WORK FASTER by Vladcfg

Work faster—for the dictator’s internet.
In a world seized by a mad dictator, internet freedom is nothing more than someone’s dream. All traffic—every packet sent or received—is carefully inspected and monitored, and you are just a small being sitting inside a blocking machine, analyzing all the traffic.
Ratings
| Overall | 179th | 3.316⭐ | 21🧑⚖️ |
| Fun | 181th | 3.167⭐ | 20🧑⚖️ |
| Innovation | 272th | 2.639⭐ | 20🧑⚖️ |
| Theme | 217th | 3.139⭐ | 20🧑⚖️ |
| Graphics | 195th | 3.222⭐ | 20🧑⚖️ |
| Audio | 161th | 3.184⭐ | 21🧑⚖️ |
| Humor | 100th | 2.889⭐ | 20🧑⚖️ |
| Mood | 94th | 3.667⭐ | 20🧑⚖️ |
| Given | 44🗳️ | 6🗨️ |
I see the 'unity' logo, but nothing more happends on itch.io
(firefox)
Thanks for the feedback—I appreciate any comments, and I totally understand your perspective too 🙂 It’s the first game where I decided to try making the gameplay more dynamic.
(I had to use Chrome because it doesn't work in Firefox)
I ran into a couple issues, i was holding a box when i think the mission ended and it killed the box from my hands making it impossible for me to look around anymore. Also, the F key was a really awkward key choice i think for rotating and stuff. It got some getting used to. Would have preferred Mouse buttons!
The fact your VPN/other logos had a QR code on it leading to your itch website was hilarious.
I was planning to add an ending after level 3, but unfortunately I didn’t have enough time to come up with and implement something for the ending, so I made the game endless instead.

Anyway, this was really fun!! The concept was hilarious, and I really loved the design of the level! The conveyor belts were great, and I loved the security cameras following the packages on them - such a neat little detail! The game itself was really fun in general, having to find the label for each package, double checking a dozen times with the forbidden list (and still getting some wrong), panicking that I got the input/output wrong or the generator stopped working - super intense all around (in a fun way)! The constant threats in the background music really contributed to that feeling as well :) Just a really cohesive and cool mood all around!
I do feel like some things could use some more player feedback - the only way to know if the generator stopped working or I got a package wrong was to constantly watch them, and the game just felt way too hectic for that. I wish it had an SFX or a bigger visual impact or something. But otherwise, this was really awesome! I loved it!