Jammed! by bereg

Dear Remote Employee,
An enemy landing force has arrived on the island where we are conducting top-secret tests! You will remotely control a state-of-the-art tank to defeat the invaders.
Fortunately, the tank is equipped with the latest EMP bombs, which can temporarily disable enemy vehicles. Unfortunately, the enemy has them too.
Good luck! And do not forget to check in on the kanban board so your bonuses can be credited!

Jammed! is a fast-paced old-school hover tank 3D-shooter. You can use EMP bombs that temporarily jam control signals and disable your opponents. Just try not to get caught in such a “jam” yourself.
Controls:
- WASD — move
- Space — jump
- LMB — fire
- RMB — launch EMP bomb
- Esc — pause

The game was made from scratch in 48 hours, including the VFX shaders, textures, and sounds. AI was used only to assist with coding.
Software:
- Unity3D — game engine
- Houdini — procedural modeling, terrain generation, and landscape texture creation
- UniToolkit — Houdini and Unity integration
- Substance Painter — texturing
- GameSynth — procedural sound generation
- Cubase — music
Game by: Stanislav Demchenko
Gameplay video: https://youtu.be/u5OVHBTdR-w
| Link | https://bereg.itch.io/jammed |
| Link | https://drive.google.com/file/d/1c6GLIDf1HxWAMojOhcm2Ubu3nHI3ZCiI/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/59/jammed |
Ratings
| Overall | 118th | 3.574⭐ | 36🧑⚖️ |
| Fun | 111th | 3.485⭐ | 36🧑⚖️ |
| Innovation | 268th | 2.676⭐ | 36🧑⚖️ |
| Theme | 243th | 2.941⭐ | 36🧑⚖️ |
| Graphics | 62th | 3.912⭐ | 36🧑⚖️ |
| Audio | 73th | 3.647⭐ | 36🧑⚖️ |
| Humor | 179th | 2.129⭐ | 33🧑⚖️ |
| Mood | 212th | 3.061⭐ | 35🧑⚖️ |
| Given | 43🗳️ | 46🗨️ |
The controls took some getting used to, and I had some trouble with aiming. My shots went over the enemy most of the time, but that might be part of the game.
Hell yeah, that was close, I didn't think I was going to make it after the first two took like 50% of my health, but I pulled through with tactical EMPs and some good old bullet spam. At one time there were 10 of them in the middle of the map trying to gang up on my, but I fried them real good, that was great!
So yeah, extremely fun game. Everything feels good in this, the hover tank tank controls feel very fluid, rolling over the terrain is fun, hovering over the mountains, shooting enemies, freezing them and blowing them up is very satisfying, there's a nice oomph to shots. Everything looks great as well, the effects on the shots and the EMP are super polished, same as the models used for the tanks, great job on everything! Sound design is top-notch as well, I love the sound the hovering makes, it's just super good. Love the framing story of remote work (the kanban board, lmao) as well. Very well done all around, great job on this game!
@last-angle Thanks! I deliberately made the gun rigid and the bullets follow a ballistic trajectory, so the player has to aim by positioning the tank itself. To balance that, the bullets have some spread, so they fly a bit higher or lower each shot. But I understand the frustration. Maybe when you’re close to the enemy, the gun should fire slightly lower.
@nathmate Thanks. Yeah, I'm still learning how to use Cinemachine properly so the camera feels right. I agree, it's not there yet.
@captaindreamcast Congrats on your mission success! Thanks a lot!
Was never able to finish the game, though. Out of my three playthroughs, I could never find the final enemy.
Awesome game still!
Aiming is a bit hard, especially because the terrain is so bumpy, sometimes you stop on a little hump and your aim is completely off. Also the camera made me a bit seasick :)
But it is great fun to drive around and shoot enemies, and that is what's most important. Well done!
@drtizzle Thanks! Yeah, camera needs some work. It's a bit erratic.
@kayrum Thank you! Agree, it's on my todo-list.
It was a bit frustrating that I couldn't change my shot in the up/down directions, so I had to find the right terrain to make the shot.
Well sized scope
Left you a rating
Aiming vertically was a bit of a pain. My shots were usually going over the opponents.
I want this game multiplayer!
Excellent work -- well done!
Nice visuals!
Cool game though, great graphics and sounds. Is that procedural terrain generation? I found the bullets a bit hard to hit, nothing a hitbox increase wouldn't fix. I would also have loved to simply hold down the shoot button like shmups often do it.
Well done, cool entry!