What's that signal? by Local Minimum

Wander around in this short little experience inside an apartment that quietly screams at you.
How to play:
:warning: Unfortunately there sometimes are problems with the input on Firefox (should work in full-screen with mouse and keyboard though), so please consider using Chromium/Chrome/Edge/Opera instead if looking around doesn't work properly. :warning:
Please consider using headphones or at least turn up the volume a bit for the game-maxing experience.
Walk around with keyboard (WASD/Arrows/Numpad) & mouse or controller.
Press P / Pause / Start (Conroller) for sensitivity settings and such.
Locate signal sources by getting (really) close to them until you find the real signal.
Enjoy the chaos.
| Link | https://local_minimum.itch.io/whats-that-signal |
| Link | https://github.com/local-minimum/Find-the-Signal |
| Original URL | https://ldjam.com/events/ludum-dare/59/whats-that-signal |
Ratings
| Overall | 52th | 4.157⭐ | 37🧑⚖️ |
| Fun | 335th | 3.5⭐ | 37🧑⚖️ |
| Innovation | 35th | 4.214⭐ | 37🧑⚖️ |
| Theme | 197th | 4.114⭐ | 37🧑⚖️ |
| Graphics | 338th | 3.914⭐ | 37🧑⚖️ |
| Audio | 57th | 4.171⭐ | 37🧑⚖️ |
| Humor | 49th | 4.132⭐ | 36🧑⚖️ |
| Mood | 91th | 4.229⭐ | 37🧑⚖️ |
| Given | 30🗳️ | 45🗨️ |
That was a great little experience and definitely a unique one.
unrelated to finding the signal, but there is a spot where there are almost no whispers. It felt a bit ominous to stand there and hear nothing, lol
also, 11/10 voice acting as usual
The ending was a bit sad, but it did put a tired smile on my face. We all get nothing but spam as our phone notifications, but we still can't help but look at it right away - maybe this time it's something important 🫠
Played on firefox, it still worked in full screen, but had some issue with an umbrella - i see it says signal and standing on top, but it wasn't registering. Somehow triggered it after a while, possibly something to do with firefox though, I am not sure.
Thank you :)
@frib oh you found that spot! :laughing: And thanks for the encouraging approval of my voice acting
@zedgame glad you liked it!
@annie-owl The ASMR aspect was honestly quite uncomfortable for me to make in the beginning when there was only one or two of them :laughing: And then ending for sure is quite sad. I only described the game in general to my friend who provides me with poems so it was a surprise to me too but that the game would be that sad. But I think it fit very well.
@batisdark interesting that the umbrella bugged out, I will for sure look into that. The Firefox bug is for one in three or something and I have absolutely no clue how it happens. And of course glad you liked the game!
@oxnh At first when I developed the floor, wall and ceiling text also moved but I could feel my stomach start to have opinions so I turned that of. VR, I don't even want to imagine what type of vomit speed-run this would be.
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FEEDBACK FEEDBACK FEEDBACK FEEDBACK FEEDBACK FEEDBACK FEEDBACK FEEDBACK FEEDBACK FEEDBACK FEEDBACK FEEDBACK F
CK FEEDBACK FEEDBACK FEEDBACK FEEDBACK FEEDBACK FEEDBACK FEEDBACK FEEDBACK FEEDBACK FEEDBACK FEEDBACK FEEDBACK
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What in incredibly unique art style. I'm going to open this up by giving you the **TEXTure award**.

