Finsternis by Jo Bettaque

We dared to programm a game about signal Towers, as it feels like all of you... Finsternis, you start in darkness and illuminate the world with signal towers. There are dangers lurking in the dark, Towers to be built, ruins to be explored and a Beam Tower to activate. How are you going to play? Disconnected shooting through the world or defensive always connected?
You are stranded on a planet that appears in complete darkness - luckily you are a robot rover equipped with state of the art (tm) sonar sensor equipment.
Web build can get laggy after a couple of minutes.
Controls:
- W,A,S,D to move
- Left Click to shoot
- Right Click to open Build/Upgrade
- C cheat menu (if you wanna just mess around after playing)
Tools
- Bevy
- Claude Code
- Ableton Live
- Gimp
- Audacity
- A literal Saw :3
Only one human was harmed during the making of this game, making your own sounds comes with risks of boink injuries.
We hope you Enjoy our game and all the little animations and details we put a lot of time into. We are opting out of the graphics category as we did use Claude Code to create a lot of the visuals and this feels like it violates the 90% Rule.
| Original Jam Version | https://finsternis.space/v1.0.2/ |
| Windows Jam version | https://files.jam.host/uploads/$426374/Finsternis.zip |
| macOS Jam version | https://files.jam.host/uploads/$426374/package-macos.zip |
| Linux Jam version | https://files.jam.host/uploads/$426374/package-linux.zip |
| Postjam Version 1.1 | https://finsternis.space/ |
| Itch Version 1.1 | https://wannerdev.itch.io/finsternis |
| Android 1.2 -touch tests | https://finsternis.space/mobile-staging/ |
| Original URL | https://ldjam.com/events/ludum-dare/59/finsternis |
Ratings
| Overall | 56th | 4.146⭐ | 43🧑⚖️ |
| Fun | 148th | 3.817⭐ | 43🧑⚖️ |
| Innovation | 192th | 3.768⭐ | 43🧑⚖️ |
| Theme | 25th | 4.524⭐ | 43🧑⚖️ |
| Audio | 13th | 4.4⭐ | 42🧑⚖️ |
| Humor | 265th | 3.256⭐ | 41🧑⚖️ |
| Mood | 87th | 4.232⭐ | 43🧑⚖️ |
| Given | 50🗳️ | 62🗨️ |
... and I feel bad playing this for free! I only stopped playing because it's midnight, I'll be replaying this tomorrow :D I hope I can get a copy when you release it on Steam!
I loved exploring the world and collecting resources. The world feels huge and there are so many interactable objects everywhere it's a wonder how it even works. 😁 Very impressive! I really liked visual style, audio design and little interactions with Marvin. It always feels like something is going on because of the radars, the things go visible and then fade, so the game feels more dynamic.
After a while the game got a little repetitive. There are almost no enemies anywhere until you find the hive so the game is mostly just driving around and placing structures everywhere. I couldn't find use for most resources, I was mostly limited by stone and time.
It addresses some of the gameplay related issues with understandably enemy spawning etc.
Hope you enjoy!
ah interesting we had not experienced that can you, if you want, tell us what browser you used?
I love the visual style. The music really suits the atmosphere.
Congratulation :thumbsup:
did you have the compass upgrade? the compass arrow should lead you to the final signal tower. You can use the cheat menu otherwise. if it was buggy.
While playing, I remember there was a compass/pointer guiding me to the next objective. I’ll have to revisit the updated version to give a better comparison on the compass upgrade since I only played for about an hour or so before stopping.
Also after reaching a certain point, I saved the game and started to fiddle with controls and found the cheat menu. That was awesome. I’ll probably steal that idea for a future jam!!
I have 2 complaints on the build and upgrade menus:
1) Its location is based on the cursor, often leading to some options being inaccessible unless I trigger the menu with my cursor on the top half of the screen. This is especially acute for the harvest building, where I need to trigger the upgrade menu near the top of the screen to even access the network relay and crystal focus upgrades. 2) The buttons sometimes take multiple presses to register, which happens more often when deep in a run.
Although the jam version has a lot of flaws, I think with some fine-tuning and more content before finding the signal spire, this has potential to be a very replayable game.