precisely find the right frequency, even if it would auto-lock into place.
2. The audio on the web build was all messed up for me. Sounded like it was cutting out every half-second or something like that, not sure how to describe it. But I had to use the Windows build because of that.
3. I would've liked a log of the dialogue and decoded messages if possible. I tend to zone out during story-heavy games, which did happen here, and I would've liked an opportunity to go back and read what I'd missed. It's not super necessary and the zoning out is definitely a flaw on my end hahaha, but it's something I would've appreciated.
But overall amazing work, one of my favorite so far from this jam!