It's going to be impossible to talk about this game without talking about how cool it looks. I've never seen anything like it, and I know this is going to be something I think about far in the future.
The voice acting is great, and the whispering is... unsettling at times... HA! I love the poem at the end.
I recorded myself playing to provide as much feedback as possible.
https://www.youtube.com/watch?v=RHHS9Vbz6xI
And what a lovely speaking voice!
The art was SO trippy, I couldn't believe nobody had done an art installation where objects have textures that call out the object names. I'm still impressed, I played twice just to have a chance to experience the space again.
The poem at the end was lovely. The execution of the theme was sublime, I was both flailing around AND being guided by the "Signal"
How many minutes of recorded audio is there? And how did you have time to both design it and organize the audio files and textures. One of the best jam games I've tried this year!
@100th-coin What a feedback! There's only one thing I can do and that is give you:

@christina-antoinette-neofotistou Thank you so much for the praise! There were indeed quite a few recordings, about 60 of them. The most time went into the poem, naturally. I guess my trick was just closing my eyes and whisper into the mic and almost always accept the first recording however awkward it felt to me. I also made about the same amount of models, keeping them simple in most cases. But since the game mechanics is very simple on purpose, I actually had a very relaxed jam making it.
@blubberquark yeah I should have put in a slider for how much text moves...
@aurel300 pushing it further, you have my attention! But yeah this was the amount I barely managed to create during the jam. It would be interesting to follow the protagonist a couple "days", each with it's own challenge or version of the same challenge.
**Audio**:
ASMR voice effect is overwhelming. Not in a bad way. I feel like that's part of the point. The main character voice over is funny because he sounds like he is about to cry :')
(Also, this is so sad)

**Visuals**:
It's kinda genius to just make the textures out of running words. It fits the game you created so well, creating an insane atmosphere, but also the moving of the words creates an interesting optical effect which adds a lot. The words also giving you clues to proceed in the game is an added bonus :D
**Gameplay**:
I'll admit mostly I slided around the house bumping chest first or face first into everything I saw in front of me, though I did notice the word SIGNAL appearing and checked some items out thanks to it, I think the actual correct spot in the end was found "blind". But I feel like this game is more about the experience. And the experience is fantastic.
**Overall**:
Very creative entry, I did enjoy my time with it and thankfully managed not to go insane. Poetry is lovely to see, voice acting is great, visuals are genius and atmosphere is on point ^-^
@kanity Thank you so much for the detailed feedback! The correct final spot is indeed hidden visually, so the player either needs to just walk around until bumping into it, or using the audio hints.
@t-c I hope it didn't hit home too hard. The game setting was partially inspired by my time working in elderly care in the early 2000:s, but also came together in a creative happy accident :laughing:
@zizi Thanks for the feedback! As you might have guessed, I was very much aiming for maximum everything (besides polygon count on the 3D assets).
This is quite an innovative concept. There's definitely a whole lot of different ways you could expand and/or improve upon both the texture-aesthetic and audio-mechanic.
In my opinion this entry showcases how unique and novel ideas are usually quite simple and easy to grasp in strictly technical terms. But all the while perhaps true creativity lies in the ways those ideas are put in use in order to achieve something profound with artistic merit.
One of my personal favorites I've come across this Ludum Dare!
Keep on jammig!
@dis0rder Thanks for the feedback! I did on purpose keep the game-play complexity very low this time and focused on experience and you are right that this very much could be expanded upon. :thinking:
@sheepolution It was very hard to listen to myself whispering in my head too :laughing:
@oddballdave Oh your comment made me figure out what the bug was! The trigger area for proximity to the false signal checks if the player is in the correct room, and that area spilled over into the kitchen and then it didn't actually process when you went into the hall and approached it!
I think your use of the theme was fantastic, and the core idea was incredibly clever. Visually, it did feel a bit overwhelming and dizzying at times, but I can’t deny that I loved the experience anyway. The sound design — which was clearly the heart of the gameplay mechanics, was absolutely brilliant and carried the whole experience perfectly.
If I had to point out one small thing, it’s that I think I’d enjoy it even more with a dark mode or darker visual palette.
Honestly, all that’s left to say is congratulations. This ended up being one of my favorite entries: a short experience that lasts exactly as long as it needs to and shows exactly what it wants to show.
Amazing work, and congratulations again! :iphone: