Bounty Hunting in SPACE by Citlaet
https://citlaet.github.io/LD-59-New-New/
The game is about finding and killing folks in SPACE using.
My PC Almost died, I didn't finisj it as I wanted. I HOPE it's playable. Sorry if it's not.
WASD - Moving. E - Interacting, the goal is to collect 10k. Cheers!
Thank you for attantion.
There is a bug
after you identify the target you still need to click "detal scan" button before clicking "engage target" otherwise the mission will be failed.

Ratings
| Given | 9🗳️ | 6🗨️ |
I also enjoyed the starmap once I figured out how it worked. I kept holding still thinking that the system was prompting me to. I'm glad that more time went into the searching mechanics and less on the ship combat. That being basically a dice roll was fine for a game jam.
Sound is good too.
Now the game doesn't start anymore. I'll try again later.
Edit:
Now i completed it. Crazy amount of features.
What happens if you die or attack the wrong target?
Negatives:
- It wasn't clear, what the upgrades do
- Nothing else
Positives:
- I enjoyed the "cycle" of walking around the space ship. It felt very natural.
Feedback:
- The font was very hard for me to read.
- I didn't fully understand how stuff like Fuel and Food was counted. I never seemed to run out at long as I had enough missiles.
P.S. I enjoyed the ship/atmosphere.
very impressive that you make such game in scope of jam
I completely agree about the lack of a tutorial. I didn't have time to implement it, and the target identification menu turned out to be the most unintuitive.
Regarding balance, the game was too difficult for me when all the parameters worked as planned, but at the last minute I decided that making it too difficult for LD was too much. I don't want people investing their time in broken balance, so I simply tweaked it so that food practically never runs out, the last rocket in the clip is guaranteed to kill the target, and so on. Upgrades are also practically useless; everything is playable without them. I should have disabled them, but again, I didn't have enough time.
Thanks once again!
Very moody and pleasure-sounded! Though bgm is veery lacking here. This ring station implementation is engaging too! Unfortunately, gets boring quickly.
Wished there was more onboarding, a tutorial would help. I did waste a bit of time getting what to do, but easily one of the best experiences of the jam in the sense that I did feel like a bounty hunter in space, my Cowboy Bebop moment!